The Protest: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Tyger
m (→‎Description: Resistence path added)
imported>Tyger
m (Cleanup, Loyalist path added.)
Line 6: Line 6:
The event takes place a few yards north-west of the CTA station in Nova Praetoria. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.  
The event takes place a few yards north-west of the CTA station in Nova Praetoria. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.  


The plaza will have several yellow-con Protestors and several red-con [[Seers]] however they are all non-hostile. Attacking the Seers begins the Resistence path, attacking the Protestors begins the Loyalist path. Once one of either is defeated, it will move to the next stage.
The plaza will have several yellow-con Protestors and several red-con [[Seers]] however they are all non-hostile. Attacking the Seers begins the Resistence path, attacking the Protestors begins the Loyalist path. Once one Seer or five Protestors is defeated, it will move to the next stage.




===Discourage Protestors (Loyalist)===
===Discourage Protestors (Loyalist)===
{{Missing}}
*Discourage the Protestors!
:* 40 Protestors to Discourage
The Seers will now become allies and you simply have to defeat the yellow-con Protestors. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presense while the protestors will show up in five to seven members, replacing defeated members as the event progresses.
 
*Prevent [[Destroyers]] from Causing Mayhem!
:* Defeat 20 Destroyers, Protect 15 objects
This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protestors will be showing up a 7-strong presense, often blocking your targetting. The Seers will continue to attack them while you go after the Destroyers.
 
{{bug|1=At ten Destroyers there will be a flash-up notice about PPD arrving but none actually show up for the event itself.}}
 
*Eliminate the Protest Leaders
:* 20 Protest Leaders to defeat.
The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presense of those yellow-con protestors who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward.




Line 17: Line 29:
:* 25 Seers to Defeat
:* 25 Seers to Defeat
The Protestors will now turn into allies and the original Seers will escape only to be replaced by a constant presense of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protestors are now allies they will also fight the Seers with their limited weaponary.
The Protestors will now turn into allies and the original Seers will escape only to be replaced by a constant presense of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protestors are now allies they will also fight the Seers with their limited weaponary.
<br>
 
* Cause some mayhem!
* Cause some mayhem!
:* Destroy 12 objects
:* Destroy 12 objects
Once the last Seer is defeated, any remaining Seers will port away and the nearby objects such as cars, parking meters, bus stops and fire hydrants will be targetable. This is very similar to a [[Mayhem Mission]] in that you simply have to destroy the objects within the time allowed.
Once the last Seer is defeated, any remaining Seers will port away and the nearby objects such as cars, parking meters, bus stops and fire hydrants will be targetable. This is very similar to a [[Mayhem Mission]] in that you simply have to destroy the objects within the time allowed.
<br>
 
* Fight off the incoming PPD!
* Fight off the incoming PPD!
:* 24 T.E.S.T. Officers to defeat
:* 24 T.E.S.T. Officers to defeat
After the last object is destroyed, T.E.S.T. Officers will start teleporting in, also in groups of three, and begin attacking.
After the last object is destroyed, [[T.E.S.T.]] Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protestor allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward.


== Reward Choices ==
== Reward Choices ==
''The availability of the rewards is proportional to your level of participation''
''The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.''


* [[Protestor]] badge
* [[Protestor]] badge
By choosing this reward you will receive the Protestor Badge for your fine example of civic duty...
Choosing this reward you will receive the Protestor Badge for your fine example of civic duty...
{{BadgeBox|Protestor}}
{{BadgeBox|Protestor}}
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]]
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]]
By choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
* [[Reward Merit]]
* [[Reward Merit]]
By choosing this reward you will receive one Reward Merit.
Choosing this reward you will receive one Reward Merit.
* [[Molotov Cocktail]] Temporary Power
* [[Molotov Cocktail]] Temporary Power
By choosing this reward you will receive a small number of fire bombs used by the protestors as a temporary power you can use.
Choosing this reward you will receive a small number of fire bombs used by the protestors as a temporary power you can use.
* Random Tier 1 Invention Salvage
* Random Tier 1 Invention Salvage
By choosing this reward you will receive a single random piece of Invention salvage.
Choosing this reward you will receive a single random piece of Invention salvage.
* Random Invention Enhancement Recipe
* Random Invention Enhancement Recipe
By choosing this reward you will receive a single random Invention enhancement recipe.
Choosing this reward you will receive a single random (common) Invention enhancement recipe.
* [[Information]] Bonus
* [[Information]] Bonus
By choosing this reward you will receive an additional amount of bonus Information.
Choosing this reward you will receive an additional amount of bonus Information.
* Random Medium or Large Inspiration
* Random Medium or Large Inspiration
By choosing this reward you will receive a single random Medium or Large Inspiration.
Choosing this reward you will receive a single random Medium or Large Inspiration.


[[Category:Zone Events]]
[[Category:Zone Events]]

Revision as of 05:09, 14 March 2011

Overview

The Angry Citizens of Nova Praetoria are forming a very public protest in the south-west quarter of the Magisterium. Will you help their cause or prevent them from protesting further?


Description

The event takes place a few yards north-west of the CTA station in Nova Praetoria. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.

The plaza will have several yellow-con Protestors and several red-con Seers however they are all non-hostile. Attacking the Seers begins the Resistence path, attacking the Protestors begins the Loyalist path. Once one Seer or five Protestors is defeated, it will move to the next stage.


Discourage Protestors (Loyalist)

  • Discourage the Protestors!
  • 40 Protestors to Discourage

The Seers will now become allies and you simply have to defeat the yellow-con Protestors. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presense while the protestors will show up in five to seven members, replacing defeated members as the event progresses.

  • Defeat 20 Destroyers, Protect 15 objects

This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protestors will be showing up a 7-strong presense, often blocking your targetting. The Seers will continue to attack them while you go after the Destroyers.

Bug! At ten Destroyers there will be a flash-up notice about PPD arrving but none actually show up for the event itself.

  • Eliminate the Protest Leaders
  • 20 Protest Leaders to defeat.

The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presense of those yellow-con protestors who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward.


Defeat Seers (Resistence)

  • Defeat the Monitoring Seers!
  • 25 Seers to Defeat

The Protestors will now turn into allies and the original Seers will escape only to be replaced by a constant presense of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protestors are now allies they will also fight the Seers with their limited weaponary.

  • Cause some mayhem!
  • Destroy 12 objects

Once the last Seer is defeated, any remaining Seers will port away and the nearby objects such as cars, parking meters, bus stops and fire hydrants will be targetable. This is very similar to a Mayhem Mission in that you simply have to destroy the objects within the time allowed.

  • Fight off the incoming PPD!
  • 24 T.E.S.T. Officers to defeat

After the last object is destroyed, T.E.S.T. Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protestor allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward.

Reward Choices

The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.

Choosing this reward you will receive the Protestor Badge for your fine example of civic duty...

Badge

Not one to stand idly by, you have made your opinions known. For better or for worse.

Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.

Choosing this reward you will receive one Reward Merit.

Choosing this reward you will receive a small number of fire bombs used by the protestors as a temporary power you can use.

  • Random Tier 1 Invention Salvage

Choosing this reward you will receive a single random piece of Invention salvage.

  • Random Invention Enhancement Recipe

Choosing this reward you will receive a single random (common) Invention enhancement recipe.

Choosing this reward you will receive an additional amount of bonus Information.

  • Random Medium or Large Inspiration

Choosing this reward you will receive a single random Medium or Large Inspiration.