Template:Petcommands: Difference between revisions
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==== Actions ==== | ==== Actions ==== | ||
*[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' Attacks | *[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated. | ||
*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow | *[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' - Follow you. | ||
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move a short distance from that spot if in Aggressive | *[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking. | ||
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives | *[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay. | ||
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' | *[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. [[Heavy|Heavies]] and Turrets in [[Recluse's Victory]] hang around. | ||
==== Conflict ==== | ==== Conflict ==== | ||
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when | *[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . ''This does not indicate an error.'' It is simply informational. | ||
==== Unused ==== | |||
*[[Image:PetCommand_Action_Bodyguard.png|20px]] '''Bodyguard''' - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with {{slashcommand|macro_image}}.<br /> Set up with the following: ''/macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"'' | |||
<noinclude> | |||
[[Category:Slash Command Templates|{{PAGENAME}}]] | |||
[[Category:Powers Templates|{{PAGENAME}}]] | |||
</noinclude> |
Latest revision as of 09:59, 1 February 2021
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
- Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"