Incarnate Trial: Difference between revisions

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| [[Issue 22|22]]
| [[Issue 22|22]]
| 54+3
| 54+3
| All enemies (including [[Hero]]es and [[Archvillain]]s) other than [[Diabolique]] herself spawn at level 54+2. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
| All enemies (other than [[Diabolique]], [[Hero]]es and [[Archvillain]]s) spawn at level 54+2. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
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* "Boss" Level indicates the level of the [[archvillain]]s in the trial; e.g. [[Nightstar]] and [[Siege]] in the [[Behavioral Adjustment Facility Trial|BAF Trial]] are level 54, and [[Maelstrom]] is level 54+2 in the [[TPN Campus Trial|TPN Trial]].
* "Boss" Level indicates the level of the [[archvillain]]s in the trial; e.g. [[Nightstar]] and [[Siege]] in the [[Behavioral Adjustment Facility Trial|BAF Trial]] are level 54, and [[Maelstrom]] is level 54+2 in the [[TPN Campus Trial|TPN Trial]].


== See Also ==
== See Also ==

Revision as of 19:52, 4 March 2012

Overview

This feature required a VIP subscription, but is now available to everyone.

Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Trials

The following table is a list of what Incarnate Trials are available.

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits

Empyrean
Merits

Incarnate
Experience

Issue
Release
"Boss"
Level*
Notes
Badge it baf complete.png
Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it lambda complete.png
Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it keyes complete.png
Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 54 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it underground complete.png
The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 54+1 Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits.
Badge it tpn complete.png
TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 54+2 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Badge it mom complete.png
Minds of Mayhem Trial 8-16 1-6? 2 per 20 hrs Psychic 21.5 54+2 Highest number of Archvillain fights (14) of all trials. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Badge it dea complete.png
Dilemma Diabolique Trial 8-16 1-6? 2 per 20 hrs Psychic, Physical 22 54+3 All enemies (other than Diabolique, Heroes and Archvillains) spawn at level 54+2. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.

* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.

See Also