Boss: Difference between revisions
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== Overview == | ==Overview== | ||
A '''Boss''' is an enemy rank that is stronger than a [[Lieutenant]] but weaker than an [[Elite Boss]]. | A '''Boss''' is an enemy rank that is stronger than a [[Lieutenant]] but weaker than an [[Elite Boss]]. | ||
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An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]]. For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability). | An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]]. For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability). | ||
== Stats == | ==Stats== | ||
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[[Category:Definition]] |
Revision as of 07:52, 21 September 2008
Overview
A Boss is an enemy rank that is stronger than a Lieutenant but weaker than an Elite Boss.
An equal level Boss will con +2 to the player's level, and has higher levels of protection against status effects. For example, it will normally take two applications of a hold power to hold a Boss (disregarding Dominators' Domination Inherent and Controllers' Overpower ability).