Ninjitsu: Difference between revisions

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{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
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You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.


{{EdNote|note=The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.}}
{{EdNote|note=The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Sleep, Confuse, -To-Hit, -Perception}}
{{PowerBlock_Blank|Foe Sleep, Confuse, -To Hit, -Perception}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}

Revision as of 14:18, 28 July 2012

Overview

Ninjitsu is a standard power set that is a secondary set for Stalkers.

"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."

Power Table

The Ninjitsu power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Ninja Reflexes 2 Toggle: Self +DEF(Melee), +Res(DEF Debuff)
Danger Sense 4 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception
Caltrops 10 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump
Kuji-In Rin 16 Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)
Kuji-In Sha 20 Self Heal, +Res(Toxic)
Smoke Flash 28 PBAoE, Foe Placate
Blinding Powder 35 Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception
Kuji-In Retsu 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump

Powers

Ninjitsu BlindingPowder.png Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.

Editor's Note:

The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level V archetypeicon stalker.png 35 (Stalker)
Effects Ranged (Cone)
Foe Sleep, Confuse, -To Hit, -Perception
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Confuse
ToHit Debuff
Accurate ToHit Debuff

Ninjitsu Caltrops.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 10 (Stalker)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Jump
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement

Ninjitsu DangerSense.png Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.

Recharge Fast
Minimum Level V archetypeicon stalker.png 4 (Stalker)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Ninjitsu Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

Ninjitsu KujInZen.png Kuji-In Retsu

Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while.

Recharge Very Long
Minimum Level V archetypeicon stalker.png 38 (Stalker)
Effects Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Running
Endurance Modification
Universal Travel

Ninjitsu KujInRin.png Kuji-In Rin

Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear, as well as resistance to Psionic damage for a few minutes.

Recharge Very Long
Minimum Level V archetypeicon stalker.png 16 (Stalker)
Effects Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Ninjitsu KujInSha.png Kuji-In Sha

Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.

Recharge Long
Minimum Level V archetypeicon stalker.png 20 (Stalker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Ninjitsu NinjaReflexes.png Ninja Reflexes

Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.

Recharge Fast
Minimum Level V archetypeicon stalker.png 2 (Stalker)
Effects Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Ninjitsu SmokeFlash.png Smoke Flash

You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.

Recharge Very Long
Minimum Level V archetypeicon stalker.png 28 (Stalker)
Effects Point Blank Area of Effect
Foe Placate
Enhancements Enhance Accuracy
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game with the original release of Stalkers in Issue 6.

External Links