Threat Level: Difference between revisions
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imported>Taosin (Added ingame definition and link the Threat page, clarified existing definition to include damage (italicised)) |
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# For Villains, the equivalent of [[Level#Security Level / Threat Level|Security Level]] for Heroes -- a measure of how many times the Villain has leveled up at a [[Trainer]] NPC to gain new powers and [[Enhancement]] slots. | # For Villains, the equivalent of [[Level#Security Level / Threat Level|Security Level]] for Heroes -- a measure of how many times the Villain has leveled up at a [[Trainer]] NPC to gain new powers and [[Enhancement]] slots. | ||
# Sometimes spelled '''ThreatLevel'''. For any character, a stat that affects how strongly the character's actions affect enemy [[aggro]]. A higher Threat Level makes enemies more likely to treat a character as the most dangerous target and attack him first. | # Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention." | ||
:: '''More detail:''' Sometimes spelled '''ThreatLevel'''. For any character, a stat that affects how strongly the character's actions affect enemy [[aggro]]. A higher Threat Level makes enemies more likely to treat a character ''that is attacking them'' as the most dangerous target and attack him first. | |||
:: See also [[Threat]] | |||
== See Also == | == See Also == |
Revision as of 14:05, 4 June 2009
Definition
- For Villains, the equivalent of Security Level for Heroes -- a measure of how many times the Villain has leveled up at a Trainer NPC to gain new powers and Enhancement slots.
- Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention."