Mission:Angela Hu - Seize Carnival Artifacts: Difference between revisions

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'''Briefing'''
'''Briefing'''


D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. {{darkorange|Grab the evidence and get out before D.U.S.T. mucks everything up.}}
The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. {{darkorange|I want you to plant evidence that the Carnival of War is resorting to violence to put their 'brighter' cousins on their guard.}}


*{{green|Seize evidence before D.U.S.T. destroys it.}}
*{{green|Frame the Carnival of War}}


The hideout is here and D.U.S.T. is already en route. {{darkorange|Interrogate the Carnival mistress leader and grab the evidence and then get out of there.}}
The first step is to get some evidence to turn the Carnival of War into scapegoats. Once you've acquired a suitable amount of apparel, magic sticks, or whatever knick-knacks they carry, you can clear out this Carnival of Light hideout and plant the evidence. I'm not sure what they're up to in there, but I've gotten plenty of reports from reputable sources that the Carnival of Light uses it pretty heavily.


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.  
With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
 
{{Mission Objective|Primary=Defeat 10 Carnival of War.|Completion=You've rounded up enough evidence necessary to make it appear that the Carnival of War attacked the Carnival of Light.}}
 
'''Enemies'''
 
{{Enemy Carnival of War}}
 
==== {{UL|Wipe out the Carnival of Light hideout}} ====
'''Unnecessary Solicitation'''
 
Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
 
{{Mission Objective|Entrance=The lack of a door guard doesn't surprise you; the Carnival relies on discretion rather than displays of force to keep people out of their hair.|Primary=Wipe out the Carnival of Light hideout|Secondary=Leave no survivors!|Completion=You've eliminated a Carnival of Light training facility and blamed it on the Carnival of War.}}


{{Mission Objective|Entrance=The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.|Primary=Seize evidence before D.U.S.T. ruins everything - 5:00|Secondary=4 chests full of artifacts to recover|Additional=**Confront the Carnival Mistress
**Interrogate the Carnival Mistress
**Escape|Completion=You've seized the artifacts before D.U.S.T. could!}}


'''Enemies'''
'''Enemies'''


{{Enemy Carnival of Light}}
{{Enemy Carnival of Light}}
{{Enemy D.U.S.T.}}
{{Enemy Resistance}}


'''Notable NPCs'''
* Resistance Rune Soldier
* Resistance Heavy Hands
* Resplendant Mistress


* Carnival Mistress
{{NPC Text|type=villain|title=Resistance Rune Soldier and Students Dialogue|text=
 
{{NPC Text|title=D.U.S.T. Ambush Dialogue|text=
'''Before Combat:'''
'''Before Combat:'''
:'''D.U.S.T. Leader:''' Go!
:'''Resistance Rune Soldier:''' You must learn to focus on the shape of the runes...
:'''D.U.S.T. Leader:''' Go!
:'''Resistance Rune Soldier:''' ...as well as their meaning.
:'''Resistance Apprentice Runesoldier:''' Hogwash...
'''Combat Start:'''
'''Combat Start:'''
:'''D.U.S.T. Leader:''' Renegade Powers Division here! Open fire!
:'''Resistance Rune Soldier:''' Powers Division!?
----
:'''Resistance Apprentice Runesoldier:''' Chomp or be chomped!}}
 
{{NPC Text|type=villain|title=Resistance Rune Soldier and Heavy Hands Dialogue|text=
'''Before Combat:'''
'''Before Combat:'''
:'''D.U.S.T. Leader:''' We have heavy resistance, let's go!
:'''Resistance Rune Soldier:''' I'm telling you, this magic stuff is peas and carrots.
:'''Resistance Heavy Hands:''' Unicorns and wizard hats...?
:'''Resistance Heavy Hands:''' Not very slammin'...
'''Combat Start:'''
'''Combat Start:'''
:'''D.U.S.T. Leader:''' Targets acquired!
:'''Resistance Rune Soldier:''' Don't believe me?
----
:'''Resistance Rune Soldier:'''  Here, let me show you.
:'''Resistance Heavy Hands:''' Dot my eyes and call me Sally!}}
 
