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== Overview ==
[[File:Gameinfo_bases.jpg|left|350px]]
{{clrl}}
'''Supergroup Bases''' allow for a [[supergroup]] to congregate, pool resources, travel more easily, and more. Bases and all base facilities are free to construct. Bases were introduced with the release of City of Villains, and were initially restricted to those who had purchased the expansion.  Individuals who did not own CoV received a message stating that a City of Villains purchase was required to enter when they tried to enter a base.  Base access was expanded to all players on July 16, 2008, when City of Heroes and City of Villains were merged into a single game.


Bases are a complex part of Supergroup interaction and have many components to them, below are some helpful sections. pls mind the mess, construction underway!
== Registering a Base ==
Before building a supergroup base, you must first register the base. Registering a base does not cost anything. This is done by speaking to the [[Super Group Registrar]]. Once the base has been registered, a supergroup may then begin construction.


Some quick links:
== Using the Base Editor ==
*[[Base Editing]] - how the base editor UI works
:''Main Article:'' [[Base Editing]]
*[[Base Plots]] - how your base is defined
*[[Base Rooms]] - things you can put stuff in.
*[[Base Items]] - the stuff you can put in a base


== Registering A Base ==
If you have base editing Privileges, you are given three options:
* '''Upgrade Plot''' which allows you to change your plot size-and-type, or to simply move where your entrance room is on that plot, by choosing the same plot as you currently have, and simply changing the relative position of your entry room on that plot. The command to enter this editing mode if you cannot access the Entrance Room window is /editbase 3.
* '''Edit Base''' which allows you to do most of what you would expect: create, move and delete rooms;  change Ceiling, Wall, and Floor patterns and colors; and add, move, and delete most rooms, and add, position, or delete ("sell") items from the editor. The command to enter this editing mode if you cannot access the Entrance Room window is /editbase 1.


Before building a super group base, you must first register the base. This is done by speaking to the [[Super Group Registrar]]. Once the base has been registered, a super group may then begin construction.
Currently, everyone in a supergroup (whether they have base editing privileges or not) may also access the command /editbase 2, which used to allow you to
* '''Add Personal Item''' which allowed you to add an item that you had crafted from salvage, or have earned via [[Veteran Rewards Base Items|Veteran Rewards]] to the base.
Personal salvage was discontinued by Homecoming, so that option is greyed out in the Entrance Room window, but accessing the command /editbase 2 functions as a view-only editing mode. You can move through the base as if in editing mode, click on items and see what they are, but you cannot change anything or effect the actual build, so there is no danger of ruining anything. It can also be used at the same time as when someone else is in base editing.


== Prestige ==
== Making a Functional Base ==
 
=== Plot ===
All modification to super group bases and rent are paid for in [[prestige]]. Prestige is earned by super group members for staying in super group mode while defeating enemies and completing missions.
:''Main Article:'' [[Base Plots]]
 
There are various size plots. Each is limited in the rooms it can accept only by the amount of space that is available on the plot selected, and the configuration of the rooms. Rooms are not limited in the number of items each can hold, or the types of items that can be placed inside, below, or above the room. Plot size can be changed at any time, increased or decreased, if the configuration and sizes of rooms permit. The largest room may only be placed on the largest plot. Reselecting the same plot will give you the opportunity to reposition the plot in relation to the rooms, without needing to worry about moving the rooms themselves.
In addition, to provide a decent boost to smaller super groups, for each of the first {{color|red|15}} recruits in a super group, the group will receive a bonus 20,000 prestige to spend as they see fit.  Should the membership of the super group ever drop below 15, however, a 20,000 prestige penalty will be assessed for each member of the super group that leaves or is kicked from the group.
 
== Rent ==
 
Rent is calculated monthly for each base.  The amount of rent due is based on the [[Base Plots|plot size]] of your base. The [[Tiny Hidden Spot]] is the smallest plot available and can be maintained rent-free.  The most expensive plot to maintain is the [[Massive Secure Complex]], costing 5,000,000 prestige per month.
 
