Traps: Difference between revisions

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{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Summon Seekers: Ranged}}
{{PowerBlock_Effects|Summon Seekers: Ranged}}
{{PowerBlock_Blank|Foe Disorient, -Damage, -Accuracy, -Perception}}
{{PowerBlock_Blank|Foe Disorient, -Damage, -Accuracy (except [[Mastermind]]s), -Perception, -To-Hit (Masterminds only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}

Revision as of 01:11, 31 March 2022

Overview

Traps is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Masterminds and Corruptors.

"Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies."

Power Tables

Controller/Corruptor/Defender

The Traps power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Web Grenade 1 1 Ranged, Foe Immob, -Rech, -Fly
Caltrops 1 2 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD
Triage Beacon 2 4 Place Beacon: PBAoE, Team +Regen
Acid Mortar 6 10 Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF, -Res(All)
Force Field Generator 8 16 Place Drone: PBAoE, Team +DEF, +Res(Disorient, Hold, Immob)
Poison Trap 12 20 Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech
Seeker Drones 18 28 Summon Seekers: Ranged Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
Trip Mine 26 35 Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
Time Bomb 32 38 Place Bomb: PBAoE, Extreme DMG(Lethal/Fire)

Mastermind

The Traps power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Web Grenade 1 Ranged, Foe Immob, -Rech, -Fly
Caltrops 2 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD
Triage Beacon 4 Place Beacon: PBAoE, Team +Regen
Acid Mortar 10 Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)
Force Field Generator 16 Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immob)
Poison Trap 20 Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech
Seeker Drones 28 Summon Seekers: Ranged Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception
Trip Mine 35 Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
Detonator 38 Sacrifice Henchman: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback

Powers

Traps DroppedAoEDebuffDefense.png Acid Mortar

You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's Defense as well as their Damage Resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.

Damage Minor Damage over Time(Toxic)
Recharge Slow
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Place Trap: Ranged (Area of Effect)
Foe -Defense, -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Set Categories Ranged Damage (except Masterminds)
Ranged AoE Damage (Masterminds only)
Defense Debuff
Accurate Defense Debuff
Universal Damage

Traps DroppedAoEDebuffRunSpeed.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe -Speed
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Universal Damage

Traps AoEMassiveDamage.png Detonator

A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Damage Extreme (Lethal/Fire)
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Sacrifice Henchman: Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback

Traps DroppedAoEBuffDefense.png Force Field Generator

You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient and Hold effects. The Drone will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.

Recharge Very Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Place Drone: Point Blank Area of Effect
Team +Defense, +Resistance(Disorient, Hold, Immobilize)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Traps DroppedAoEDebuffAttackSpeed.png Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Place Trap: Point Blank Area of Effect
Foe Choke, Vomit, -Regeneration, -Recharge
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Enhance Slow
Set Categories Holds

Traps DroppedAoEDebuffDamage.png Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, chance to hit, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.

Damage Minor(Energy)
Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Summon Seekers: Ranged
Foe Disorient, -Damage, -Accuracy (except Masterminds), -Perception, -To-Hit (Masterminds only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Ranged Damage
Stuns
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Traps AoEMassiveDamage.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme(Lethal/Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Place Bomb: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback
Universal Damage

Traps DroppedAoEBuffRegen.png Triage Beacon

You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Place Beacon: Point Blank Area of Effect
Team +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Traps DroppedAoEDamage.png Trip Mine

You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.

Damage Superior(Lethal/Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Place Mine: Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback
Universal Damage

Traps TargetedImmoblize.png Web Grenade

Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Immobilize, -Recharge, -Fly
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance Slow (except Masterminds)
Set Categories Immobilize

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links