Talk:Turrets: Difference between revisions
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{{Power|[[Image:ForceField DeflectionShield.png|22px]]| Force Field| +Defense(All) +Resistance(Toxic) +Regeneration -Teleport| While you are in the area of the Force Field, you are protected from all attacks for a limited time. Also reduces toxic damage and increases your regeneration as well as protecting you from being teleported by foes. }} | {{Power|[[Image:ForceField DeflectionShield.png|22px]]| Force Field| +Defense(All) +Resistance(Toxic) +Regeneration -Teleport| While you are in the area of the Force Field, you are protected from all attacks for a limited time. Also reduces toxic damage and increases your regeneration as well as protecting you from being teleported by foes. }} | ||
== Skyraider Quad Turrets == | |||
o.o these seem to be the same as the normal Quads.. anyone notice anything different other than the name? that and that they have more Bio text than the normals have here? --[[User:Sleepykitty|Sleepy Kitty]] 22:16, 30 November 2006 (PST) |
Revision as of 06:16, 1 December 2006
Immobilize
I believe that turrets are all considered Immobilized for the purpose of Controller Containment. --StarGeek 18:26, 3 March 2006 (PST)
Recluse's Victory Pillboxes
I was curious if we should add pillboxes to Turrets. There are four turrets on each, but the pillbox itself has a power.
Powers
Force Field +Defense(All) +Resistance(Toxic) +Regeneration -Teleport
While you are in the area of the Force Field, you are protected from all attacks for a limited time. Also reduces toxic damage and increases your regeneration as well as protecting you from being teleported by foes.
Skyraider Quad Turrets
o.o these seem to be the same as the normal Quads.. anyone notice anything different other than the name? that and that they have more Bio text than the normals have here? --Sleepy Kitty 22:16, 30 November 2006 (PST)