Talk:Henchmen: Difference between revisions

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== What is it? ==
== Effects ==
I created this article to be similar to other faction articles, listing all powers the henchemen possess at different upgrade levels. This information could well be integrated into the different powerset articles as part of their power description. --[[User:Konoko|Konoko]] 19:06, 29 June 2006 (PDT)
History:
:"This information could well be integrated into the different powerset articles as part of their power description." Which [[User_talk:Qman|Qman]] has done. I'd like to play with this more now that he has the exact upgrades. Yay QMan --[[User:Konoko|Konoko]] 19:17, 17 October 2006 (PDT)
*Qman added powers to Mastermind Powerset pages in bulleted format.
*Konoko tried in Heading format, then table format.
*Qman added power effects (damage, immob, etc).
*Now we are discussion which effects.
{{PowerBlock_Start}}
{{PowerBlock_Other|Header=Test1|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)}}
{{PowerBlock_Other|Header=Test2|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Minor Negative Cone Immob -Acc)}}
{{PowerBlock_Other|Header=Test1|Text=[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
{{PowerBlock_Other|Header=Test2|Text=[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Lethal Knockback)}}
{{PowerBlock_End}}
 
:Now that I look over them I see where QMan replaced '''Damage''' with '''DoT''' which helps on space. I'm gonna play around in [[Henchmen]]--[[User:Konoko|Konoko]] 15:10, 20 October 2006 (PDT)
 
I see you removed the commas and the question marks I had next to unconfirmed effects.  Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--[[User:QMan|QMan]] 17:28, 20 October 2006 (PDT)
: I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--[[User:Konoko|Konoko]] 13:44, 21 October 2006 (PDT)
 
Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --[[User:QMan|QMan]] 17:48, 20 October 2006 (PDT)
:Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--[[User:Konoko|Konoko]] 13:44, 21 October 2006 (PDT)
 
:Just a reminder, abbreviations should be expanded.  A person new to the game may not know what DoT, Acc, Dam, etc. is.  See [[Help:References#Adding_in-game_text]].  {{User:StarGeek/sig}} 01:05, 21 October 2006 (PDT)
::What if we linked DoT to [[DoT]] and made it a defenition, making the exception ONLY for Henchmen powers on Mastermind powerset pages?--[[User:Konoko|Konoko]] 13:50, 21 October 2006 (PDT)
::: Well, no matter what you do, on some browser, it's going wrap (really don't see the problem with that).  Some people will have bigger fonts, some smaller, some bigger screens, some smaller. Personally, I think more information is better than looking perfectly good, esp. since you won't be able to make it look perfectly good.  {{User:StarGeek/sig}} 15:40, 21 October 2006 (PDT)
Well QMan is doing a much better job on the effects than I. His system works and looks good. Sorry I made you fix so many of my edits :S --[[User:Konoko|Konoko]] 15:25, 21 October 2006 (PDT)
 
== RE: Sandbox ==
== RE: Sandbox ==


Whadya think? Heading'd or bullet'd? This could be used on the articles themselves.--[[User:Konoko|Konoko]] 20:00, 17 October 2006 (PDT)
== Sandbox ==
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Effects|Summon Lich}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast}}
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles}}
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare}}
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze}}
{{PowerBlock_Enhancements|Accuracy}}
{{PowerBlock_Blank|Damage}}
{{PowerBlock_Blank|Defense DeBuff}}
{{PowerBlock_Blank|Disorient Duration}}
{{PowerBlock_Blank|Endurance Reduction}}
{{PowerBlock_Blank|Fear Duration}}
{{PowerBlock_Blank|Heal}}
{{PowerBlock_Blank|Hold Duration}}
{{PowerBlock_Blank|Immobolize Duration}}
{{PowerBlock_Blank|Knockback Distance}}
{{PowerBlock_Blank|ToHit DeBuff}}
{{PowerBlock_Blank|}}
{{PowerBlock_End}}