If your super group fails to pay the rent on time, penalties will begin to be assessed.
* If rent is {{color|red|two weeks}} overdue, the power to your base will be turned off.  You will still be able to access the base and will still be able to use equipment which does not require power (i.e. storage items) but will not be able to use any equipment that consumes power (i.e. telepads.)
* If rent is {{color|red|one month}} overdue, you will no longer be able to access your base.


All penalties for overdue rent are removed by paying rent.
== Open Player Made Base Listing ==


In order to pay the rent for your base, simply visit the registrar and inform him that you would like to pay the rent.  He will ask you to confirm the transaction.  When the transaction is confirmed, the rent will be deducted from your super group's current prestige total.
Listings of bases by shard intended for open use by the public, with entry passcodes.


== Using the Base Editor ==
* [[Everlasting Base List]]
:''Main article: [[Base Editing]]''
If you have base editing Privileges, you are given three options:
* '''Upgrade Plot''' which allows you to change your plot size-and-type, or to simply move where your entrance room is.
* '''Edit Base''' which allows you to do most of what you would expect: create, move and delete rooms;  change Ceiling, Wall, and Floor patterns and colors; and add, move, and delete most rooms.


Currently, everyone (whether they have base editing privileges or not) is also given the option
* [[Reunion Base List]]
* '''Add Personal Item''' which allows you to add an item that you have crafted from salvage, or have earned via [[Veteran's Rewards]] to the base.
This option does not allow you to move an item once placed, but does permit you to place an item.


* [[Excelsior Base List]]


The golden rule in editing bases is:
* [[Torchbearer Base List]]
* any prestige cost you pay for something (other than rent) is 100% refundable by selling or deleting that item.


== Making a functional Base ==
* [[Indomitable Base List]]
=== Plot ===
:''Main article: [[Base Plots]]''
Your plot determines how big your base can get, and how many items it may have in those rooms.  As discussed above, it also determines the monthly upkeep (rent) on your base.  Larger plot sizes allow more, and larger, rooms.  Secure plots allow more functional items in particular categories than Hidden plots.


=== Energy and Control ===
Energy and Control are the only two 'attributes' a base has that affect the function of items
within the base.


Energy is simply that: power generation, by means Technological or Arcane.
== Player Base Spotlight ==
Control is the ability to monitor and control the various devices in the base.
[[Paragon Studios]] would occasionally spotlight supergroup bases that exhibited exceptional designs. Players were taken on a guided photo tour of these bases as posted on the [[Official Forums]]. The following bases were included in this community feature:


While there are some items (notably storage items, and the [[Invention Worktable]]) that do not require either energy or control, most non-decorative items require some of each. If you fall short in either category, things will cease working.
* [http://web.archive.org/web/20121003113102/http://na.cityofheroes.com/en/news/news_archive/community_spotlight_down_the_r.php The Rabbit's Maze (May 5, 2011)]
* [http://web.archive.org/web/20121003112534/http://na.cityofheroes.com/en/news/news_archive/player_base_spotlight_kaison_corp_medical_center.php Kaison Corp Medical Center (October 14, 2011)]
* [http://web.archive.org/web/20121003110808/http://na.cityofheroes.com/en/news/news_archive/play.php Zero Strykers' Temporal Vault (December 22, 2011)]


=== Item Types and Room Restrictions ===
== Changes since Issue 25 ==
Every item you can place in a base has a ''type'' attributeThis ''type'' is used to limit how items are placed.
;Increased Base Items
:Assets across the game have been converted into base parts, from signage used in St. Martial, to Praetorian building featuresAssets added since the latest Issue/Page release can be unveiled by searching for (NEW) in the Base Editor.


* The type of plot you have will limit how many of any given type of item you can place in your base.
;SG Passcode system revamp
* The room will further limit now many of a given type of item can be placed within it.  
:The chat command /enterbasefrompasscode in Issue 25-26 initially worked on any location allowing players to effectively teleport to their SG base anywhere at any time. This presented some issues with Player vs. Player modes and Quality of Life problems during Task Force and Trial play.  


