Talk:Power Icons Legend: Difference between revisions
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|Knockdown | |Knockdown | ||
|[[Image: | |[[Image:Knockdown.png]] | ||
|[[Knockdown]] related power. | |[[Knockdown]] related power. | ||
|- | |- | ||
|Ranged Damage, Minor or Moderate | |Ranged Damage, Minor or Moderate | ||
|[[Image: | |[[Image:Light Damage.png]] | ||
|Ranged Damage power that has a recharge of fast, but not very fast. | |Ranged Damage power that has a recharge of fast, but not very fast. | ||
|- | |- | ||
|Ranged Damage, Minor | |Ranged Damage, Minor | ||
|[[Image:.png]] | |[[Image:Quick Damage.png]] | ||
|. | |. | ||
|- | |- | ||
|Ranged Damage, Heavy | |Ranged Damage, Heavy | ||
|[[Image:.png]] | |[[Image:Heavy Ranged Damage.png]] | ||
|. | |. | ||
|- | |- | ||
|Sniper Attack | |Sniper Attack | ||
|[[Image:Sniper.png]] | |[[Image:Sniper Damage.png]] | ||
|Interuptable ranged damage power with increased range. | |Interuptable ranged damage power with increased range. | ||
|- | |- | ||
|Short Ranged Damage | |Short Ranged Damage | ||
|[[Image:.png]] | |[[Image:Short Range Damage.png]] | ||
|Ranged damage power with decreased range. | |Ranged damage power with decreased range. | ||
|- | |- | ||
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|- | |- | ||
|Resistance | |Resistance | ||
|[[Image: | |[[Image:Resist.png]] | ||
|[[Resistance|Damage resistance]] related power. | |[[Resistance|Damage resistance]] related power. | ||
|- | |- | ||
|Smashing/Lethal Resistance | |Smashing/Lethal Resistance | ||
|[[Image:.png]] | |[[Image:Resist Smashing+Lethal.png]] | ||
|Power that provides Smashing and Lethal resistance. | |Power that provides Smashing and Lethal resistance. | ||
|- | |- | ||
|Fire/Cold Resistance | |Fire/Cold Resistance | ||
|[[Image:.png]] | |[[Image:Resist Fire+Cold.png]] | ||
|Power that provides Fire and Cold resistance. | |Power that provides Fire and Cold resistance. | ||
|- | |- | ||
|Cold Resistance | |Cold Resistance | ||
|[[Image:.png]] | |[[Image:Resist Cold OR Resist Fire.png]] | ||
|Power that provides Cold Resistance. | |Power that provides Cold Resistance. | ||
|- | |||
|Fire Resistance | |||
|[[Image:Resist Cold OR Resist Fire.png]] | |||
|Power that provides Fire Resistance. | |||
|- | |- | ||
|Energy/Negative Energy Resistance | |Energy/Negative Energy Resistance | ||
|[[Image:.png]] | |[[Image:Resist Energy+Negative Energy.png]] | ||
|Power that provides Energy and Negative Energy resistance. | |Power that provides Energy and Negative Energy resistance. | ||
|- | |- | ||
|Energy Resistance | |Energy Resistance | ||
|[[Image:Energy | |[[Image:Resist Negative Energy.png]] | ||
|Power that provides Energy resistance. | |Power that provides Energy resistance. | ||
|- | |- | ||
|Negative Energy Resistance | |Negative Energy Resistance | ||
|[[Image: | |[[Image:Resist Energy.png]] | ||
|Power that provides Negative Energy resistance. | |Power that provides Negative Energy resistance. | ||
|- | |||
|Psionic Resistance | |||
|[[Image:Resist Psionic.png]] | |||
|Power that provides Psionic resistance. | |||
|- | |- | ||
|Run Speed | |Run Speed | ||
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|- | |- | ||
|Summon One Ally | |Summon One Ally | ||
|[[Image:.png]] | |[[Image:Summon Boss Pet.png]] | ||
|Summons one pet or henchman. | |Summons one pet or henchman. | ||
|- | |- | ||
|Summon Two Allies | |Summon Two Allies | ||
|[[Image:.png]] | |[[Image:Summon_Lieutenant_Pet.png]] | ||
|Summons two pets or henchmen. | |Summons two pets or henchmen. | ||
|- | |- | ||
|Summon Three Allies | |Summon Three Allies | ||
|[[Image:.png]] | |[[Image:Summon Minion Pet.png]] | ||
|Summons three pets or henchmen. | |Summons three pets or henchmen. | ||
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[[Category:]] | [[Category:]] | ||
==Notes== | ==Notes== |
Revision as of 05:08, 19 November 2008
Hierarchy
Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.
