Template:BoostRarity/doc: Difference between revisions
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imported>Eabrace m (→Examples: Interface and Lore examples) |
imported>Eabrace m (+Judgement) |
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:** '''Paralytic''' | :** '''Paralytic''' | ||
:** '''Reactive''' | :** '''Reactive''' | ||
:* '''Judgement''' | |||
:** '''Cryonic''' | |||
:** '''Ion''' | |||
:** '''Pyronic''' | |||
:** '''Void''' | |||
:* '''Lore''' | :* '''Lore''' | ||
:** '''Clockwork''' | :** '''Clockwork''' | ||
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|- | |- | ||
| <nowiki>{{BoostRarity|vr|Interface|Reactive}}</nowiki> || {{BoostRarity|vr|Interface|Reactive}} | | <nowiki>{{BoostRarity|vr|Interface|Reactive}}</nowiki> || {{BoostRarity|vr|Interface|Reactive}} | ||
|- | |||
| <nowiki>{{BoostRarity|C|Judgement|Cryonic}}</nowiki> || {{BoostRarity|C|Judgement|Cryonic}} | |||
|- | |||
| <nowiki>{{BoostRarity|Uncommon|Judgement|Ion}}</nowiki> || {{BoostRarity|Uncommon|Judgement|Ion}} | |||
|- | |||
| <nowiki>{{BoostRarity|rare|Judgement|Pyronic}}</nowiki> || {{BoostRarity|rare|Judgement|Pyronic}} | |||
|- | |||
| <nowiki>{{BoostRarity|vr|Judgement|Void}}</nowiki> || {{BoostRarity|vr|Judgement|Void}} | |||
|- | |- | ||
| <nowiki>{{BoostRarity|C|Lore|Clockwork}}</nowiki> || {{BoostRarity|C|Lore|Clockwork}} | | <nowiki>{{BoostRarity|C|Lore|Clockwork}}</nowiki> || {{BoostRarity|C|Lore|Clockwork}} |
Revision as of 15:29, 6 April 2011
Usage
{{BoostRarity|rarity|set|boost}}
This template is intended for use on Incarnate Boost and Incarnate Slot pages to help identify the rarity of a specific boost.
Usage of this template requires three variables.
- Rarity
- This variable indicates the rarity of the boost:
- C, c, Common, common - indicates a common boost
- U, u, Uncommon, uncommon - indicates an uncommon boost
- R, r, Rare, rare - indicates a rare boost
- VR, vr, Very Rare, very rare, VeryRare, veryrare - indicates a very rare boost
- Set
- This variable indicates the Incarnate set to which the boost belongs. The following values are valid:
- Alpha - indicates this boost can be slotted in the Alpha Incarnate Slot
- Destiny - indicates this boost can be slotted in the Destiny Incarnate Slot
- Interface - indicates this boost can be slotted in the Interface Incarnate Slot
- Judgment - indicates this boost can be slotted in the Judgment Incarnate Slot
- Lore - indicates this boost can be slotted in the Lore Incarnate Slot
- Boost
- This variable indicates the name of the boost. Valid values are dependent on the value the set to which the boost belongs.
- Alpha
- Cardiac
- Musculature
- Nerve
- Spiritual
- Interface
- Diamagnetic
- Gravitic
- Paralytic
- Reactive
- Judgement
- Cryonic
- Ion
- Pyronic
- Void
- Lore
- Clockwork
- IDF
- Seers
- Warworks
- Alpha
If incorrect values are specified, the output will appear as a question mark.
Examples