COHCCG/Nearing the Goal: Difference between revisions

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|health=3
|health=3
|prereq=
|prereq=
|text=Can only be played if "Into Burkholder's Lair" has been played.
|text=Can only be played if "[[COHCCG/Into Burkholder's Lair|Into Burkholder's Lair]]" has been played.
|threat=When a super activates an attack power, any player may discard 3 cards to cancel the attack.
|threat=When a super activates an attack power, any player may discard 3 cards to cancel the attack.
|defeat=Charge 4 ready powers by 1 click.
|defeat=Charge 4 ready powers by 1 click.
|reward=Players may retrieve "Mech Man Cometh" from their deck or discard pile. Players may ready up to 2 powers on supers they control.
|reward=Players may retrieve "[[COHCCG/The Mech Man Cometh|The Mech Man Cometh]]" from their deck or discard pile. Players may ready up to 2 powers on supers they control.
|flavor=
|flavor=
|inspiration=catch a breath
|inspiration=catch a breath
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|rarity=rare
|rarity=rare
}}
}}
* [[Ernesto Hess Task Force]]

Latest revision as of 17:09, 14 April 2014

Overview

Card
Name: Nearing the Goal • The Mech Man 5
Card Type: Mission
Defense: 3
Health: 3
Card Text: Can only be played if "Into Burkholder's Lair" has been played.
Threat: Threat: When a super activates an attack power, any player may discard 3 cards to cancel the attack.
Defeat: Defeat: Charge 4 ready powers by 1 click.
Reward: Reward: Players may retrieve "The Mech Man Cometh" from their deck or discard pile. Players may ready up to 2 powers on supers they control.
Inspiration: Catch a Breath
Deck: Secret Origins
Card Number: 176 / 180
Rarity: Rare

See Also