Category:Invention Set Enhancements: Difference between revisions
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[[Category:Invention System]] | [[Category:Invention System]] | ||
[[Category:Enhancements]] |
Latest revision as of 01:44, 8 November 2007
Pages in category "Invention Set Enhancements"
The following 200 pages are in this category, out of 1,225 total.
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- Absolute Amazement: Chance for To Hit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Achilles' Heel: Chance for Resistance Debuff
- Achilles' Heel: Defense Debuff
- Achilles' Heel: Defense Debuff/Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff/Endurance
- Adjusted Targeting: To Hit Buff/Recharge
- Adjusted Targeting: To Hit Buff/Recharge/Endurance
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge/Accuracy
- Aegis: Endurance/Recharge
- Aegis: Psionic/Status Resistance
- Aegis: Resistance
- Aegis: Resistance/Endurance
- Aegis: Resistance/Endurance/Recharge
- Aegis: Resistance/Recharge
- Air Burst: Accuracy/Damage
- Air Burst: Damage/Endurance
- Air Burst: Damage/Range
- Air Burst: Damage/Recharge
- Analyze Weakness: Accuracy/Defense Debuff
- Analyze Weakness: Accuracy/Endurance/Recharge
- Analyze Weakness: Accuracy/Recharge
- Analyze Weakness: Chance for +To Hit
- Analyze Weakness: Defense Debuff
- Analyze Weakness: Defense Debuff/Endurance/Recharge
- Annihilation: Accuracy/Damage
- Annihilation: Accuracy/Damage/Endurance
- Annihilation: Accuracy/Damage/Recharge
- Annihilation: Accuracy/Damage/Recharge/Endurance
- Annihilation: Chance for -Res
- Annihilation: Damage/Recharge
- Annoyance: Taunt/Placate
- Annoyance: Taunt/Placate/Recharge
- Annoyance: Taunt/Placate/Recharge/Range
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
- Artillery: Accuracy/Damage
- Artillery: Accuracy/Damage/Recharge
- Artillery: Accuracy/Recharge/Range
- Artillery: Damage/Endurance
- Artillery: Damage/Recharge
- Artillery: Endurance/Recharge/Range
- Ascendency of the Dominator: Accuracy/Control Duration
- Ascendency of the Dominator: Accuracy/Control Duration/Endurance
- Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
- Ascendency of the Dominator: Control Duration/Recharge
- Ascendency of the Dominator: Endurance/Recharge
- Ascendency of the Dominator: Recharge/Chance for +Damage
- Assassin's Mark: Accuracy/Damage
- Assassin's Mark: Accuracy/Damage/Endurance/Recharge
- Assassin's Mark: Accuracy/Damage/Recharge
- Assassin's Mark: Damage/Endurance/Recharge
- Assassin's Mark: Damage/Recharge
- Assassin's Mark: Recharge/Chance to Recharge Build Up
- Avalanche: Accuracy/Damage
- Avalanche: Accuracy/Damage/Endurance
- Avalanche: Accuracy/Damage/Endurance/Recharge
- Avalanche: Accuracy/Damage/Recharge
- Avalanche: Damage/Endurance
- Avalanche: Recharge/Chance for Knockdown
B
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Hold
- Basilisk's Gaze: Accuracy/Recharge
- Basilisk's Gaze: Chance for Recharge Slow
- Basilisk's Gaze: Endurance/Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Befuddling Aura: Accuracy/Confuse/Recharge
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Recharge
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Endurance/Confuse
- Blaster's Wrath: Accuracy/Damage
- Blaster's Wrath: Accuracy/Damage/Endurance
- Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
- Blaster's Wrath: Accuracy/Damage/Recharge
- Blaster's Wrath: Damage/Recharge
- Blaster's Wrath: Recharge/Chance for Fire Damage
- Blessing of the Zephyr: Knockback Reduction (4 points)
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- Blistering Cold: Accuracy/Damage
- Blistering Cold: Accuracy/Damage/Endurance
- Blistering Cold: Accuracy/Damage/Endurance/Recharge
- Blistering Cold: Accuracy/Damage/Recharge
- Blistering Cold: Damage/Endurance
- Blistering Cold: Recharge/Chance for Hold
- Blood Mandate: Accuracy
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage/Endurance
- Blood Mandate: Accuracy/Endurance
- Blood Mandate: Damage
- Blood Mandate: Damage/Endurance
- Bombardment: Accuracy/Damage/Endurance/Recharge
- Bombardment: Accuracy/Damage/Recharge
- Bombardment: Accuracy/Endurance/Recharge
- Bombardment: Chance for Fire Damage
- Bombardment: Damage
- Bombardment: Damage/Recharge
- Bonesnap: Accuracy/Damage
- Bonesnap: Accuracy/Recharge
- Bonesnap: Damage/Endurance
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy/Damage
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Endurance
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage/Endurance
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Damage/Endurance
- Bruising Blow: Damage/Recharge
- Brute's Fury: Accuracy/Damage
- Brute's Fury: Accuracy/Damage/Endurance/Recharge
- Brute's Fury: Accuracy/Damage/Recharge
- Brute's Fury: Damage/Endurance/Recharge
- Brute's Fury: Damage/Recharge
- Brute's Fury: Recharge/Fury Bonus
C
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Endurance
- Cacophony: Accuracy/Recharge
- Cacophony: Chance for Energy Damage
- Cacophony: Confuse/Range
- Cacophony: Endurance/Confuse
- Calibrated Accuracy: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Recharge
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Endurance/Sleep
- Call of the Sandman: Sleep/Range
- Call to Arms: Accuracy/Damage
- Call to Arms: Accuracy/Damage/Recharge
- Call to Arms: Accuracy/Recharge
- Call to Arms: Damage/Endurance
- Call to Arms: Defense Bonus Aura for Pets
- Call to Arms: Endurance/Damage/Recharge
- Celerity: Endurance
- Celerity: Run
- Celerity: Stealth
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Recharge
- Cloud Senses: Accuracy/To Hit Debuff
- Cloud Senses: Chance for Negative Energy Damage
- Cloud Senses: To Hit Debuff
- Cloud Senses: To Hit Debuff/Endurance/Recharge
- Coercive Persuasion: Confuse (Superior)
- Coercive Persuasion: Confuse/Endurance (Superior)
- Coercive Persuasion: Confuse/Recharge (Superior)
- Coercive Persuasion: Confuse/Recharge/Accuracy (Superior)
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Recharge/Accuracy (Superior)
- Command of the Mastermind: Accuracy/Damage
- Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
- Command of the Mastermind: Accuracy/Damage/Recharge
- Command of the Mastermind: Damage/Endurance
- Command of the Mastermind: Damage/Endurance/Recharge
- Command of the Mastermind: Recharge/Pet +AoE Defense Aura
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Taunt/Placate Resist
- Critical Strikes: Accuracy/Damage
- Critical Strikes: Accuracy/Damage/Endurance/Recharge
- Critical Strikes: Accuracy/Damage/Recharge
- Critical Strikes: Damage/Endurance/Recharge
- Critical Strikes: Damage/Recharge
- Critical Strikes: Recharge/+50% Critical Hit Chance Proc
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage/Endurance
- Crushing Impact: Accuracy/Damage/Recharge
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance/Recharge