Boss: Difference between revisions
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An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]]. For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability). | An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]]. For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability). | ||
==Examples== | |||
* [[Circle_of_Thorns#Death_Mage|Death Mage]], of [[Circle of Thorns]] faction. | |||
* [[Longbow#Longbow_Warden_.281.29|Longbow Warden]], of [[Longbow]] faction. | |||
* [[Wolf_Spiders#Wolf_Spider_Huntsman|Wolf Spider Huntsman]], of [[Arachnos]] faction. | |||
==Stats== | ==Stats== |
Revision as of 02:36, 15 November 2008
Overview
A Boss is an enemy rank that is stronger than a Lieutenant but weaker than an Elite Boss.
An equal level Boss will con +2 to the player's level, and has higher levels of protection against status effects. For example, it will normally take two applications of a hold power to hold a Boss (disregarding Dominators' Domination Inherent and Controllers' Overpower ability).
Examples
- Death Mage, of Circle of Thorns faction.
- Longbow Warden, of Longbow faction.
- Wolf Spider Huntsman, of Arachnos faction.