The Cabal: Difference between revisions
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{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Cabal Initiates have the inherent ability to fly with no endurance cost}} | {{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Cabal Initiates have the inherent ability to fly with no endurance cost}} | ||
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | {{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| (Melee, Smash/Energy) Foe -Recovery| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | |||
====Adept==== | ====Adept==== | ||
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle. | Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the [[Red Caps]], pain is nothing they can't handle. | ||
''Powers'' | ''Powers'' | ||
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{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Cabal Initiates have the inherent ability to fly with no endurance cost}} | {{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Cabal Initiates have the inherent ability to fly with no endurance cost}} | ||
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance | {{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| | {{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| (Melee, Smash/Energy) Foe -Recovery| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | ||
{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee, Smash/Energy) Foe -Recovery| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | |||
===Lieutenants=== | ===Lieutenants=== |
Revision as of 15:07, 17 July 2006
Overview
Villain types
Minions
Sprite
The true nature of the sprites is a matter of some controversy among paranormal experts. Many believe that they are the byproduct of the Cabal's magic. They seem to be intelligent, and will aid any person they perceive as worthy of their assistance.
Powers
Flight Self fly
Sprites have the inherent ability to fly with no endurance cost
Sprite Aura Ranged, Ally +Endurance
Being near the Sprite dramatically increases your endurance recovery.
No Ranged attacks
Sprites do not have any ranged attacks at all.
No Melee attacks
Sprites do not have any melee attacks at all.
Initiate
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged, Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Adept
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged, Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Lieutenants
Storm Maven
It takes more than just hard work and dedication to become a Storm Maven. It takes a certain raw talent, and a sensitivity to the powerwafting through every breeze in Croatoa. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Wether true or not, this belief only strenghtens thir fury in battle.
Powers
Flight Self fly
Cabal Sorceresses have the inherent ability to fly with no endurance cost
Snow Storm (Toggle Area of Effect,) Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically slowed your attack and movement speed.
Lightning Bolt Ranged Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Charged Brawl (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Thunder Maven
It takes more than just hard work and dedication to become a Storm Maven. It takes a certain raw talent, and a sensitivity to the powerwafting through every breeze in Croatoa. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Wether true or not, this belief only strenghtens thir fury in battle.
Maven of Ministry
It takes more than just hard work and dedication to become a Storm Maven. It takes a certain raw talent, and a sensitivity to the powerwafting through every breeze in Croatoa. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Wether true or not, this belief only strenghtens thir fury in battle.
Powers
Flight Self fly
Cabal Sorceresses have the inherent ability to fly with no endurance cost
Lightning Bolt Ranged Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
O2 Boost (Ally Heal,) Ally +Resistance (Disorient, Sleep, Endurance Drain)
The O2 boost has improved your resistance to Sleep, Stun and Endurance Drain effects.
Bosses
Sorceress of the Winds
Most Cabal Sorceresses have becomed quite hardenedover the years. Most are utterly implacable, fixed, single-mindedly in their quest to exterminate the Red Caps. Still, some Salamancans have reported seeing a look of pity in the eyes of the sorceresses. It could be that there is some spark of humanity left in them.
Powers
Flight Self fly
Cabal Sorceresses have the inherent ability to fly with no endurance cost
Hurricane (Toggle Area of Effect,) Foe -Range, -Accuracy, Knockback
The driving winds of the hurricaneare blinding you. Your Range and Accuracy are reduced.
Lightning Storm Summon
Summons a storm.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Lightning Bolt Ranged Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Targeted Area of Effect (Energy), -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Archvillains
Mary MacComber
Trust doesen't come easily to Mary MacComber, the leader of the Cabal. She has been in Croatoa too long. Still, your reputation precedes you, and she is willing to listen. If you can impress her in combat, that is.
Powers
Flight Self fly
Cabal Sorceresses have the inherent ability to fly with no endurance cost
Hurricane (Toggle Area of Effect,) Foe -Range, -Accuracy, Knockback
The driving winds of the hurricaneare blinding you. Your Range and Accuracy are reduced.
Lightning Storm Summon
Summons a storm.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Lightning Bolt Ranged Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Targeted Area of Effect (Energy), -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Named enemies
Bane Sidhe (boss)
The Bane Sidhes are the most unhappy of all the Cabal's Sorceresses.Their fury at the Red Caps has manifested itself in the form of their mournful screams, which can cause even the most powerful heroes to cringe.
Powers
Scream (Ranged, Energy/Smash,) Damage over Time (smash), Foe -Resistances
You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.
Shout (Ranged, Energy/Smash,) Foe -Resistances
The Sonic Shout has reduced your Damage Resistance.
Shockwave Ranged, Cone, Minor Damage (smash), Knockback
You can call forth a tremendous Shockwave that can kock down foes and dealsome Smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Howl (Ranged, Energy/Smash,) Foe -Resistances
The Howl has reduced your Damage Resistance.
No Melee attacks
Bane Sidhes do not have any melee attacks at all.
Named Bosses
- Black Jennet (Bane Sidhe) (Free Tuatha mission from Kelly Nemmers)
- Eliza (Sorceress of the Winds) (Lay the ghosts to rest from Gordon Bower)
- Fran McCollum (Bane Sidhe)