If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.
Control trumps buff/debuff trumps resist/defense trumps damage.
There are a couple of specific things that trump one another in the same general category.
Compound symbols (see below) trump standard icons.
Hold trumps disorient trumps sleep trumps immobilize.
Increase recharge speed (Hasten) trumps increase run speed (Swift).
Running trumps jumping trumps flying.
Healing trumps endurance.
Defense trumps resistance.
Damage trumps accuracy if the power's effect is equal.
Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.
Buff/Debuff Symbols
Buff/debuffs have 2 main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistant effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
Compound Symbols
A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.
Icon Table
Icon Type | Icon Example |
Notes |
---|---|---|
Buff, Accuracy | File:Accuracy Boost.png | Persistent accuracy or tohit buff. |
Buff, Damage | Persistent Damage buff. | |
Buff, Recovery | Persistent Recovery buff. | |
Buff, Regeneration | Persistent Regeneration buff. | |
Buff, Endurance | Endurance granting buff. | |
Buff, Recharge | Buff that increases the recharge speed of a targets' powers. | |
Buff, Hit Points | File:.png | Hit Point granting buff. |
Buff, Defense and To-Hit | buff. | |
Buff, Range | Persistent Range Buff. | |
Buff, Multiple | Persistent Buff to Multiple Attributes. | |
Confusion | Confuse control effect. | |
Damage | Damage power. | |
Damage Over Time | File:.png | Power that does Damage Over Time. |
Damage, Extreme | File:.png | Power with Extreme Damage. |
Damage, Minor Melee | Power with Minor Melee Damage. | |
Damage, Moderate Melee | Power with Moderate Melee Damage. | |
Damage, Heavy Melee | Power with Heavy Melee Damage. | |
Damage, Superior Melee | Power with Superior Melee Damage. | |
Damage, Elemental Weapon | Power that creates a weapon from one of the four classic elements (air, earth, fire, ice) to do damage. | |
Damage, Heavy Elemental Weapon | Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice) to do damage. | |
Damage, Assassin's Strike | An interuptable melee power that does damage. | |
Damage, Chaining | A power that does damage to one target and has the chance to do damage to multiple targets. | |
Buff, Defense | Persistent defense buff. | |
Buff, Melee Defense | Persistent buff to melee defense. | |
Buff, Ranged Defense | Persistent buff to ranged defense. | |
Buff, Area of Effect Defense | Persistent buff to AoE defense. | |
Buff, Smashing/Lethal Defense | File:.png | Persistent buff to Smashing and Lethal defense. |
Buff, Fire/Cold Defense | File:.png | Persistent buff to Fire and Cold defense. |
Buff, Energy/Negative Energy Defense | File:.png | Persistent buff to Energy and Negative Energy defense. |
Buff, Psionic Defense | File:.png | Persistent buff to Psionic Defense. |
Debuff, Defense | Persistent defense debuff. | |
Debuff, Perception | ||
Fear | Fear control effect. | |
Form Shift | Power that shifts form. | |
Fly | Flight related power. | |
Instant Heal | File:Heal.png | Healing buff. |
Hold | Hold control effect. | |
Immobilization | File:Immobilization.png | Immobilization control effect. |
Intangibility | Intangibility related power. | |
Jump Distance | Jump distance related power. | |
Buff, Jump Height | Jump height related power. | |
Knockback | Knockback related power. | |
Knockup | Knockup related power. | |
Knockdown | Knockdown related power. | |
Ranged Damage, Minor or Moderate | Ranged Damage power that has a recharge of fast, but not very fast. | |
Ranged Damage, Minor | . | |
Ranged Damage, Heavy | . | |
Sniper Attack | Interuptable ranged damage power with increased range. | |
Short Ranged Damage | Ranged damage power with decreased range. | |
Effect Over Time | A power that has an effect over a period of time. | |
Endurance | Endurance related power. | |
Placate | Placate related power. | |
Resistance | Damage resistance related power. | |
Smashing/Lethal Resistance | Power that provides Smashing and Lethal resistance. | |
Fire/Cold Resistance | Power that provides Fire and Cold resistance. | |
Cold Resistance | Power that provides Cold Resistance. | |
Fire Resistance | Power that provides Fire Resistance. | |
Energy/Negative Energy Resistance | Power that provides Energy and Negative Energy resistance. | |
Energy Resistance | Power that provides Energy resistance. | |
Negative Energy Resistance | Power that provides Negative Energy resistance. | |
Psionic Resistance | Power that provides Psionic resistance. | |
Run Speed | Increases the run speed of a power. | |
Sleep | Sleep control effect. | |
Slow Movement | Movement-slowing power. | |
Slow Recharge | Power that increases the recharge time of the target(s). | |
Slow Movement and Recharge | Power that increases the recharge time and decreases the movement speed of the target(s). | |
Stun | Disorient control effect. | |
Summon One Ally | Summons one pet or henchman. | |
Summon Two Allies | Summons two pets or henchmen. | |
Summon Three Allies | Summons three pets or henchmen. | |
Summon Gang | File:.png | Summons a large number of pets. |
Teleportation, Self | File:.png | . |
Teleportation, Group | File:.png | . |
Teleportation, Target | File:.png | . |
Taunt | Taunt related power. |
[[Category:]]
Notes
Icons Explained.