I like bulletted personally :) Fixed up a little (how do you do that timestamp thing? --[[User:QMan|QMan]]
{{PowerBlock_Start}}
What do you think of the bulletted power rather than the power template (Gloom)? --[[User:QMan|QMan]]
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Effects|Summon Lich}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast (Moderate Damage, -Acc)}}
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent (Cone, Knockback, Minor Damage, -Acc)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)}}
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain (Minor Damage, -Acc, SelfHeal)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Cone, Fear, -Acc)}}
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Hold)}}
{{PowerBlock_Enhancements|Accuracy}}
{{PowerBlock_Blank|Damage}}
{{PowerBlock_Blank|Defense DeBuff}}
{{PowerBlock_Blank|Disorient Duration}}
{{PowerBlock_Blank|Endurance Reduction}}
{{PowerBlock_Blank|Fear Duration}}
{{PowerBlock_Blank|Heal}}
{{PowerBlock_Blank|Hold Duration}}
{{PowerBlock_Blank|Immobolize Duration}}
{{PowerBlock_Blank|Knockback Distance}}
{{PowerBlock_Blank|ToHit DeBuff}}
{{PowerBlock_Blank|}}
{{PowerBlock_End}}


:You can sign by using four tildes (~~~~); It will show your Username and timestamp.  Also, the second button from the right at the top of the edit page will produce it for you. 
== Related Powers ==


:I like heading myself, but for both we shouldn't use links in a heading. [http://paragonwiki.com/forums/viewtopic.php?p=3#3] - [[User:Snorii|Snorii]] 04:27, 18 October 2006 (PDT)
Despite this being a redundant page, I think the information is valid as an "all-in-one" page. However, I'd like to remove reference to Gang War, as it isn't technically a Henchman-creating power - more of a Pet power (they only tag along and are non-commandable). That or make reference to the Pet powers useable by Masterminds (i.e. Dark Servant)? [[User:Kalon|Kalon]] 02:06, 16 July 2007 (EDT)
: Holy crap, this page is still here?!? This page became a sandbox for comparing henchmen display methods a loooonnnggg time ago, and fell by the wayside as the final version made its way into the Mastermind powerset pages. I welcome your fresh eyes, do with this page as you see fit. --Konoko
: On Gang War and related pet powers, I believe Gang War and the Necromancy primary [[Necromancy#Soul_Extraction|Soul Extraction]] belong on this page in the Related section, for while they are not controllable, they do follow you around. I was going to exclude Dark Servant, but it's just as much a pet as Soul Extraction or the 10 Gang War members. But then do we include the Traps secondary's pets? They aren't 'sentient' like the other pets, but neither are the Robots. Not exactly food for thought. --Konoko
:: '''Thought:''' How 'bout we just list the powers and related pages, make it a simple "Related" section rather than a redundant re-posting. 'sides, I think there's a [[Non-controllable pets|non-controllable pet]] powers article somewhere. --[[User:Konoko|Konoko]] 02:45, 16 July 2007 (EDT)


== Sandbox ==
== Overview ==
I'll try and remember to re-do the overview to include more information about henchmen and a little blurb on how to control them. --[[User:Konoko|Konoko]] 02:38, 16 July 2007 (EDT)
 
== Demon Summoning ==
Needs to be incorporated into this article. I'm working on adding some more detail to the [[Demon Summoning]] page itself at the moment, some of which will need to be moved here.
On that note, what basis is there for the 'descriptive' damage types listed on the pet powers, I.E. pet powers being written as Moderate, Superior, High etc? [[User:Draeth Darkstar|Draeth Darkstar]] 09:31, 6 July 2010 (UTC)
 
