Talk:Attack Mechanics: Difference between revisions
imported>Corebreach No edit summary |
imported>Colonel Kernel (→ToHit) |
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== ToHit == | |||
There is no discussion of how ToHit bonuses (e.g. Tactics) fit into the attack mechanics. Could someone please add this? --[[User:Colonel Kernel|Colonel Kernel]] 13:59, 18 June 2007 (EDT)[[User:Colonel Kernel|Colonel Kernel]] | |||
== PvP == | == PvP == | ||
In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- [[User:Sekoia|Sekoia]] 02:21, 23 May 2007 (EDT) | In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- [[User:Sekoia|Sekoia]] 02:21, 23 May 2007 (EDT) |
Revision as of 17:59, 18 June 2007
ToHit
There is no discussion of how ToHit bonuses (e.g. Tactics) fit into the attack mechanics. Could someone please add this? --Colonel Kernel 13:59, 18 June 2007 (EDT)Colonel Kernel
PvP
In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- Sekoia 02:21, 23 May 2007 (EDT)
- I don't know. Corebreach 03:38, 23 May 2007 (EDT)
- When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - Skarmory The PG 12:38, 23 May 2007 (EDT)
Recharge
I don't think this needs its own article, so I'm not sure where one would put this. But isn't the formula for recharge time something along the lines of this:
- RechargeTime = BaseRecharge * (1 / 2 ^ RechargeBuff)
Where BaseRecharge is the power's normal recharge time in seconds, RechargeBuff is the amount of enhanced/buffed recharge expressed as a decimal (i.e.: 135% is 1.35) and RechargeTime is the resulting recharge time in seconds? --GuyPerfect 13:48, 2 June 2007 (EDT)
- It's RechargeTime = BaseRecharge / (1 + RechargeMods) --Corebreach 20:48, 3 June 2007 (EDT)