List of Powers that use Knockback: Difference between revisions
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|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
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[[Category:Status Effects|Immobilize]] | [[Category:Status Effects|Immobilize]] |
Revision as of 12:28, 6 June 2012
Overview
Below is a list that utilizes the knockback mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Knockback
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Powers Against Knockback
Protecting Self
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Protecting Ally
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Inspirations Against Knockback
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.