:I'm not certain if the damage descriptions for existing articles were taken from the actual pet power short text or from the descriptions of matching AT primary/secondary powers.  They ''should'' be based on the short text for the actual pet power, though.
:* Cold Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Cold_Demonling Base]
:* Cold Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Cold_Demonling_2 Enchant Demon]
:* Cold Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Cold_Demonling_3 Abyssal Empowerment]
:* Fiery Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Fiery_Demonling Base]
:* Fiery Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Fiery_Demonling_2 Enchant Demon]
:* Fiery Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Fiery_Demonling_3 Abyssal Empowerment]
:* Hellfire Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Hellfire_Demonling Base]
:* Hellfire Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Hellfire_Demonling_2 Enchant Demon]
:* Hellfire Demonling: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Hellfire_Demonling_3 Abyssal Empowerment]
:* Hellfire Gargoyle: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Hellfire_Gargoyle Base]
:* Hellfire Gargoyle: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Hellfire_Gargoyle_2 Enchant Demon]
:* Hellfire Gargoyle: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Hellfire_Gargoyle_3 Abyssal Empowerment]
:* Ember Demon: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Ember_Demon Base]
:* Ember Demon: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Ember_Demon_2 Enchant Demon]
:* Ember Demon: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Ember_Demon_3 Abyssal Empowerment]
:* Demon Prince: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Demon_Prince Base]
:* Demon Prince: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Demon_Prince_2 Enchant Demon]
:* Demon Prince: [http://tomax.cohtitan.com/data/powers/power.php?id=Mastermind_Pets.Demon_Prince_3 Abyssal Empowerment]
:* [http://tomax.cohtitan.com/data/powers/powerset.php?id=Mastermind_Pets.Living_Hellfire Living Hellfire]
:--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 21:37, 6 July 2010 (UTC)


== Tier 1 ==
== Page Status ==
=== [[Image:Necromancy_CallZombieHorde.png]] [[Necromancy#Zombie Horde|Zombie Horde]] ===
So... what is going on with this page?  Why is it listed as a "sandbox" and not a WIP or something similar? Are we to avoid using links to here since it seems to be in some sort of limbo state? I also notice minimal has been done in terms of making it current )Demon Summoning since, well, July when Eabrace dropped the above noteI guess I just wanted to know the lowdown before I take my time to do anything here[[User:Thirty7|Thirty7]] [[File:Talk-Icon.jpg|link=User talk:Thirty7]] 12:14, 3 January 2012 (UTC)
[[Image:NecromancyZombieHorde.jpg|thumb]]
====Basic Powers====
{{Power|[[Image:Inherent_Brawl.png|22px]] |Brawl|Melee Smashing Damage|When all else fails, you have only your two fists to depend on.}}
====Equip Powers====
{{Power|-|Projectile Vomit|Ranged: -|-}}
<br>
{{Power|-|Zombie Vomit|Ranged: -|-}}
====Upgrade Powers====
{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]|Siphon Life|Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points|You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.}}
<!-- separator -->
== Tier 1 ==
===[[Image:Necromancy_CallZombieHorde.png]] [[Necromancy#Zombie Horde|Zombie Horde]]===
[[Image:NecromancyZombieHorde.jpg|thumb]]
*{{UL|Basic Powers}}:
**{{Power|[[Image:Inherent_Brawl.png|22px]] |Brawl|Melee: Moderate Damage (Smashing)|When all else fails, you have only your two fists to depend on.}}
*{{UL|Equip Powers}}:
**{{Power||Projectile Vomit|Ranged: ?? Damage (Toxic)|(Description)}}
**{{Power||Zombie Vomit|Melee: ?? Damage (Toxic)|(Description)}}
*{{UL|Upgrade Powers}}:
**{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]|Siphon Life|Melee: Moderate Damage (Negative) Foe: -Accuracy Self: +Hit Points|You tap the power of the Netherworld and create a life transferring conduit between a foe and yourselfThis will transfer hit points from your enemy to yourselfFoes siphoned in this manner have their accuracy reduced.}}
**[[Image:ShadowFighting_SiphonLife.png|22px]] '''[[Necromancy#Gloom|Gloom]]'''
***Range: Far (80m)
***Damage: High (Neg. Energy)
***De-Buff: -Acc (Foe)

Latest revision as of 12:14, 3 January 2012

Effects

History:

