Kelly Nemmers: Difference between revisions
imported>TonyV mNo edit summary |
imported>TonyV |
||
Line 95: | Line 95: | ||
'''Clue:''' The Tuatha's Story | '''Clue:''' The Tuatha's Story | ||
One of the [[Tuatha de Dannan|Tuatha]] you rescued from the [[Cabal]] told you: | One of the [[Tuatha de Dannan|Tuatha]] you rescued from the [[The Cabal|Cabal]] told you: | ||
'They were testing some sorty of spell on us. I don't know what it's for, but I thank you for your intervention. Thanks to your help I feel... less angry, somehow. Perhaps I can let my struggle against the [[Fir Bolg]] cease.' | 'They were testing some sorty of spell on us. I don't know what it's for, but I thank you for your intervention. Thanks to your help I feel... less angry, somehow. Perhaps I can let my struggle against the [[Fir Bolg]] cease.' |
Revision as of 02:06, 17 July 2006
Overview
Kelly Nemmers is a hero contact in the Misty Woods neighborhood of Croatoa.
Introductions
Contact Introduced By
New Contact(s)
Information
Ghost
Kelly Nemmers had all the makings of a magic origin hero. Talent, spirit, a willingness to learn, and an inherent ability to communicate with those in other planes of existence. Sadly, her training was just beginning when Salamanca became the physical nexus for all of Croatoa's mystical power. Kelly tried to fight the dark forces closing in around her town, but she was killed in the process. Her ability to communicate with those in other planes kept her in contact with the real world, preventing her from becoming a malevolent spirit like so many of her fellow villagers. Now, Kelly works to free herself and her fellow spirits from Croatoa's hold.
Initial Contact
I've come to terms with my death, so I'll ask you not to mourn for me. If you want to do something for me, you can help me unravel the many traps of this strange land.
Store
- Inspirations
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Magic Single Origin Enhancements (200% base costs)
- Level 35 Magic Single Origin Enhancements (200% base costs)
Missions
Defeat Tuatha in Misty Wood
Briefing
Don't be afraid. I know most of the ghosts you've met aren't exactly great company. Well, I'm different. I've had magic powers since the day I was born. Those powers used to keep me in touch with the spirit world; now that I'm a spirit myself, they keep me in touch with reality. It's allowed me to retain my sanity and my personality, despite my violent death. But there are many others who haven't been so lucky. I'd like to help my fellow ghosts make peace with their deaths, and I suspect I'll find out how my studying the Tuatha. Could you go out into the wood and defeat a few of their number? I hope we can learn something of note.
Thank you for your kindness.
Mission Objective(s)
- Combat Tuatha in Misty Wood
- Defeat 10 Tuatha de Dannan
Clue: The Tuatha's story
One of the Tuatha you defeated gasped:
'Are you working for the Red Caps? They seem bent on making us miserable, ever since they brought us here to fight the Fir Bolg so many months ago! They feared the Fir Bolg had become too strong, since they were allowed to bleed into the real world last October. They brought us here to keep the Fir Bolg down, but we too have become their prisoners!'
Debriefing
I'm not sure if this gets us any closer to freeing the ghosts, but at least we are beginning to piece together the great puzzle that is Croatoa. I never realized that the Tuatha were recent additions to the spirit world. I do know that last Halloween, the Banished Pantheon performed a great ritual that allowed the Fir Bolg to walk the real world for a brief time. I suppose that's what made the Red Caps enlist the Tuatha. They wanted to make certain that the Fir Bolg they had imprisoned remained under their control, and so they resurrected a terrible war!
Save Waylon McCrane from the Tuatha
Debriefing
If we move quickly, you may be able to prevent another person from becoming a ghost! Mayor Bower hired an adventurer named Waylon McCrane, who claimed he could rid the area of the Tuatha de Dannan. The problem is, he got himself captured by them! Can you save Waylon McCrane from the Tuatha?
Waylon claims to be the fastest man on Earth with an arrow. I don't know if that's true or not, but he may be able to help you once you find him.
Mission Objective(s)
The Tuatha love these dank caverns.
- Rescue Waylon McCrane
- Take Waylon to exit
Mission Debriefing
Investigate the mysterious occurrence
Briefing
I'm sensing a lot of mystical energy from an area nearby. I think something terrible is happening in the spirit realm, and I need you to investigate! I'm not sure what's going on, but I think it's very important that you stop it!
The spirit world is a strange place. Often wonderful, often terrible beyond belief.
Mission Objective(s)
A howl of agony rises into the sky.
- Free Tuatha from spells
- Four creatures to save
You freed the Tuatha from the Cabal's spells.
Clue: The Tuatha's Story
One of the Tuatha you rescued from the Cabal told you:
'They were testing some sorty of spell on us. I don't know what it's for, but I thank you for your intervention. Thanks to your help I feel... less angry, somehow. Perhaps I can let my struggle against the Fir Bolg cease.'
Debriefing
Hmmm. The Cabal seems to be working its spells on all manner of beasts. What are those sorceresses after? What could they want?
It sounds as though your intervention freed the Tuatha not just from their captors, but from their anger as well. Perhaps there's hope yet for Salamanca, if creatures like the Tuatha can be moved to make peace.
I wish I had known you when I was alive. I have the feeling we would have been friends.