Recharge: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Corebreach
(copyedit)
imported>Fleeting Whisper
(→‎Definition: added graphic)
Line 10: Line 10:
Reductions to recharge rate do not apply intuitively. A recharge rate buff of +100% or more does not make the power recharge instantly. Instead, use this formula:
Reductions to recharge rate do not apply intuitively. A recharge rate buff of +100% or more does not make the power recharge instantly. Instead, use this formula:


RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs )
<code>RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs )</code>


where Buffs includes all bonuses mentioned above. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.
where Buffs includes all bonuses mentioned above. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns &mdash; the more you add, the less each new amount helps.
 
[[File:Recharge Curve.png|center|frame|x-axis = (Buffs - Debuffs); 1 = 100%, 2 = 200%, etc.<br>y-axis * BaseRechargeTime = RechargeTime]]


Recharge rates are subject to minimum and maximum [[Limits#Recharge_Rate|limits]].
Recharge rates are subject to minimum and maximum [[Limits#Recharge_Rate|limits]].

Revision as of 06:47, 25 March 2010

Definition

Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:

or any combination of these.

Reductions to recharge rate do not apply intuitively. A recharge rate buff of +100% or more does not make the power recharge instantly. Instead, use this formula:

RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs )

where Buffs includes all bonuses mentioned above. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns — the more you add, the less each new amount helps.

x-axis = (Buffs - Debuffs); 1 = 100%, 2 = 200%, etc.
y-axis * BaseRechargeTime = RechargeTime

Recharge rates are subject to minimum and maximum limits.

Categories

The long text descriptions of powers rate their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.

Very Fast Less than 3 seconds
Fast 3 to 4 seconds
Moderate 4 to 10 seconds
Slow 10 to 60 seconds
Long 60 to 240 seconds
Very Long More than 240 seconds