Super Reflexes: Difference between revisions
imported>Blondeshell m (→Historical: add original release notes) |
imported>Aggelakis (i21 proliferation: tankers (merged evasion note into existing power listings, removed duplicate stalker notes)) |
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{{Issue21}} | |||
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== Overview == | == Overview == | ||
'''Super Reflexes''' is one of the power sets. It is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s. | |||
'''Super Reflexes''' is one of the power sets. It is a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s. | |||
Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even psionic attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy. | Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even psionic attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy. | ||
== Power Tables == | == Power Tables == | ||
=== Tanker === | |||
The {{PAGENAME}} power set is availablea s a primary set for [[Tanker]]s. The following table shows which powers are available and at what level: | |||
{{orange|does the tanker set match any of the existing tables? if so, delete this section and use {{tl|Powers_SplitLevelHeader}} and {{tl|Powers_SplitLevelRow}} instead}} | |||
=== Brute === | === Brute === | ||
The Super Reflexes power set is available as a secondary set for [[Brute]]s. The following table shows which powers are available and at what level: | The Super Reflexes power set is available as a secondary set for [[Brute]]s. The following table shows which powers are available and at what level: | ||
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=== Scrapper === | === Scrapper === | ||
The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows which powers are available and at what level: | The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows which powers are available and at what level: | ||
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{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}} | {{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=0}} | {{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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== Powers == | == Powers == | ||
The following are powers in the Super Reflexes powerset. | The following are powers in the Super Reflexes powerset. | ||
=== [[File:SuperReflexes Agile.png]] Agile === | === [[File:SuperReflexes Agile.png]] Agile === | ||
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense Debuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks. | You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense Debuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks. | ||
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=== [[File:SuperReflexes Dodge.png]] Dodge === | === [[File:SuperReflexes Dodge.png]] Dodge === | ||
You have the ability to innately Dodge some melee attacks and you resist Defense Debuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. | You have the ability to innately Dodge some melee attacks and you resist Defense Debuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. | ||
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=== [[File:SuperReflexes Elude.png]] Elude === | === [[File:SuperReflexes Elude.png]] Elude === | ||
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. | You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. | ||
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=== [[File:SuperReflexes Evasion.png]] Evasion === | === [[File:SuperReflexes Evasion.png]] Evasion === | ||
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense Debuffs. | |||
Evasion, when used by [[Tanker]]s and [[Brute]]s, includes a [[taunt]] aura. The [[Scrapper]] and [[Stalker]] versions do not include a taunt effect. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:SuperReflexes FocusedFighting.png]] Focused Fighting === | === [[File:SuperReflexes FocusedFighting.png]] Focused Fighting === | ||
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. | You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. | ||
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=== [[File:SuperReflexes FocusedSenses.png]] Focused Senses === | === [[File:SuperReflexes FocusedSenses.png]] Focused Senses === | ||
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense Debuffs. | You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense Debuffs. | ||
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=== [[File:SuperReflexes Hide.png]] Hide === | === [[File:SuperReflexes Hide.png]] Hide === | ||
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. | Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. | ||
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=== [[File:SuperReflexes Lucky.png]] Lucky === | === [[File:SuperReflexes Lucky.png]] Lucky === | ||
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense Debuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks. | Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense Debuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks. | ||
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=== [[File:SuperReflexes PracticedBrawler.png]] Practiced Brawler === | === [[File:SuperReflexes PracticedBrawler.png]] Practiced Brawler === | ||
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. | Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. | ||
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=== [[File:SuperReflexes Quickness.png]] Quickness === | === [[File:SuperReflexes Quickness.png]] Quickness === | ||
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. | Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. | ||
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{{PowerBlock_Sets|-}} | {{PowerBlock_Sets|-}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
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* This set was included with the original release of [[Stalker]]s in [[Issue 6]]. | * This set was included with the original release of [[Stalker]]s in [[Issue 6]]. | ||
* This set was [[Powerset Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]]. | * This set was [[Powerset Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]]. | ||
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]]. | |||
== External Links == | == External Links == | ||
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[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Tanker Primary]] | |||
[[Category:Brute Secondary]] | [[Category:Brute Secondary]] | ||
[[Category:Scrapper Secondary]] | [[Category:Scrapper Secondary]] | ||
[[Category:Stalker Secondary]] | [[Category:Stalker Secondary]] |
Revision as of 08:12, 23 August 2011
Overview
Super Reflexes is one of the power sets. It is a primary power set for Tankers and a secondary power set for Brutes, Scrappers, and Stalkers.
Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even psionic attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy.
Power Tables
Tanker
The Super Reflexes power set is availablea s a primary set for Tankers. The following table shows which powers are available and at what level:
does the tanker set match any of the existing tables? if so, delete this section and use {{Powers_SplitLevelHeader}} and {{Powers_SplitLevelRow}} instead
Brute
The Super Reflexes power set is available as a secondary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Focused Fighting | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 2 | Toggle: Self +DEF(Ranged), +Res(Debuff), +Perception |
Agile | 4 | Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Practiced Brawler | 10 | Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback) |
Dodge | 16 | Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Evasion | 20 | Toggle: PBAoE, Foe Taunt, Self +DEF(AoE), +Res(DEF Debuff) |
Lucky | 28 | Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Quickness | 35 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD |
Elude | 38 | Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special |
Scrapper
The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Focused Fighting | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 2 | Toggle: Self +DEF(Ranged), +Res(Debuff), +Perception |
Agile | 4 | Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Practiced Brawler | 10 | Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback) |
Dodge | 16 | Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Quickness | 20 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD |
Lucky | 28 | Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Evasion | 35 | Toggle: Self +DEF(AoE), +Res(DEF Debuff) |
Elude | 38 | Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special |
Stalkers
The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Focused Fighting | 2 | Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff) |
Focused Senses | 4 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 10 | Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Practiced Brawler | 16 | Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback) |
Dodge | 20 | Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff) |
Quickness | 28 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD |
Evasion | 35 | Toggle: Self +DEF(AoE), +Res(DEF Debuff) |
Elude | 38 | Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special |
Powers
The following are powers in the Super Reflexes powerset.
Agile
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense Debuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
10 (Stalker) | |
Effects | Auto: Self +Defense(Ranged), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Dodge
You have the ability to innately Dodge some melee attacks and you resist Defense Debuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Stalker) | |
Effects | Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Elude
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Stalker) | |
Effects | Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump, +Special |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Running | |
Endurance Modification | |
Universal Travel |
Evasion
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense Debuffs.
Evasion, when used by Tankers and Brutes, includes a taunt aura. The Scrapper and Stalker versions do not include a taunt effect.
Recharge | Fast |
Minimum Level | 20 (Brute) |
35 (Scrapper) | |
35 (Stalker) | |
Effects | Toggle: Self +Defense(Area of Effect), +Resistance(Defense Debuff) |
Foe Taunt (Brute only) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Defense |
Focused Fighting
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Stalker) | |
Effects | Toggle: Self +Defense(Melee), Resistance(Confuse, Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Focused Senses
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense Debuffs.
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
4 (Stalker) | |
Effects | Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
(This power is available only to Stalkers.)
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate |
Lucky
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense Debuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.
(This power is not available to Stalkers.)
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
Effects | Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Practiced Brawler
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Quickness
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Minimum Level | 35 (Brute) |
20 (Scrapper) | |
28 (Stalker) | |
Effects | Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed |
Enhancements | Enhance Running Speed |
Enhance Flight Speed | |
Set Categories | - |
Historical
- This set has been in the game since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- This set was proliferated to Brutes in Issue 12.
- This set was proliferated to Tankers in Issue 21.
External Links
- Super Reflexes for Brutes at City of Data v2.0
- Super Reflexes for Scrappers at City of Data v2.0
- Super Reflexes for Stalkers at City of Data v2.0