Talk:Enhancement Sets: Difference between revisions

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imported>Sister Leortha
imported>Sister Leortha
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| [[Calibrated Accuracy]]  || 20-53 || [[Image:Salvage Boresight.png|20px]]Acc/Dam || [[Image:Salvage Boresight.png|20px]]Acc/End || [[Image:Salvage Boresight.png|20px]]Acc/Dam/Rech || [[Image:Salvage Boresight.png|20px]]Acc/Int || [[Image:Salvage Boresight.png|20px]]Acc/Range || [[Image:Salvage Boresight.png|20px]]Acc/Rech
| [[Calibrated Accuracy]]  || 20-53 || [[Image:Salvage Boresight.png|20px]]Acc/Dam || [[Image:Salvage Boresight.png|20px]]Acc/End || [[Image:Salvage Boresight.png|20px]]Acc/Dam/Rech || [[Image:Salvage Boresight.png|20px]]Acc/Int || [[Image:Salvage Boresight.png|20px]]Acc/Range || [[Image:Salvage Boresight.png|20px]]Acc/Rech
|-
|-
| [[Executioner's Contract]]  || 20-53 || [[Image: Icon clue generic.png|20px]]Acc/Dam || [[Image: Icon clue generic.png|20px]]Dam/End || [[Image:Badge stature 01.png|20px]]Dam/Int || [[Image:Badge stature 01.png|20px]]Dam/Range || [[Image:Badge task force 01.png|40px]]Dam/Rech || [[Image: Icon clue generic.png|20px]]Chance for Sleep {{IOProc}}  
| [[Executioner's Contract]]  || 20-53 || [[Image: Icon clue generic.png|20px]]Acc/Dam || [[Image: Icon clue generic.png|20px]]Dam/End || [[Image:Badge stature 01.png|25px]]Dam/Int || [[Image:Badge stature 01.png|25px]]Dam/Range || [[Image:Badge task force 01.png|50px]]Dam/Rech || [[Image: Icon clue generic.png|20px]]Chance for Sleep {{IOProc}}  
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|-
| [[Extreme Measures]]  || 35-53 || [[Image:Salvage Boresight.png|20px]]Acc/Dam || [[Image:Salvage Boresight.png|20px]]Dam/End || [[Image:Salvage Boresight.png|20px]]Acc/Int/Range || [[Image:Salvage Boresight.png|20px]]Acc/Range/Rech || [[Image:Salvage Boresight.png|20px]]Dam/End/Rech || [[Image:Salvage Boresight.png|20px]]Dam/Int/Rech
| [[Extreme Measures]]  || 35-53 || [[Image:Salvage Boresight.png|20px]]Acc/Dam || [[Image:Salvage Boresight.png|20px]]Dam/End || [[Image:Salvage Boresight.png|20px]]Acc/Int/Range || [[Image:Salvage Boresight.png|20px]]Acc/Range/Rech || [[Image:Salvage Boresight.png|20px]]Dam/End/Rech || [[Image:Salvage Boresight.png|20px]]Dam/Int/Rech

Revision as of 20:48, 23 April 2007

Just to let people know where I'm going with this page. The intention is to shift what colors mean on the enhancement list tables. (Not the bonus tables) Currently the only things that colors mena on those lists is Proc and Globals. I've already shifted Proc to text labels, and will do the same with Globals. The intention is to then start adding the new color templates I recently created, {{Template:IOUncommon}}, {{Template:IOPoolA}}, {{Template:IOPoolB}}, {{Template:IOPoolC}}, and {{Template:IOPoolD}}. The names should give a hint as to their intent. But just in case it is not, the intent is to eventually color each IO to show it's origin and pool. - Sister Leortha 10:15, 10 April 2007 (PDT)

