Vis scale (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>StarGeek
m (resort)
imported>Konoko
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
== Overview ==
{{SlashCommandArticle
 
|command=vis_scale
'''vis_scale''' ''float(number between 0.5 and 4)''
|option=float(number between 0.5 and 4)
 
|note=Controls world detail.
Controls world detail.


The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to bump this all the way up to 400% (4.0).
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to bump this all the way up to 400% (4.0).


'''NOTE: ''' You can enter any number after /vis_scale, the command will automatically lower numbers higher than 4.0 and raise numbers lower than 0.5
'''NOTE: ''' You can enter any number after /vis_scale, the command will automatically lower numbers higher than 4.0 and raise numbers lower than 0.5
}}


====WARNING!====
====WARNING!====
'''Setting /vis_scale to 4.0 is NOT recommended under normal circumstances. The extra strain placed on your proccessor and video card is tremendous and should only be attempted on higher end systems.''' Setting vis_scale to 3 or higher renders almost every object in the zone at once. Most systems, even lower end systems, will still render everything, but your framerate and ability to chat will be severely reduced, this includes attempting to lower vis_scale back down.
'''Setting /vis_scale to 4.0 is NOT recommended under normal circumstances.''' The extra strain placed on your proccessor and video card is tremendous and should only be attempted on higher end systems. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Most systems, even lower end systems, will still render everything, but your framerate and ability to chat will be severely reduced, this includes attempting to lower vis_scale back down.
 
That being said, a 1.5GHz AMD Athlon, 1GB DDR RAM, 128MB AGP nVidia 6600 computer can handle visscale 4.0 in limited situations.


== Examples and Usage ==
== Example ==
== Related ==


[[Category:Slash Commands]][[Category:Graphic Commands]]
[[Category:Graphic Commands]]

Revision as of 06:07, 10 December 2006

This article is a stub. You can help the Wiki by expanding it.

/vis_scale  

Controls world detail.

The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to bump this all the way up to 400% (4.0).

NOTE: You can enter any number after /vis_scale, the command will automatically lower numbers higher than 4.0 and raise numbers lower than 0.5

WARNING!

Setting /vis_scale to 4.0 is NOT recommended under normal circumstances. The extra strain placed on your proccessor and video card is tremendous and should only be attempted on higher end systems. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Most systems, even lower end systems, will still render everything, but your framerate and ability to chat will be severely reduced, this includes attempting to lower vis_scale back down.

Example

Related