Mission:Tip - A Familiar Face

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A Familiar Face
Alignment Mission
Salvage TipIcon.png
Type Alignment Tip
Place Paragon City
Available to Rogues
Level range 30–39
Choice Hero
v  d  e

A Familiar Face

Alignment Mission

You hear a loud crash off in the distance.

You notice some Nemesis soldiers run off when they see you. They leave behind a long wooden crate that was broken open when it was dropped. As you approach something rolls out of the remains of the crate and stops at your feet. You reach down to examine the object only to have the grim realization that it's a human head. Or at least a very impressive mechanical duplicate of one. Turning the automaton head over in your hands you notice that this was intended to be a duplicate of the ex-villain Stardusk. You search the crate for additional clues and discover a note with instructions to bring this crate to a nearby sewer entrance as the Stardusk automaton needs to be synched up with the real Desdemona who is being held dostage at the very same location.

While you were really hoping you weren't going to have to resort to 'dashing heroics' today, it appears that you really don't have much choice. If Nemesis is able to replace Paragon's refugees from the Rogue Isles, he could command them to do some pretty awful things.

HERO: Stop Nemesis Plot!

If Nemesis programs these Rogue Isles refugees to perform acts of evil, it will give your kind a bad name. Afterall, you and Stardusk are just trying to look after yourselves. Plus, there might be some valuable technology store within the...sewers. Okay, maybe not, but you can't let Nemesis get away with this. Plus, it never hurts to make friends amongst the heroes of Paragon.

  • Stop Nemesis Plot!

You follow the directions on the note you found in the crate and easily locate the sewer entrance and coordinates. This has to be stopped before it gets out of hand.

Unnecessary Solicitation

It's only a matter of time before these automatons are calibrated and hit the streets. You better hit the sewers fast!

Mission Objective(s)

Just when you were thinking 'It's quiet...too quiet...' A loud crash of splintering wood is heard off in the distance. These Nemesis soldiers really have butter fingers don't they?

  • Stop Nemesis Plot
    • Save Stardusk
    • Examine the first crate
    • Examine the second crate
    • Examine the third crate
    • Deal with the second automaton

You destroyed the Stardusk automaton and foiled the Nemesis plot to give you a bad name.

Clue
Broken Desdemona automaton

This crate contains an automaton with a striking resemblance to Desdemona a demon summoning ex-villain!

Clue
Empty Crate

This crate contains some broken bits of plastic and fabric that look like parts from Stardusk's costume.

Clue
Empty Crate

This crate only contains a very small piece of material that looks like it came from your costume.

Enemies

Nemesis

Notable NPCs

Ambush! Searching the second crate will trigger the Stardusk Automaton's ambush.

Ambush! Searching the second crate will trigger an Automaton Doppelganger of the player.

Debriefing

That was a lot more than you signed up for. Evidently Nemesis had another copy of the Stardusk automaton in the hopper, but it appeared defective. However, most importantly they had an automaton fashioned after you. You couldn't let that hit the streets of Paragon.