Tellurian Plague: Difference between revisions
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Borne by spores exuded from the [[Devouring Earth]] monstrosities, the constantly mutating<ref name="neuron part two"/> Plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, [[Tyrant|Marcus Cole]] has established the [[Behavioral Adjustment Facility]] to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, though [[Neuron]] is working on a cure right now, the only vaccine he has discovered so | == Overview == | ||
Borne by spores exuded from the [[Devouring Earth (Praetorian)|Devouring Earth]] monstrosities, the constantly mutating<ref name="neuron part two"/> Plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, [[Tyrant|Marcus Cole]] has established the [[Behavioral Adjustment Facility]] to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, though [[Neuron]] is working on a cure right now, the only vaccine he has discovered so far combats only the first stage of this deadly illness,<ref name="neuron bio"/> so a definitive cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within.<ref name="imperial city background"/> | |||
The [[Praetorian Clockwork|Clockwork]] are programmed to respond to this menace as well, creating safe zones and conducting arrests in case of an outbreak of the Plague.<ref name="praetorian clockwork"/> | The [[Praetorian Clockwork|Clockwork]] are programmed to respond to this menace as well, creating safe zones and conducting arrests in case of an outbreak of the Plague.<ref name="praetorian clockwork"/> | ||
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== References == | == References == | ||
<references> | <references> | ||
<ref name="imperial city background">[http://goingrogue. | <ref name="imperial city background">[http://web.archive.org/web/20111201232501/http://goingrogue.na.cityofheroes.com/en/game-info/zones/imperial-city.html Imperial City Official Background]</ref> | ||
<ref name="neuron part two">[[Neuron#Part Two: A Matter of Recognition|Part Two: A Matter of Recognition]] from [[Neuron]]</ref> | <ref name="neuron part two">[[Neuron#Part Two: A Matter of Recognition|Part Two: A Matter of Recognition]] from [[Neuron]]</ref> | ||
<ref name="praetorian clockwork">[http://goingrogue. | <ref name="praetorian clockwork">[http://web.archive.org/web/20111028072434/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/praetorian-clockwork.html Praetorian Clockwork Official info]</ref> | ||
<ref name="neuron bio">[http://goingrogue. | <ref name="neuron bio">[http://web.archive.org/web/20111201030136/http://goingrogue.na.cityofheroes.com/en/game-info/characters/neuron.html Neuron Official Bio]</ref> | ||
</references> | </references> | ||
[[Category:Game Background]] | [[Category:Game Background]] |
Latest revision as of 02:31, 2 November 2013
Overview
Borne by spores exuded from the Devouring Earth monstrosities, the constantly mutating[1] Plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, Marcus Cole has established the Behavioral Adjustment Facility to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, though Neuron is working on a cure right now, the only vaccine he has discovered so far combats only the first stage of this deadly illness,[2] so a definitive cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within.[3]
The Clockwork are programmed to respond to this menace as well, creating safe zones and conducting arrests in case of an outbreak of the Plague.[4]