ToHit: Difference between revisions
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'''ToHit''' | '''ToHit''' | ||
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed | A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from [[Accuracy]]. | ||
== See Also == | == See Also == | ||
* [[Attack Mechanics]] | * [[Attack Mechanics]] | ||
* [[Limits#Defense/ToHit|ToHit Cap]] | |||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 06:15, 28 October 2007
Definition
ToHit
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.