=== Core and auxiliary items ===
:The command has been revamped to only work within proximity of a SG Base Portal.  Using the command or macro button without triggering Long-Range Teleport or in proximity of a standing Base Portal will now give an error message.
Items that have a function in a base work in one of two ways: ''core'' or ''auxiliary''


A ''core'' (or, if you wish, ''primary'') item will operate on its own. Some require Energy, or Control, or both to function, but they will draw those from the base; the source is unimportant.  Most, but not all, core items allow items to connect to them.  (Note: no specific term is used in-game.  ''Core'' is used here only for convenience.)
:This also coincides with the Fast Travel transport powers and their timeouts (while the command doesn't have a time out, most temp Base Portals and Teleports have a 10 minute cooloff. This limits the number of times a player can exit a map without significant travel.)


An ''auxiliary'' item will not function on its own. In order for it to function, it must be placed in a room that has an item of a type it connects toIt does not need to be right next to the item, just "somewhere in the room".  Each ''core'' item will only connect to a set maximum number of ''auxiliary'' items.  Any after that will not function.
;Completely Optional
:Some players do not prefer to use, build or interact with Supergroups or Supergroup Bases at all, so Fort Trident and The Crucible have been modified to act as 'de-facto' bases. These maps (entrances in Atlas Park and Mercy Island respectively) permit players to use equipment present in a base, such as Empowerment Stations, Mission Computers, and Crafting Stations without owning one or belonging to a SupergroupThis isn't perfect, as Salvage and Enhancement storage is left with the player to handle.


An item will only ever be an auxiliary item (with a list of items it can connect to), or a core item (with a list of items that can connect to it), never both.  And some core items do not allow any connections at all.
<!-- === Item Categories ===


[[Image:BE_Connected_Items.jpg|thumb|left|Circuit breaker connected to a Basic Generator]]
Do we need this list now that we have BaseNavBox?
When editing a base, you can see which items are connected to which other items by clicking on one of them.  When a core item is selected, all auxiliary items connected to it have a yellow selection box around them.  Similarly, when an auxiliary item is selected, the core item it is attached to has a yellow selection box around it.
{{clrl}}
 
=== Item Categories ===
* [[:Category:Decorative Base Items|Decorative]] - unlimited except by floor/wall/ceiling space.
* [[:Category:Decorative Base Items|Decorative]] - unlimited except by floor/wall/ceiling space.
* [[:Category:Energy Base Items|Energy]], and [[:Category:Energy Aux Base Items| Energy Auxiliary]] - supplying power to your base
* [[:Category:Energy Base Items|Energy]], and [[:Category:Energy Aux Base Items| Energy Auxiliary]] - supplying power to your base
Line 88: Line 72:
* [[:Category:Medical Base Items|Medical]] and [[:Category:Medical Aux Base Items|Medical Auxiliary]] - healing items, for recovering from defeats.
* [[:Category:Medical Base Items|Medical]] and [[:Category:Medical Aux Base Items|Medical Auxiliary]] - healing items, for recovering from defeats.
* [[:Category:Teleport Base Items|Teleport]] and [[Teleport Beacons]] - for getting 'there' fast.
* [[:Category:Teleport Base Items|Teleport]] and [[Teleport Beacons]] - for getting 'there' fast.
* [[Storage Items]] - items allowing you to store [[salvage]], [[enhancements]], and [[inspirations]].-->
== See Also ==
* [https://docs.google.com/spreadsheets/d/14DqavAx6ov60d92rhvwy2sNEW_909MCHp421GM4q-Yk/edit?gid=0#gid=0 The Community Base Directory]




{{Navbox SG Bases}}
{{Navbox Supergroup Commands}}
[[Category:Bases]]
[[Category:Bases]]

Latest revision as of 20:03, 24 August 2024

Overview

Gameinfo bases.jpg

Supergroup Bases allow for a supergroup to congregate, pool resources, travel more easily, and more. Bases and all base facilities are free to construct. Bases were introduced with the release of City of Villains, and were initially restricted to those who had purchased the expansion. Individuals who did not own CoV received a message stating that a City of Villains purchase was required to enter when they tried to enter a base. Base access was expanded to all players on July 16, 2008, when City of Heroes and City of Villains were merged into a single game.

Registering a Base

Before building a supergroup base, you must first register the base. Registering a base does not cost anything. This is done by speaking to the Super Group Registrar. Once the base has been registered, a supergroup may then begin construction.

Using the Base Editor

Main Article: Base Editing

If you have base editing Privileges, you are given three options:

  • Upgrade Plot which allows you to change your plot size-and-type, or to simply move where your entrance room is on that plot, by choosing the same plot as you currently have, and simply changing the relative position of your entry room on that plot. The command to enter this editing mode if you cannot access the Entrance Room window is /editbase 3.
  • Edit Base which allows you to do most of what you would expect: create, move and delete rooms; change Ceiling, Wall, and Floor patterns and colors; and add, move, and delete most rooms, and add, position, or delete ("sell") items from the editor. The command to enter this editing mode if you cannot access the Entrance Room window is /editbase 1.

Currently, everyone in a supergroup (whether they have base editing privileges or not) may also access the command /editbase 2, which used to allow you to

  • Add Personal Item which allowed you to add an item that you had crafted from salvage, or have earned via Veteran Rewards to the base.

Personal salvage was discontinued by Homecoming, so that option is greyed out in the Entrance Room window, but accessing the command /editbase 2 functions as a view-only editing mode. You can move through the base as if in editing mode, click on items and see what they are, but you cannot change anything or effect the actual build, so there is no danger of ruining anything. It can also be used at the same time as when someone else is in base editing.

Making a Functional Base

Plot

Main Article: Base Plots

There are various size plots. Each is limited in the rooms it can accept only by the amount of space that is available on the plot selected, and the configuration of the rooms. Rooms are not limited in the number of items each can hold, or the types of items that can be placed inside, below, or above the room. Plot size can be changed at any time, increased or decreased, if the configuration and sizes of rooms permit. The largest room may only be placed on the largest plot. Reselecting the same plot will give you the opportunity to reposition the plot in relation to the rooms, without needing to worry about moving the rooms themselves.

Open Player Made Base Listing

Listings of bases by shard intended for open use by the public, with entry passcodes.


Player Base Spotlight

Paragon Studios would occasionally spotlight supergroup bases that exhibited exceptional designs. Players were taken on a guided photo tour of these bases as posted on the Official Forums. The following bases were included in this community feature:

Changes since Issue 25

Increased Base Items
Assets across the game have been converted into base parts, from signage used in St. Martial, to Praetorian building features. Assets added since the latest Issue/Page release can be unveiled by searching for (NEW) in the Base Editor.
SG Passcode system revamp
The chat command /enterbasefrompasscode in Issue 25-26 initially worked on any location allowing players to effectively teleport to their SG base anywhere at any time. This presented some issues with Player vs. Player modes and Quality of Life problems during Task Force and Trial play.
The command has been revamped to only work within proximity of a SG Base Portal. Using the command or macro button without triggering Long-Range Teleport or in proximity of a standing Base Portal will now give an error message.
This also coincides with the Fast Travel transport powers and their timeouts (while the command doesn't have a time out, most temp Base Portals and Teleports have a 10 minute cooloff. This limits the number of times a player can exit a map without significant travel.)
Completely Optional
Some players do not prefer to use, build or interact with Supergroups or Supergroup Bases at all, so Fort Trident and The Crucible have been modified to act as 'de-facto' bases. These maps (entrances in Atlas Park and Mercy Island respectively) permit players to use equipment present in a base, such as Empowerment Stations, Mission Computers, and Crafting Stations without owning one or belonging to a Supergroup. This isn't perfect, as Salvage and Enhancement storage is left with the player to handle.


See Also