  • Can I suggest a Green / Blue / Orange / Red color system instead for PoolA/PoolB/PoolC/PoolD to better indicate difficulty of obtaining the enhancement? -- Resonance 17:33, 10 April 2007 (PDT)
Orange was selected for Pool A because that will actually eventually be the Pool A Rares, and matches the color of the Rares title. As contrasted to Yellow for Uncommons, which will evntually get labeled that or another separate color (Splitting Pool A into two colors for Uncommons and Rares). Then I selected other colors for the B, C, & D pools. You idea has possibilities, though I would debate that there is much difficulty difference in pools C & D, TFs vs Trials. That all said, the colors are set up very easily to be updated, since they are defined in templates. So we can easily enough play around with the selected colors if we want. We just need to remember to also update the article header where it describes what the colors mean.
On a different note, I'm still nto happy with how Procs, Globals, and Uniques are being labeled. I had a thought, but I need some assistance from someone with at least minimal artistic abilities (I have none, basically). I was wondering if someone could create me a set of three small icons for the three labels. When I say small, I mean small. I'm envisioning something that would sit in the current tables, in the places where I currently use "(Proc)", etc, without the icons forcing the field in the table to increase in size. Something that would be easily distinguishable for which of the three is being labeled. I'm thinking something like a white or black "P" on a green background, either a small circle or square, for Procs, G for Globals, and U for Unique. Or something along those lines. I would set up the icons to link directly to the details just like I currently have the text tags linked. Anyone want to give a shot at creating something like this?
Finally, does anyone have a link to a list of the Uncommons? The boards talk about assuming all of them are in Pool A, which is fine, but I'm not finding a list of them. - Sister Leortha 08:20, 11 April 2007 (PDT)
Ok. I've marked all the Uncommons, since those can be seen in-game in the CH lists. Just took a bit of back and forth last night between P-Wiki and the Test server.
I've also, just now, updated the colors. Whether the different pools truely represent increasing difficulty to accquire, they do represent a progression, and so I have colored them in the familiar order of colors, starting with green for Pool A uncommons, and progressing through purple for Pool D.
Finally, I've seen no response to my request for icons above. It has likely been lost in the flood of recent edits. So I'll repost my request over on the forum where it'll hopefully get more visibility. - Sister Leortha 05:52, 12 April 2007 (PDT)

Numbers for global bonuses for enhancement sets

The actual numbers for the global bonuses of enhancement sets aren't included here. For example, the three-slotted Freebird set should give you +8% Regeneration and +1.5% Health.

Is there a specific reason that these numbers were omitted, other than the initial release of this information did not include them?

The data are currently available in the game. If it is deemed desirable to add it here, I would be happy to do so.

Page size, pure and simple. The numbers are over on the bonus page. When I split the original IO page appart, because it was itself becoming too huge, I made the descision to separate the two type of tables, because if I had kept them together, I would still have a gigantic page on my hands. That was the original logic, at least. - Sister Leortha 14:29, 19 April 2007 (PDT)
I see two options: put the numbers on the pages for the enhancement sets (where there is room, and people will want to see numbers there anyway when they search by set name), or have the numbers pop up as tooltips (which I have forgotten how to do in Wikitext; in HTML, it's ... ; the title property also works with other span-like tags, such as <a>). The best plan would be both. But putting them out front would make this page look like the stock market listings in the newspaper. --Lin Chiao Feng 14:47, 19 April 2007 (PDT)

Working sample for new Poll drop icons

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Calibrated Accuracy 20-53 Salvage Boresight.pngAcc/Dam Salvage Boresight.pngAcc/End Salvage Boresight.pngAcc/Dam/Rech Salvage Boresight.pngAcc/Int Salvage Boresight.pngAcc/Range Salvage Boresight.pngAcc/Rech
Executioner's Contract 20-53 Icon clue generic.pngAcc/Dam Icon clue generic.pngDam/End Badge stature 01.pngDam/Int Badge stature 01.pngDam/Range Badge task force 01.pngDam/Rech Icon clue generic.pngChance for Sleep Proc
Extreme Measures 35-53 Salvage Boresight.pngAcc/Dam Salvage Boresight.pngDam/End Salvage Boresight.pngAcc/Int/Range Salvage Boresight.pngAcc/Range/Rech Salvage Boresight.pngDam/End/Rech Salvage Boresight.pngDam/Int/Rech
Exploit Weakness 10-53 Salvage Boresight.pngAcc/Dam Salvage Boresight.pngDam/End Salvage Boresight.pngDam/Range Salvage Boresight.pngDam/Rech
Sting of the Manticore 35-53 Rare Enemy drops (Pool A) |Acc/Dam Icon clue generic.pngDam/End Icon clue generic.pngAcc/Int/Range Rare Enemy drops (Pool A) |Dam/End/Rech Badge trial zone 01.pngDam/Int/Rech Icon clue generic.pngChance of Toxic DoT Proc

Sample above that I will start tweaking for using icons instead of colors for flagging different drop pools.

Ok. Here's a first sampling. I don't have the crosshair icons yet, so I just used BoreSight for uncommons. I've placed nothing for rares yet. That would be the Orange Crosshair (Or black on orange), when we get one. I like the Pool B, C, and D effects, using familiar badge icons. They look recognizable enough at that size for the needed purpose, IMHO. The clue icon also works well for unknowns. The real changes will be made in the existing templates but for this test I have coded the icons all directly into the above table. - Sister Leortha 13:47, 23 April 2007 (PDT)