Training Enhancement Costs: Difference between revisions
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imported>StarGeek m (Under construction) |
imported>StarGeek m (→Tier One Enhancement Costs: testing, ignore) |
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|Icon || Type ||Name || Level 1 || Level 5 || Level 10 ||Level 15 || Level 20 | |Icon || Type ||Name || Level 1 || Level 5 || Level 10 ||Level 15 || Level 20 | ||
{{StoreA Row|Icon=TO_Training_Accuracy.png|Type=Enhances Accuracy|Name=Training: Accuracy }} || 96 || 576 || 1056 || 1536 || 2016 | {{StoreA Row|Icon=TO_Training_Accuracy.png|Type=Enhances Accuracy|Name=Training: Accuracy }} || 96 || 576 || 1056 || 1536 || 2016 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Confusion Duration.png|Type=Enhances Confusion Duration|Name=Training: Confusion }} || 56 || 280 || 560 || 840 || 1120 | ||
{{StoreA Row|Icon=TO_Training_Damage.png|Type=Enhances Damage|Name=Training: Damage }} || 100 || 500 || 1000 || 1500 || 2000 | {{StoreA Row|Icon=TO_Training_Damage.png|Type=Enhances Damage|Name=Training: Damage }} || 100 || 500 || 1000 || 1500 || 2000 | ||
{{StoreA Row|Icon=TO_Training_Defense Buff.png|Type=Enhances Defense Buff|Name=Training: Defense Buff }} || 70 || 350 || 700 || 1050 || 1400 | {{StoreA Row|Icon=TO_Training_Defense Buff.png|Type=Enhances Defense Buff|Name=Training: Defense Buff }} || 70 || 350 || 700 || 1050 || 1400 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Defense DeBuff.png|Type=Enhances Defense DeBuff|Name=Training: Defense DeBuff }} || 73 || 365 || 730 || 1095 || 1460 | ||
{{StoreA Row|Icon=TO_Training_Endurance Cost.png|Type=Reduces Endurance cost|Name=Training: Endurance Reduction }} || 93 || 465 || 930 || 1395 || 1860 | {{StoreA Row|Icon=TO_Training_Endurance Cost.png|Type=Reduces Endurance cost|Name=Training: Endurance Reduction }} || 93 || 465 || 930 || 1395 || 1860 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Fear Duration.png|Type=Enhances Fear Duration|Name=Training: Fear Duration }} || 46 || 230 || 460 || 690 || 920 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Flight Speed.png|Type=Enhances Flight Speed|Name=Training: Flight Speed }} || 63 || 315 || 630 || 945 || 1260 | ||
{{StoreA Row|Icon=TO_Training_Heal.png|Type=Enhances Heal|Name=Training: Healing }} || 100 || 500 || 1000 || 1500 || 2000 | {{StoreA Row|Icon=TO_Training_Heal.png|Type=Enhances Heal|Name=Training: Healing }} || 100 || 500 || 1000 || 1500 || 2000 | ||
{{StoreA Row|Icon=TO_Training_Hold Duration.png|Type=Enhances Hold Duration|Name=Training: Hold Duration }} || 66 || 330 || 660 || 990 || 1320 | {{StoreA Row|Icon=TO_Training_Hold Duration.png|Type=Enhances Hold Duration|Name=Training: Hold Duration }} || 66 || 330 || 660 || 990 || 1320 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Immobilization Duration.png|Type=Enhances Immobilization Duration|Name=Training: Immobilization Duration }} || 73 || 365 || 730 || 1095 || 1460 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Intangibility Duration.png|Type=Enhances Intangibility Duration|Name=Training: Intangibility }} || 35 || 175 || 350 || 525 || 700 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Interrupt Time.png|Type=Decreases Interrupt Time|Name=Training: Activation Acceleration }} || 60 || 300 || 600 || 900 || 1200 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Jump.png|Type=Enhances Jump|Name=Training: Jumping }} || 40 || 200 || 400 || 600 || 800 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_KnockBack Distance.png|Type=Enhances KnockBack Distance|Name=Training: Knockback Distance }} || 33 || 165 || 330 || 495 || 660 | ||
{{StoreA Row|Icon=TO_Training_Range.png|Type=Enhances Range|Name=Training: Range Increase }} || 80 || 400 || 800 || 1200 || 1600 | {{StoreA Row|Icon=TO_Training_Range.png|Type=Enhances Range|Name=Training: Range Increase }} || 80 || 400 || 800 || 1200 || 1600 | ||
{{StoreA Row|Icon=TO_Training_Attack Rate.png|Type=Increases Attack Rate|Name=Training: Recharge Reduction }} || 93 || 465 || 930 || 1395 || 1860 | {{StoreA Row|Icon=TO_Training_Attack Rate.png|Type=Increases Attack Rate|Name=Training: Recharge Reduction }} || 93 || 465 || 930 || 1395 || 1860 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Endurance Modification.png|Type=Enhances Endurance Modification|Name=Training: Endurance Modification }} || 80 || 400 || 800 || 1200 || 1600 | ||
{{StoreA Row|Icon=TO_Training_Damage Resistance.png|Type=Enhances Damage Resistance|Name=Training: Resist Damage }} || 66 || 330 || 660 || 990 || 1320 | {{StoreA Row|Icon=TO_Training_Damage Resistance.png|Type=Enhances Damage Resistance|Name=Training: Resist Damage }} || 66 || 330 || 660 || 990 || 1320 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Running Speed.png|Type=Enhances Running Speed|Name=Training: Run Speed Increase }} || 66 || 330 || 660 || 990 || 1320 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Sleep Duration.png|Type=Enhances Sleep Duration|Name=Training: Sleep Duration }} || 73 || 330 || 660 || 990 || 1320 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Slow powers.png|Type=Enhances Slow powers|Name=Training: Slow }} || 73 || 365 || 730 || 1095 || 1460 | ||
{{StoreA Row|Icon=TO_Training_Disorient Duration.png|Type=Enhances Disorient Duration|Name=Training: Disorient Duration }} || 76 || 365 || 730 || 1095 || 1460 | {{StoreA Row|Icon=TO_Training_Disorient Duration.png|Type=Enhances Disorient Duration|Name=Training: Disorient Duration }} || 76 || 365 || 730 || 1095 || 1460 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_Taunt Effectiveness.png|Type=Enhances Taunt Effectiveness|Name=Training: Taunt Duration }} || 50 || 380 || 760 || 1140 || 1520 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_ToHit Buffs.png|Type=Enhances ToHit Buffs|Name=Training: ToHit Buff }} || 73 || 250 || 500 || 750 || 1000 | ||
{{StoreA | {{StoreA RowP10|Icon=TO_Training_ToHit DeBuffs.png|Type=Enhances ToHit DeBuffs|Name=Training: Accuracy DeBuff }} || 53 || 365 || 730 || 1095 || 1460 | ||
|} | |} |
Revision as of 22:44, 28 March 2006
Tier One Enhancement Costs
Tier One is the baseline cost for enhancements. Level 1 enhancements are sold at the starting contacts, while levels 5-20 are sold at Freedom Corp representatives and stores, excepting the stores in Talos and IP.