Petcom name (Slash Command): Difference between revisions

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{{petcommands}}}}
{{petcommands}}}}


==Examples==
== Examples ==
===Right===
=== Right ===
;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target.
;/petcom_name Punk Attack Aggressive:All pets with the word "Punk" in their name will change stance to aggressive and attack your current target.
;/petcom_name "Harold Smith" def fol:Set Harold Smith to Defensive Follow.
;/petcom_name "Harold Smith" def fol:Set Harold Smith to Defensive Follow.
;/petcom_name zomb pass:All pets with "zomb" in their name will change to Passive, but will not change action.
;/petcom_name zomb pass:All pets with "zomb" in their name will change to Passive, but will not change action.
===Wrong===
=== Wrong ===
;/petcom_name Drone Attack Follow:All pets with "Drone" in their name will neither change stance nor action.
;/petcom_name Drone Attack Follow:All pets with "Drone" in their name will neither change stance nor action.


{{PetCommandRelatedArticle}}
{{PetCommandRelatedArticle}}

Revision as of 02:58, 10 June 2009

/petcom_name pet_name commands

commands will be sent to the pet or pets found matching pet_name. There can only be one Stance, one Action or both. If two Actions or two Stances are attempted the command will fail.
commands and pet_name can be truncated. See examples below.

Stances

  • PetCommand Stance Aggressive.png Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
  • PetCommand Stance Defensive.png Defensive - Retaliate to attacks made against you or any of your other pets.
  • PetCommand Stance Passive.png Passive - Will not attack unless specifically told to.

Actions

  • PetCommand Action Attack.png Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
  • PetCommand Action Follow.png Follow - Follow you.
  • PetCommand Action Stay.png Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
  • PetCommand Action Goto.png Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
  • PetCommand Action Dismiss.png Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.

Conflict

  • PetCommand ConflictingCommand.png This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.

Unused

  • PetCommand Action Bodyguard.png Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
    Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"

Examples

Right

/petcom_name Punk Attack Aggressive
All pets with the word "Punk" in their name will change stance to aggressive and attack your current target.
/petcom_name "Harold Smith" def fol
Set Harold Smith to Defensive Follow.
/petcom_name zomb pass
All pets with "zomb" in their name will change to Passive, but will not change action.

Wrong

/petcom_name Drone Attack Follow
All pets with "Drone" in their name will neither change stance nor action.