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==Overview== | ==Overview== | ||
From the [[Story Arc]] " | From the [[Story Arc]] "The Praetorian War" given by [[Tina Macintyre]].<br /> | ||
This Souvenir is restricted to the level range of . | This Souvenir is restricted to the level range of 40-44. | ||
==Souvenir's Text== | == Souvenir's Text == | ||
'''Souvenir: Blue Clockwork piece''' | |||
You've kept this piece of [[Anti-Matter]]'s strange, functional blue Clockwork robots as a reminder of the time you put an end to: | |||
'''The Praetorian War''' | |||
It began when Tina Macintyre informed you of some strange activity at a Portal Corporation lab. You investigated, and learned that some blue Clockwork robots had used a portal to break into the lab. You beat them off, but it wasn't over. Portals had opened into labs all over Peregrine Island. Despite your valiant efforts, the Clockwork made off with the theorem behind Portal Corporation's technology. | |||
While Portal technicians tried to trace the source of the raid, you journeyed to another dimension to check out a temporal disturbance. You found the people there driven mad by an intense time acceleration. You destroyed the time accelerating devices and learned that they had been planted by some strange Clockwork robots. | |||
The scientists completed their analysis and traced the portals to an orbital lab in a dimensional called Upsilon Beta 9-6. You went to the lab and discovered that the raids had been ordered by a villain named Anti-Matter who resembled Positron in almost every detail. | |||
Portal Corporation's files detailed a world inhabited entirely by Clockwork. You went to Clockwork Earth to see whether Anti-Matter was drawing his troops from there. But no connection could be made between the psychic Clockwork of Clockwork Earth and Anti-Matter's radioactive robot troops. | |||
The clockwork's origins remained a mystery, but there whereabouts did not. Tina Macintyre informed you that a squad of blue Clockwork were duking it out with the Carnival in a Paragon City neighborhood. You defeated both groups and prevented any civilian casualties. | |||
You went to a Carnival hideout and learned that the battle had been a case of mistaken identity. Anti-Matter's Clockwork had mistaken the Carnival of Shadows for the Carnival of Light, a group of freedom fighters from Anti-Matter's world. | |||
You had no new leads on Anti-Matter's plans, so you went back to the source: Anti-Matter's orbital lab. You battled through the blue Clockwork and faced Anti-Matter himself, though the villain retreated before you could finish the battle. You also learned that Anti-Matter was getting closer to stealth portal technology, which would enable him to enter Paragon City without being detected by Portal Corporation. | |||
You received a call for help from Dr. Calvin, a scientist on the world you saved from accelerated time. It seemed that the strange Clockwork were back, and they were trying to repair their devices. You saved the world once more, and learned that the Clockwork that threatened it were silver, not blue. Perhaps they belonged to another army. | |||
Portal Corporation traced the silver Clockwork back to their dimension of origin, and you went to check out their lab. There you found that they were trying to speed up time on Dr. Calvin's dimension in order to provide a haven for their master, Neuron. Neuron's super speed powers made him felt uncomfortable in his own world's normal time. | |||
Your investigation was derailed when an immediate threat demanded your attention. Cat-like people had been spotted in a Paragon City office park. You dealt with the villains, and learned that they for working for neuron. They were trying to assess the success of Anti-Matter's invasion plans. | |||
It seemed obvious that Neuron and Anti-Matter were bitter rivals. Tina Macintyre did some checking, and confirmed both villains came from the same dimension. She sent you to Upsilon Beta 9-6, newly christened, 'Praetorian Earth,' and asked you to plant some dimensional scanners. These would be a safeguard against Anti-Matter's stealth portal technology. Even if Anti-Matter managed to perfect his tech, Portal Corporation would be alerted to any portal opened between the two worlds. In order to complete your mission, you had to fight a battalion of dog-like men. Despite a time crunch imposed by Portal Corporation, the scanners were planted. | |||
And not a moment too soon! Shortly after you returned to your world, the scanners went off. A massive Praetorian force had teleported into a lab in Paragon City. You went to the lab, where you found Neuron battling Anti-Matter's forces. It seemed that Anti-Matter had maintained a secret base in Paragon City for some months. You stopped the chaos and defeated both villains. Unfortunately, Neuron and Anti-Matter had one more trick up their sleeves: they were able to open a portal to return themselves to Praetorian Earth. Who knows what kind of dangers they could visit upon Paragon City next? | |||
== See Also == | |||
*[[Souvenirs]] | |||
[[Category:Souvenirs]] | [[Category:Souvenirs]] | ||
[[Category:Praetoria Lore]] |
Latest revision as of 01:26, 10 June 2009
Overview
From the Story Arc "The Praetorian War" given by Tina Macintyre.
