TexLodBias (Slash Command): Difference between revisions
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==Slash command== | ==Slash command== | ||
{{SlashCommandArticle|command=TexLodBias|options=[0-2]|note=Reduces the texture LOD bias for better compatibility with anisotropic filtering (values from 0 - 2 are valid).}} | {{SlashCommandArticle|command=TexLodBias|options=[0-2]|note=Reduces the texture LOD bias (Texture Crispness) for better compatibility with anisotropic filtering (values from 0 - 2 are valid).}} | ||
* 0 = Crisp, 1 = Medium, 2 = Smooth. Default is 2. | * 0 = Crisp, 1 = Medium, 2 = Smooth. Default is 2. |
Latest revision as of 04:49, 6 June 2023
Slash command
/TexLodBias [0-2]
Reduces the texture LOD bias (Texture Crispness) for better compatibility with anisotropic filtering (values from 0 - 2 are valid).
- 0 = Crisp, 1 = Medium, 2 = Smooth. Default is 2.
- This command changes how textures are drawn. Any value other than "Smooth" does not look good if your video card supports Anisotropic Filtering. No effect on performance on most cards.
- This command alters the Texture Crispness setting in Options--> Graphics and Audio tab--> Advanced Graphics Settings.
Example
/TexLodBias 2