Patrol Experience: Difference between revisions

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m (Removed statement about double XP weekends, since those do not occur on Homecoming, and patrol XP stacks with the XP booster temporary powers.)
 
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[[Image:UI_Status_Patrol_XP.jpg|thumb|right|150px|Patrol XP shown in light blue]]
[[File:UI_Status_Patrol_XP.jpg|thumb|right|150px|Patrol XP shown in clear skies blue]]
==Overview==
While logged out in any location, characters gain credit toward the {{DayJobBadge|Patroller}} or {{DayJobBadge|Criminal}} [[Day Jobs]] (versus other [[Day Job Badges]] requiring specific log out locations), and are considered to be '''On Patrol'''.  While on patrol, characters accumulate credit toward '''Patrol Experience'''. Characters can gain credit toward Patrol [[XP]] and a true Day Job at the same time by logging out in another Day Job's specific location.


Credit toward Patrol XP is displayed in the [[The Players' Guide to the Cities/User Interface/Status Window|status window]] as a light blue extension off the end of the [[experience]] bar. For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level.  
== Overview ==
While logged out in any location, characters gain credit toward the {{BadgeLink|Patroller}} or {{BadgeLink|Criminal}} [[Day Jobs]] (versus other [[Day Job Badges]] requiring specific log out locations), and are considered to be '''On Patrol'''. While on patrol, characters accumulate credit toward '''Patrol Experience'''. Characters can gain credit toward Patrol [[XP]] and a true Day Job at the same time by logging out in another Day Job's specific location.


Patrol Experience is not consumed during [[Double XP Weekends]] except by debt, meaning a character cannot get Patrol + Double Experience. It still accumulates, though.
Credit toward Patrol XP is displayed in the [[Status Window]] as a light blue extension off the end of the [[experience]] bar. For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level.  


'''Note:''' Colorblind players may have difficulty differentiating the XP, Patrol XP, and/or debt bar colors, as the hues are similar.
'''Note:''' Colorblind players may have difficulty differentiating the XP, Patrol XP, and/or debt bar colors, as the hues are similar.


==Calculations==
== Calculations ==
Patrol XP is a bonus 50% experience for any [[critter]] defeat, [[mission]] complete, or XP bonus reward. While credit remains, any XP earned by a character is multiplied by 150%, the extra 50% of which is deducted from Patrol XP accumulation. When all Patrol XP has been worked off, the character's rate of earning XP will return to normal.
Patrol XP is a bonus 50% experience for any [[critter]] defeats. While credit remains, any XP earned by a character due to defeating critters is multiplied by 150%, the extra 50% of which is deducted from Patrol XP accumulation. When all Patrol XP has been worked off, the character's rate of earning XP will return to normal. Patrol XP is not applied to the bonus XP gained from other sources such as [[mission]] completion, [[Story Arc]]/[[Task Force]] completion or [[Exploration Badges]].


==Debt==
== Debt ==
Any [[debt]] accumulated while Patrol XP credit remains deducts from the remaining Patrol XP credit.  If the amount of Patrol XP credit remaining is greater than the accumulated debt, the character will be left without any debt, but with less credit toward Patrol XP.  If the amount of Patrol XP credit remaining is less than the accumulated debt, the character will be left without any Patrol XP credit, but with less debt to work off than they would normally accumulate.
Any [[debt]] accumulated while Patrol XP credit remains deducts from the remaining Patrol XP credit.  If the amount of Patrol XP credit remaining is greater than the accumulated debt, the character will be left without any debt, but with less credit toward Patrol XP.  If the amount of Patrol XP credit remaining is less than the accumulated debt, the character will be left without any Patrol XP credit, but with less debt to work off than they would normally accumulate.


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If a character logs out with debt, debt will be worked off by Patrol XP accumulation. Once the character's debt is gone, Patrol XP will be awarded normally.
If a character logs out with debt, debt will be worked off by Patrol XP accumulation. Once the character's debt is gone, Patrol XP will be awarded normally.


==Level 50==
== See Also ==
At [[Level]] 50, characters no longer accrue patrol experience. Patrol XP left over from Level 49 {{red|what happens? Disappears? Turns into +inf until gone?}} Once their remaining Patrol experience is gone, the only way Level 50s interact with Patrol XP is if they log out with debt, it will be worked off by Patrol XP accumulation. However, once debt is gone, the character will not gain Patrol XP.
* [[Day Jobs]]
* [[Day Job Badges]]
* [[Paragon Rewards Powers#Experienced|Experienced]] Temporary Power


Please note that a Level 50 character will gain debt normally by deaths, unlike lower level characters who have Patrol XP banked.
{{Navbox Teaming}}
 
==See Also==
*[[Day Jobs]]
*[[Day Job Badges]]


[[Category:Rewards]]
[[Category:Rewards]]

Latest revision as of 06:45, 5 September 2023

Patrol XP shown in clear skies blue

Overview

While logged out in any location, characters gain credit toward the Patroller or Criminal Day Jobs (versus other Day Job Badges requiring specific log out locations), and are considered to be On Patrol. While on patrol, characters accumulate credit toward Patrol Experience. Characters can gain credit toward Patrol XP and a true Day Job at the same time by logging out in another Day Job's specific location.

Credit toward Patrol XP is displayed in the Status Window as a light blue extension off the end of the experience bar. For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level.

Note: Colorblind players may have difficulty differentiating the XP, Patrol XP, and/or debt bar colors, as the hues are similar.

Calculations

Patrol XP is a bonus 50% experience for any critter defeats. While credit remains, any XP earned by a character due to defeating critters is multiplied by 150%, the extra 50% of which is deducted from Patrol XP accumulation. When all Patrol XP has been worked off, the character's rate of earning XP will return to normal. Patrol XP is not applied to the bonus XP gained from other sources such as mission completion, Story Arc/Task Force completion or Exploration Badges.

Debt

Any debt accumulated while Patrol XP credit remains deducts from the remaining Patrol XP credit. If the amount of Patrol XP credit remaining is greater than the accumulated debt, the character will be left without any debt, but with less credit toward Patrol XP. If the amount of Patrol XP credit remaining is less than the accumulated debt, the character will be left without any Patrol XP credit, but with less debt to work off than they would normally accumulate.

If the character dies, the amount of debt will be deducted from the amount of Patrol XP owned. Debt removed this way still counts for credit toward debt badges.

If a character logs out with debt, debt will be worked off by Patrol XP accumulation. Once the character's debt is gone, Patrol XP will be awarded normally.

See Also