Novbos (Slash Command): Difference between revisions
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{{SlashCommandArticle|command=novbos|options=0-1|note=Turns off vertex buffer object extension.}} | {{SlashCommandArticle|command=novbos|options=0-1|note=Turns off vertex buffer object extension.}} | ||
* 0 = Enable vbos, 1 = Disable vbos. Default | * 0 = Enable vbos, 1 = Disable vbos. Default = 0. | ||
* A [https://en.wikipedia.org/wiki/Vertex_buffer_object| vertex buffer object (VBO)] is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. | * A [https://en.wikipedia.org/wiki/Vertex_buffer_object| vertex buffer object (VBO)] is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. | ||
Revision as of 20:04, 4 June 2023
Slash command
/novbos 0-1
Turns off vertex buffer object extension.
- 0 = Enable vbos, 1 = Disable vbos. Default = 0.
- A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.
Example
/novbos 1