COHCCG/The Prisoner: Difference between revisions
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= Overview = | = Overview = | ||
{{Infobox CCG | {{Infobox CCG | ||
|name=The Prisoner | |name=The Prisoner • The Mech Man 3 | ||
|image=CCG_SO_173_The_Prisoner.png | |image=CCG_SO_173_The_Prisoner.png | ||
|defense=7 | |defense=7 |
Revision as of 03:35, 17 June 2010
Overview
Name: | The Prisoner • The Mech Man 3 |
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Card Type: | Mission |
Defense: | 7 |
Health: | 1 |
Card Text: | Can only be played if "The Trap!" has been played. |
Threat: | Threat: All supers have -2 accuracy. |
Defeat: | Defeat: Put 2 enhancements into play, normally. |
Reward: | Reward: Players may retrieve "Into Burkholder's Lair" from their deck or discard pile. Supers heal 5 hit points. |
Inspiration: | Catch a Breath |
Deck: | Secret Origins |
Card Number: | 173 / 180 |
Rarity: | Uncommon |