List of Powers that use Fear: Difference between revisions
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{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit | {{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit | ||
|Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set.}} | |Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set, as well as to [[Necromancy]] [[Mastermind]]s' [[Lich]] after their [[Dark Empowerment]] upgrade.}} | ||
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear | {{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear | ||
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{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | {{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | ||
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | |Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | ||
{{PowerBox|Icon=MentalControl_Scare.png|Name=[[Scare]]|Effect=Ranged, Foe Fear | |||
|Desc=This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set.}} | |||
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=[[Spectral Terror]]|Effect=Summon Terror: Ranged, Fear | |||
|Desc=This power is available to [[Controller]]s through the [[Illusion Control]] primary power set.}} | |||
{{PowerBox|Icon=MentalControl_Terrify.png|Name=[[Terrify]]|Effect=Ranged (Cone), Foe Fear(Special) | |||
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}} | |||
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit | {{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit | ||
|Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set.}} | |Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set, as well as to [[Blaster]]s through the [[Darkness Manipulation]] secondary power set.}} | ||
{{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient | {{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient |
Revision as of 05:53, 10 October 2011
Overview
Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Fear
Toggle, PBAoE, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set.
Ranged (Cone), Foe Fear, -To-Hit
This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set, as well as to Necromancy Masterminds' Lich after their Dark Empowerment upgrade.
Ranged, Foe Fear
This power is available to all archetypes through the Presence Power Pool.
PBAoE,Foe Fear
This power is available to all archetypes through the Presence Power Pool.
Ranged, Foe Fear
This power is available to Blasters through the Mental Manipulation secondary power set.
Summon Terror: Ranged, Fear
This power is available to Controllers through the Illusion Control primary power set.
Ranged (Cone), Foe Fear(Special)
This power is available to Controllers and Dominators through the Mind Control primary power set.
Melee, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set, as well as to Blasters through the Darkness Manipulation secondary power set.
PBAoE, Foe Knockback, Fear, Disorient
This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool.
Powers Against Fear
Protecting Self
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Protecting Ally
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Inspirations Against Fear
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.