Stone Melee: Difference between revisions

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imported>Snorii
(added powerblocks, added missing info)
imported>TayJK
(Added enchancement templates)
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{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Effects|Self: +Damage, +Accuracy}}
{{PowerBlock_Effects|Self: +Damage, +Accuracy}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance ToHit Buff}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_End}}
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{{PowerBlock_Effects|Close(Targeted AoE)}}
{{PowerBlock_Effects|Close(Targeted AoE)}}
{{PowerBlock_Blank|Foe: Knockback, Disorient}}
{{PowerBlock_Blank|Foe: Knockback, Disorient}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Disorient Duration}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance KnockBack Distance}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
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{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Knockback Distance}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe: Knockback, -Fly}}
{{PowerBlock_Blank|Foe: Knockback, -Fly}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance KnockBack Distance}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe: Hold}}
{{PowerBlock_Blank|Foe: Hold}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance Hold Duration}}
{{PowerBlock_Blank|{{Enhance Hold Duration}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe: Minor Disorient}}
{{PowerBlock_Blank|Foe: Minor Disorient}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance Disorient Duration}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance Knockback Distance}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe: Taunt}}
{{PowerBlock_Blank|Foe: Taunt}}
{{PowerBlock_Enhancements|Enhance Recharge Speed}}
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
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{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|Enhance Knockback Distance}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 20:12, 23 January 2007

Overview

Stone Melee is one of the powersets. It is a Brute primary power set in City of Villains and a Tanker secondary power set in City of Heroes.

You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself.

Power Tables

Brute

The Stone Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Stone Fist 1 Melee Moderate Damage(Smash), Foe: Minor Disorient
Stone Mallet 1 Melee, High Damage(Smash), Foe: Knockback
Heavy Mallet 2 Melee, Superior Damage(Smash), Foe: Knockback
Build Up 6 Self: +Damage, +Accuracy
Fault 8 Close(Targeted Area of Effect), Foe: Knockback, Disorient
Taunt 12 Ranged (Targeted Area of Effect), Foe: Taunt
Seismic Smash 18 Melee, Extreme Damage(Smash), Foe: Hold
Hurl Boulder 26 Ranged, High Damage(Smash), Foe: Knockback, -Fly
Tremor 32 Player Based Area of Effect, Moderate Damage(Smash), Foe: Knockback

Tanker

The Stone Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Stone Fist 1 Melee Moderate Damage(Smash), Foe: Minor Disorient
Stone Mallet 2 Melee, High Damage(Smash), Foe: Knockback
Heavy Mallet 4 Melee, Superior Damage(Smash), Foe: Knockback
Taunt 10 Ranged (Targeted Area of Effect), Foe: Taunt
Build Up 16 Self: +Damage, +Accuracy
Fault 20 Close(Targeted Area of Effect), Foe: Knockback, Disorient
Hurl Boulder 28 Ranged, High Damage(Smash), Foe: Knockback, -Fly
Tremor 35 Player Based Area of Effect, Moderate Damage(Smash), Foe: Knockback
Seismic Smash 38 Melee, Extreme Damage(Smash), Foe: Hold

Powers

The following are powers in the Stone Melee powerset.

StoneMelee BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Self: +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

StoneMelee Fault.png Fault

A powerful stomp with your foot and you cause a seismic disturbance. This will crack the earth itself and cause chunks of bedrock to jut up, throwing nearby enemies into the air, possibly Disorienting them. Fault deals no damage on its own.

Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Close(Targeted AoE)
Foe: Knockback, Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Disorient Duration
Enhance Taunt Effectiveness
Enhance Knockback Distance
Enhance Accuracy

StoneMelee HeavyMallet.png Heavy Mallet

A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.

Damage Superior Damage(Smash)
Recharge Slow
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe: Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Taunt Effectiveness
Enhance Damage
Enhance Accuracy

StoneMelee HurlBoulder.png Hurl Boulder

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High Damage(Smash)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Ranged
Foe: Knockback, -Fly
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Taunt Effectiveness
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

StoneMelee SeismicSmash.png Seismic Smash

This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.

Damage Extreme Damage(Smash)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe: Hold
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Template:Enhance Hold Duration
Enhance Damage
Enhance Accuracy

StoneMelee StoneFist.png Stone Fist

Your stone covered fists attack swiftly for moderate damage, and may disorient your opponent.

Damage Moderate Damage(Smash)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe: Minor Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance Disorient Duration
Enhance Accuracy
Enhance Damage

StoneMelee StoneMallet.png Stone Mallet

Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.

Damage High Damage(Smash)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe: Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage

StoneMelee Taunt.png Taunt

Brute Description

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your fury. An accuracy check required to taunt enemy players, but is not needed against critter targets.

Tanker Description

Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe: Taunt
Enhancements Increase Attack Rate
Enhance Taunt Effectiveness
Enhance Range
Enhance Accuracy

StoneMelee Tremor.png Tremor

You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.

Damage Moderate Damage(Smash)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Player Based Area of Effect
Foe: Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage

External Links