  • Qman added powers to Mastermind Powerset pages in bulleted format.
  • Konoko tried in Heading format, then table format.
  • Qman added power effects (damage, immob, etc).
  • Now we are discussion which effects.
Test1 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
Test2 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Negative Cone Immob -Acc)
Test1 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Test2 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Lethal Knockback)
Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)

I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)

I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)

Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)

Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. User:StarGeek/sig 01:05, 21 October 2006 (PDT)
What if we linked DoT to DoT and made it a defenition, making the exception ONLY for Henchmen powers on Mastermind powerset pages?--Konoko 13:50, 21 October 2006 (PDT)
Well, no matter what you do, on some browser, it's going wrap (really don't see the problem with that). Some people will have bigger fonts, some smaller, some bigger screens, some smaller. Personally, I think more information is better than looking perfectly good, esp. since you won't be able to make it look perfectly good. User:StarGeek/sig 15:40, 21 October 2006 (PDT)

Well QMan is doing a much better job on the effects than I. His system works and looks good. Sorry I made you fix so many of my edits :S --Konoko 15:25, 21 October 2006 (PDT)

RE: Sandbox

Sandbox

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast
DarkCast Torrent.png Torrent
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles
DarkCast LifeDrain.png Life Drain
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare
DarkMiasma PetrifyingGaze.png Petrifying Gaze
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Moderate Damage, -Acc)
DarkCast Torrent.png Torrent (Cone, Knockback, Minor Damage, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)
DarkCast LifeDrain.png Life Drain (Minor Damage, -Acc, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Cone, Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Related Powers

Despite this being a redundant page, I think the information is valid as an "all-in-one" page. However, I'd like to remove reference to Gang War, as it isn't technically a Henchman-creating power - more of a Pet power (they only tag along and are non-commandable). That or make reference to the Pet powers useable by Masterminds (i.e. Dark Servant)? Kalon 02:06, 16 July 2007 (EDT)

Holy crap, this page is still here?!? This page became a sandbox for comparing henchmen display methods a loooonnnggg time ago, and fell by the wayside as the final version made its way into the Mastermind powerset pages. I welcome your fresh eyes, do with this page as you see fit. --Konoko
On Gang War and related pet powers, I believe Gang War and the Necromancy primary Soul Extraction belong on this page in the Related section, for while they are not controllable, they do follow you around. I was going to exclude Dark Servant, but it's just as much a pet as Soul Extraction or the 10 Gang War members. But then do we include the Traps secondary's pets? They aren't 'sentient' like the other pets, but neither are the Robots. Not exactly food for thought. --Konoko
Thought: How 'bout we just list the powers and related pages, make it a simple "Related" section rather than a redundant re-posting. 'sides, I think there's a non-controllable pet powers article somewhere. --Konoko 02:45, 16 July 2007 (EDT)

Overview

I'll try and remember to re-do the overview to include more information about henchmen and a little blurb on how to control them. --Konoko 02:38, 16 July 2007 (EDT)

Demon Summoning

Needs to be incorporated into this article. I'm working on adding some more detail to the Demon Summoning page itself at the moment, some of which will need to be moved here. On that note, what basis is there for the 'descriptive' damage types listed on the pet powers, I.E. pet powers being written as Moderate, Superior, High etc? Draeth Darkstar 09:31, 6 July 2010 (UTC)

I'm not certain if the damage descriptions for existing articles were taken from the actual pet power short text or from the descriptions of matching AT primary/secondary powers. They should be based on the short text for the actual pet power, though.
--Eabrace Healthbar notify phone.png 21:37, 6 July 2010 (UTC)

Page Status

So... what is going on with this page? Why is it listed as a "sandbox" and not a WIP or something similar? Are we to avoid using links to here since it seems to be in some sort of limbo state? I also notice minimal has been done in terms of making it current )Demon Summoning since, well, July when Eabrace dropped the above note. I guess I just wanted to know the lowdown before I take my time to do anything here. —Thirty7 Talk-Icon.jpg 12:14, 3 January 2012 (UTC)