Random Rare Recipe Drop Rates: Difference between revisions
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In the initial thread, TopDoc outlined the methodology of finding the weights of rare recipe rolls: | In the initial thread, TopDoc outlined the methodology of finding the weights of rare recipe rolls: | ||
{{ | {{Quotebox|name=TopDoc|source=the [http://web.archive.org/web/20120905090117/http://boards.cityofheroes.com/showthread.php?t=205760 official forums]|date=January 14, 2010|text=Another_Fan... suggested copying a char over to test several times in order to see what you might get using random rolls on the rare recipe table. While macskull doesn't think this is a good indication of what you might get, I disagree. In fact, I think gec72 had a good idea about using that method to try and determine the drop weights. The plan is as follows. Earn lots of merits on a char. Copy them to test lots of time. Roll lots of random rolls. Compile logs. Analyze results. | ||
The first big question is what level range(s) to use? According to ParagonWiki, there are 33 recipes in the 10-14 level range, up to a high of 106 recipes in the 30-34 range, and back down to 64 in the 46-50 range. It would be nice if entire categories were all rated the same, as we could just use the lowest level range and a fairly small sample size. For example, 500 rolls on the 10-14 range should average 15 of each assuming equal weighting. I think that's a good area to focus most of the rolls, just to give us something to look at. Any patterns should be obvious. Then we use another 500 rolls at the 46-50 range to see if there are any unexpected results. | The first big question is what level range(s) to use? According to ParagonWiki, there are 33 recipes in the 10-14 level range, up to a high of 106 recipes in the 30-34 range, and back down to 64 in the 46-50 range. It would be nice if entire categories were all rated the same, as we could just use the lowest level range and a fairly small sample size. For example, 500 rolls on the 10-14 range should average 15 of each assuming equal weighting. I think that's a good area to focus most of the rolls, just to give us something to look at. Any patterns should be obvious. Then we use another 500 rolls at the 46-50 range to see if there are any unexpected results. |
Revision as of 12:21, 30 March 2014
This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.
Questions and concerns should be posed to the authors of the article using the article's talk page.
Overview
The Random Rare Recipe Roll is a Reward Purchase available at Merit Vendors. Some recipes have a higher chance to drop than others; this page contains information from the rare recipe weight project to keep track of each recipe's weight in the tables. Synapse has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there.
Due to the game's shutdown, the rare recipe weight project is no longer active, and this article stands as a record of that project's work. None of the actual tables or data have been released, so this page may be the closest players come to finding out the weight of recipe rolls.
Methodology
In the initial thread, TopDoc outlined the methodology of finding the weights of rare recipe rolls:
Another_Fan... suggested copying a char over to test several times in order to see what you might get using random rolls on the rare recipe table. While macskull doesn't think this is a good indication of what you might get, I disagree. In fact, I think gec72 had a good idea about using that method to try and determine the drop weights. The plan is as follows. Earn lots of merits on a char. Copy them to test lots of time. Roll lots of random rolls. Compile logs. Analyze results.
The first big question is what level range(s) to use? According to ParagonWiki, there are 33 recipes in the 10-14 level range, up to a high of 106 recipes in the 30-34 range, and back down to 64 in the 46-50 range. It would be nice if entire categories were all rated the same, as we could just use the lowest level range and a fairly small sample size. For example, 500 rolls on the 10-14 range should average 15 of each assuming equal weighting. I think that's a good area to focus most of the rolls, just to give us something to look at. Any patterns should be obvious. Then we use another 500 rolls at the 46-50 range to see if there are any unexpected results.
As to how to accomplish all this, anyone have a char with loads of merits on hand and want to offer their services? Just do as many rolls as possible in the 10-14 level range and post the results. Then if you're not burned out, do the 46-50 range too. Otherwise, I can run a Posi a day and get 594 on a char in 9 days. Then 18 copies will get me 522 random rolls total.
Level 10-14
This table is based on 5438 rolls by Hell_Jumper, Mister_Mass, Energizing_Ion, Canis_Lupus, PumBumbler and Leandro.
Level 15-19
This table is based on 1652 rolls by Hell_Jumper, Energizing_Ion and macskull.
Level 20-24
This table is based on 1803 rolls by PumBumbler, Liquid, Energizing_Ion, Hell Jumper and Leandro.
Level 25-29
This table is based on 4442 rolls by Hell_Jumper, PumBumbler, Liquid, Mitotaur, Sardan and Leandro.
Level 30-34
This table is based on 4663 rolls by Hell_Jumper, Minotaur, Energizing_Ion, Bionic_Flea and Leandro.
Level 35-39
This table is based on 26 rolls by Minotaur and Leandro.
Level 46-50
This table is based on 724 rolls by PumBumbler.
See Also
- Rare recipe weight project at the official forums