Control/Mez icons: Almost all of these you'll be familiar with as they are the same graphic used on a training enhancement. A few exceptions and some unique icons (Force Bubble, Telekinesis, Wormhole) are out there.
Buff and Debuff icons: Buff/debuffs have 2 types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. For example, Healing Aura gives you hit points. Buffs/debuffs with an arc have persistant effects. For example, Recovery Aura increases your recovery rate for a period of time. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is somewhat ambiguous. The way I conceive it, the exchange symbol is only used when the two things being affected are the same. For example, in Absorb Pain caster loses hit points, target gains hit points. Usage is correct. Dark Consumption target loses hit points, caster gains endurance. Usage incorrect. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
Resistance icons: The basic resist symbol is the icon used on the training enhancement. There are no resistance buffs used in the iconography. All resistance is assumed to have a buffing effect. Resistance debuff could certainly be a valid symbol, using the downward arc described above. Resistance icons have variations depending on what type of resistance they provide. Temp Invulnerability uses smashing/lethal, Resist Elements uses fire/cold, Resist Energy uses energy/negative energy and Minerals uses a psionic resistance symbol. The symbol for increased resistance to mez effects is used in powers like Unyeilding and Rooted.
Defense icons: The basic defense symbol is a shield. Flavors currently exsist for melee, ranged and AoE defense. Missing are icons for the different types of damage (smash/lethal/fire/cold/toxic/energy/negative energy/psionic). If we used the same symbology as resistance, we could have the flavor of defense on top of the shield symbol and it would be more clear how each defense power functions. A boost to your current mez defense is the symbol used by Clarity.
Melee icons: Any power that does damage could use the icon found on the training enhancement. I consider it the default damage icon. Melee icons have three tiers depending on how much damage they do. Look at Brawl, Punch and Haymaker for examples of tiers 1, 2 and 3. Barrage uses the icon for melee damage over time. The extreme damage symbol used on Nova can also be added into this category. A few more icons exsist such as assassin's strike, elemental weapon, greater elemental weapon and chain-type powers that are used only in certain specific powers.
Ranged icons: Once again, any power that does damage could use the icon found on the training enhancement. The extreme damage symbol used on Nova is part of this category. There are four tiers of standard ranged damage. Only powers with a recharge time of "Very Fast" should use the tier 0 ranged icon as in the power Nuetrino Bolt. Small, medium and large powers use the other ranged icons that appear as skinny, normal and thick beams and I call them Tier 1, 2 and 3. Sniper powers have a unique icon. Short range powers have a unique icon like the one found on the Power Burst icon.
Pet icons: Any power that is a pet or henchman, or effects only a pet or henchman should have a ring at the bottom. If a pet has a specific power effect (taunt or fear) that icon should replace the rising sphere on most of the pet icons. The number of pets summoned should be the number of rising spheres found on the power icon. The pet power icons should be used only when the power summons something that can be killed. Voltaic Sentinal is not a pet, Gun Drone is.
Form icons: Icons should be used when you actually shift forms. Kheldian Nova and Dwarf powers use this icon. IMO, Granite should use this as well.
New Icons Needed In thinking about this, I found the game really, really needs some additional icons not currently used but are consistent with existing iconography. Flavored defense and resistance debuffs are desperately needed, imo.