Talk:Ghouls: Difference between revisions

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:--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 13:47, 23 September 2010 (UTC)
:--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 13:47, 23 September 2010 (UTC)
::Ah, so this is from the data files, instead of one right click and Scanner at a time. Naughty. And, well. I'll admit. Repeating those same powers 2-3 times is rather ugly-looking. Which is why I'd put them later down, with the special notes. (IE, meet in mission X, power Y is replaced by power Z)
::For the record, Collared * only show up in one mission as allies, so they're Special Enemies. Never ran into contaminated. The King is also a Special enemy. - [[User:Baalus Seth|Baalus Seth]] 22:20, 23 September 2010 (UTC)

Revision as of 22:20, 23 September 2010

Vhazilok?

Could this be the work of a praetorian Vhazilok?--Gruegirl 04:40, 18 August 2010 (UTC)

attempting to avoid spoilers It's more sinister than that... Konoko

How about we...

Throw out the Contaminated (where do they even show up?) and Collared mobs into a Named Mobs section, one each with the description/powers they get? - Baalus Seth 07:45, 23 September 2010 (UTC)

Contaminated Entities vs. Base Entities: I was thinking about that as I was putting the power info in and noticed that the powers for each of the Contaminated match the powers of the normal entities. Unlike "Named" entities that are simply an instance of a normal minion, lieutenant, boss, or elite boss, these each have their own uniquely defined instances in the game. That's different from - for example - Librarian Mnemcanthraxus. There is no separate definition for a Librarian Mnemcanthraxus entity in the game. Instead, a Death Mage entity is spawned and simply given the name "Librarian Mnemcanthraxus". That's not what's happening if you find yourself toe to toe with a Contaminated Hunter. Although it doesn't appear that this is the case, there could be differences between Contaminated spawns and their "base" brethren. (It could even be something subtle like damage modifier values that we can't really distinguish easily here.) Since the Contaminated are separately defined, I left them in as their own entries.
I actually don't know where they might show up in the game. I haven't played any of the Praetorian content at all yet, so I also couldn't tell you where you'd find Hunters or Collared Hunters. I just know they're defined and I know what powers they each have. Maybe we'll see them show up around the same time we actually see Noble Savage as a contact?
Collared vs. Base Entities: This one's much easier. The base entities have Death and Glory that has a chance to heal allies when they die. The Collared entities can self-detonate instead of healing. Different powers, so they're definitely not just a named version of their base entity.
--Eabrace Healthbar notify phone.png 13:47, 23 September 2010 (UTC)
Ah, so this is from the data files, instead of one right click and Scanner at a time. Naughty. And, well. I'll admit. Repeating those same powers 2-3 times is rather ugly-looking. Which is why I'd put them later down, with the special notes. (IE, meet in mission X, power Y is replaced by power Z)
For the record, Collared * only show up in one mission as allies, so they're Special Enemies. Never ran into contaminated. The King is also a Special enemy. - Baalus Seth 22:20, 23 September 2010 (UTC)