This Souvenir is restricted to the level range of 40-44.
Souvenir's Text
Souvenir: Blue Clockwork piece
You've kept this piece of Anti-Matter's strange, functional blue Clockwork robots as a reminder of the time you put an end to:
The Praetorian War
It began when Tina Macintyre informed you of some strange activity at a Portal Corporation lab. You investigated, and learned that some blue Clockwork robots had used a portal to break into the lab. You beat them off, but it wasn't over. Portals had opened into labs all over Peregrine Island. Despite your valiant efforts, the Clockwork made off with the theorem behind Portal Corporation's technology.
While Portal technicians tried to trace the source of the raid, you journeyed to another dimension to check out a temporal disturbance. You found the people there driven mad by an intense time acceleration. You destroyed the time accelerating devices and learned that they had been planted by some strange Clockwork robots.
The scientists completed their analysis and traced the portals to an orbital lab in a dimensional called Upsilon Beta 9-6. You went to the lab and discovered that the raids had been ordered by a villain named Anti-Matter who resembled Positron in almost every detail.
Portal Corporation's files detailed a world inhabited entirely by Clockwork. You went to Clockwork Earth to see whether Anti-Matter was drawing his troops from there. But no connection could be made between the psychic Clockwork of Clockwork Earth and Anti-Matter's radioactive robot troops.
The clockwork's origins remained a mystery, but there whereabouts did not. Tina Macintyre informed you that a squad of blue Clockwork were duking it out with the Carnival in a Paragon City neighborhood. You defeated both groups and prevented any civilian casualties.
You went to a Carnival hideout and learned that the battle had been a case of mistaken identity. Anti-Matter's Clockwork had mistaken the Carnival of Shadows for the Carnival of Light, a group of freedom fighters from Anti-Matter's world.
You had no new leads on Anti-Matter's plans, so you went back to the source: Anti-Matter's orbital lab. You battled through the blue Clockwork and faced Anti-Matter himself, though the villain retreated before you could finish the battle. You also learned that Anti-Matter was getting closer to stealth portal technology, which would enable him to enter Paragon City without being detected by Portal Corporation.
You received a call for help from Dr. Calvin, a scientist on the world you saved from accelerated time. It seemed that the strange Clockwork were back, and they were trying to repair their devices. You saved the world once more, and learned that the Clockwork that threatened it were silver, not blue. Perhaps they belonged to another army.
Portal Corporation traced the silver Clockwork back to their dimension of origin, and you went to check out their lab. There you found that they were trying to speed up time on Dr. Calvin's dimension in order to provide a haven for their master, Neuron. Neuron's super speed powers made him felt uncomfortable in his own world's normal time.
Your investigation was derailed when an immediate threat demanded your attention. Cat-like people had been spotted in a Paragon City office park. You dealt with the villains, and learned that they for working for neuron. They were trying to assess the success of Anti-Matter's invasion plans.
It seemed obvious that Neuron and Anti-Matter were bitter rivals. Tina Macintyre did some checking, and confirmed both villains came from the same dimension. She sent you to Upsilon Beta 9-6, newly christened, 'Praetorian Earth,' and asked you to plant some dimensional scanners. These would be a safeguard against Anti-Matter's stealth portal technology. Even if Anti-Matter managed to perfect his tech, Portal Corporation would be alerted to any portal opened between the two worlds. In order to complete your mission, you had to fight a battalion of dog-like men. Despite a time crunch imposed by Portal Corporation, the scanners were planted.
And not a moment too soon! Shortly after you returned to your world, the scanners went off. A massive Praetorian force had teleported into a lab in Paragon City. You went to the lab, where you found Neuron battling Anti-Matter's forces. It seemed that Anti-Matter had maintained a secret base in Paragon City for some months. You stopped the chaos and defeated both villains. Unfortunately, Neuron and Anti-Matter had one more trick up their sleeves: they were able to open a portal to return themselves to Praetorian Earth. Who knows what kind of dangers they could visit upon Paragon City next?