Talk:Illusionist Badge: Difference between revisions
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Someone told me that you only have to inflict damage on the Illusionist pets for them to count toward the badge. (Instead of defeating them before they disappear) I was curious if anyone else found this to be the case. - [[User:Snorii|Snorii]] 16:03, 26 April 2006 (PDT) | Someone told me that you only have to inflict damage on the Illusionist pets for them to count toward the badge. (Instead of defeating them before they disappear) I was curious if anyone else found this to be the case. - [[User:Snorii|Snorii]] 16:03, 26 April 2006 (PDT) | ||
: Yes, you just have to damage them, you'll get credit for them once they despawn. Additionally, someone did some testing a long time ago and figured out that regular Illusionists also count for the badge, but at 1/10th or so the rate of Illusionist pets (so about 2000 of them). I'll have to try and test that out again to see if it's still true. --[[User:StarGeek|StarGeek]] 17:52, 26 April 2006 (PDT) | |||
:: I heard from a long-time player that this badge had its condition changed since Issue 2. Apparently, it used to be that you defeated 200 of the pets (Phantasms and Dark Servants) to get it, but now requires 500 summoned Illusionists. Also, the page documents 200 summoned Illusionists, so I'll correct that. [[User:GuyPerfect|GuyPerfect]] 16:22, 12 November 2006 (PST) | |||
::: o.o this is one of those messy ones.. different things count different amounts. Currently, Master Illusionists are worth the most, but.. the best way to get the badge quickly is the pets. We just ran a farm last night on guardian infact, takes about an hour that way instead of the week or so of trying to get enough Master Ills. --[[User:Sleepykitty|Sleepy Kitty]] 17:23, 12 November 2006 (PST) | |||
:::: According to [http://boards.cityofheroes.com/showflat.php?Number=5773085#Post5773085 Positron], there shouldn't be a case of different things counting for different amounts. Don't know myself one way or the other, since this badge has eluded me :( {{User:StarGeek/sig}} 01:08, 14 November 2006 (PST) |
Latest revision as of 09:08, 14 November 2006
Someone told me that you only have to inflict damage on the Illusionist pets for them to count toward the badge. (Instead of defeating them before they disappear) I was curious if anyone else found this to be the case. - Snorii 16:03, 26 April 2006 (PDT)
- Yes, you just have to damage them, you'll get credit for them once they despawn. Additionally, someone did some testing a long time ago and figured out that regular Illusionists also count for the badge, but at 1/10th or so the rate of Illusionist pets (so about 2000 of them). I'll have to try and test that out again to see if it's still true. --StarGeek 17:52, 26 April 2006 (PDT)
- I heard from a long-time player that this badge had its condition changed since Issue 2. Apparently, it used to be that you defeated 200 of the pets (Phantasms and Dark Servants) to get it, but now requires 500 summoned Illusionists. Also, the page documents 200 summoned Illusionists, so I'll correct that. GuyPerfect 16:22, 12 November 2006 (PST)
- o.o this is one of those messy ones.. different things count different amounts. Currently, Master Illusionists are worth the most, but.. the best way to get the badge quickly is the pets. We just ran a farm last night on guardian infact, takes about an hour that way instead of the week or so of trying to get enough Master Ills. --Sleepy Kitty 17:23, 12 November 2006 (PST)
- According to Positron, there shouldn't be a case of different things counting for different amounts. Don't know myself one way or the other, since this badge has eluded me :( User:StarGeek/sig 01:08, 14 November 2006 (PST)