Fire Control: Difference between revisions

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=== [[File:FireTrap_FireImps.png]] Fire Imps ===
=== [[File:FireTrap_FireImps.png]] Fire Imps ===
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
{{EdNote|note=Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.
Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Fire)}}
{{PowerBlock_Damage|Minor DMG(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Summon Imps: Melee}}
{{PowerBlock_Effects|Summon 3 Imps: Melee}}
{{PowerBlock_Other|Header=Fire Imp Powers|Text=[[File:Inherent Brawl.png|18px]] Brawl (Melee, Dmg(Smash), DoT(Fire))}}
{{PowerBlock_Other|Header=Imp|Text=[[File:Inherent Brawl.png|18px]] Brawl (Melee, Minor DMG(Fire), Light DoT(Fire))}}
{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|18px]] Resist Fire (Auto, +Res (Fire +40%), +Jump Speed, +Run Speed)}}
{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|18px]] Resist Fire (Auto: Self {{DamResVal|0|0|40}}, +SPD, +Jump)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}

Latest revision as of 02:23, 13 September 2023

Overview

Fire Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."

Power Table

The Fire Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immob
Char 1 Ranged, Moderate DoT(Fire), Foe Hold
Fire Cages 2 Ranged (Targeted AoE), Minor DoT(Fire), Foe Immob
Smoke 6 Ranged (Targeted AoE),Foe -Perception, -To-Hit
Hot Feet 8 Toggle: PBAoE, Minor DoT(Fire), Foe -SPD
Flashfire 12 Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient
Cinders 18 PBAoE, Foe Hold
Bonfire 22 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
Fire Imps 26 Summon Imps: Melee Minor DMG(Fire)

Powers

FireTrap Bonfire.png Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor(Fire)
Recharge Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

FireTrap Soot.png Char

Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

FireTrap Cinders.png Cinders

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

FireTrap FireCage.png Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Universal Damage

FireTrap FireImps.png Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Damage Minor DMG(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon 3 Imps: Melee
Imp Inherent Brawl.png Brawl (Melee, Minor DMG(Fire), Light DoT(Fire))
Invulnerability TemporaryInvulnerabilty.png Resist Fire (Auto: Self Res( F40 ), +SPD, +Jump)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Universal Damage

FireTrap Flashfire.png Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

FireTrap HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories Melee AoE Damage
Slow Movement
Universal Damage

FireTrap RingOfFire.png Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

FireTrap Smoke.png Smoke

Covers all foes near your target in clouds of Smoke. Your enemies are so blinded that they can hardly see a thing. Most foes will not be able to see past normal melee range, although some may have better perception. If the affected targets are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe -Perception, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links