Talk:Stealth and Perception: Difference between revisions
imported>Professor Immortal m (slight typo) |
imported>Professor Immortal (I'm biased towards heroes) |
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Thanks, that's all I can think of to say! --[[User:Professor Immortal|Professor Immortal]] 20:37, 28 October 2007 (EDT) | Thanks, that's all I can think of to say! --[[User:Professor Immortal|Professor Immortal]] 20:37, 28 October 2007 (EDT) | ||
Oh, and before I forget- my changes have a hero bias because I don't usually play villians. Thought I'd mention that, perhaps some regular villians would like to balance things out a bit. --[[User:Professor Immortal|Professor Immortal]] 20:46, 28 October 2007 (EDT) |
Revision as of 00:46, 29 October 2007
I added more information to the article. My primary source was Red Tomax's Guide (aka City of Data). I thought I'd explain what I was attempting to do. I was not attempting to create an exhaustive list of stealth or perception powers on this page, but rather provide a sampling so that a more casual player could have an idea what kinds of players and powers have bonuses to these things and where these bonuses come from.
I feel the numbers behind these powers are more important than they are for most other powers. As I am a more casual player, I do not number crunch how much a 10% damage bonus is, but a 10% stealth or perception bonus could decide whether or not you can capable of seeing someone.
If anyone would like to create a more exhaustive list such as appears in articles such as Sleep, please feel free to do so. However personally I'd prefer the article be split into Perception and Stealth if anyone does that, because the list could really make the article long.
Thanks, that's all I can think of to say! --Professor Immortal 20:37, 28 October 2007 (EDT)
Oh, and before I forget- my changes have a hero bias because I don't usually play villians. Thought I'd mention that, perhaps some regular villians would like to balance things out a bit. --Professor Immortal 20:46, 28 October 2007 (EDT)