{{NPC Text|type=villain|title=Resistance Rune Soldier and Resplendant Mistress Dialogue|text=
'''Before Combat:'''
'''Before Combat:'''
:'''D.U.S.T. Provost:''' Squad leaders report.
:'''Resistance Rune Soldier:''' As we agreed, I will begin instructing others as I was instructed...
:'''D.U.S.T. Provost:''' Crap, move in!
:'''Resplendant Mistress:''' Wait...
:'''Resplendant Mistress:''' There is trouble!
'''Combat Start:'''
'''Combat Start:'''
:'''D.U.S.T. Provost:''' Shoot to kill!
:'''Resistance Rune Soldier:''' Lock and load, slammers!
:'''D.U.S.T. Provost:''' Shoot to kill!}}
:'''Resplendant Mistress:''' What is the meaning of this!?}}


{{NPC Text|title=Carnival Mistress Dialogue|text=
'''Before Combat:'''
:'''Carnival Mistress:''' We have unwelcome guests. Quickly, gather the artifacts and escape!
'''Combat Start:'''
:'''Carnival Mistress:''' I will try to delay them as long as I can.
'''First Blood:'''
:'''Carnival Mistress:''' How did you discover us?
'''75% Health:'''
:'''Carnival Mistress:''' Wait... Aren't you {{Character}}!?
'''50% Health:'''
:'''Carnival Mistress:''' You betrayer! You were invited to First Ward in good faith!
'''25% Health:'''
:'''Carnival Mistress:''' Ok, enough!
{{Mission Briefing|Contact=Carnival Mistress|Text=
I surrender. But answer me this. Why are you betraying us? Don't you realize what is at stake here?
*{{green|Just tell me what the artifacts are for.}}
: The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good...
:*{{green|You aren't telling me everything...}}
:: ...
:: Great evil can be done with them as well...
:: Please, you must not let them fall into the hands of the Shepherds...
::*{{green|You need not worry... they will be in good hands. (Kill her)}}
::Vanessa... Forgive my weakness...
::{{darkorange|The Mistress collapses dead at your feet.}}
::*{{green|As will you.}}
:*{{green|Tell me everything, your life is at stake. (Begin choking her)}}
:: P... Please... I... I'll... Tell... You... Everything... Ack...
::*{{green|That's better... (Loosen your grip)}}
:: The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
:: But, great evil can be done with them as well...
:: Please, you must not let them fall into the hands of the Shepherds...
::*{{green|Shhh, you need not worry... (Kill her)}}
::Vanessa... Forgive my weakness...
::{{darkorange|The Mistress collapses dead at your feet.}}
::*{{green|Worrying is for the living.}}
:*{{green|And they will do great good in the hands of those loyal to the emperor.}}
:: No! In the Emperor's hands these artifacts will kill hundreds! Thousands!
::*{{green|Well, if I don't know what they do I guess I should destroy them...}}
:: No!
:: Ok... Ok. Don't destroy them, I'll tell you.
:: The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
:: But, great evil can be done with them as well...
:: Please, you must not let them fall into the hands of the Shepherds...
::*{{green|The Shepherds? Why not?}}
:: Not all of the Shepherds are as harmless as they seem. Some proclaim they are agents of doom... But some actually are.
:: Do what you will with those artifacts, but if they end up in the hands of the Shepherds then death will come to us all.
::*{{green|I wouldn't worry about that... (Kill her)}}
::Vanessa... Forgive my weakness...
::{{darkorange|The Mistress collapses dead at your feet.}}
::*{{green|Death has already found you.}}
*{{green|Your life? (Start choking her)}}
: P... Please... I... I'll... Tell... You... Everything... Ack...
:*{{green|That's better... (Loosen your grip)}}
: The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
: But, great evil can be done with them as well...
: Please, you must not let them fall into the hands of the Shepherds...
:*{{green|Shhh, you need not worry... (Kill her)}}
:Vanessa... Forgive my weakness...
:{{darkorange|The Mistress collapses dead at your feet.}}
:*{{green|Worrying is for the living.}}
*{{green|I'm not betraying anyone, my loyalty lies with the Emperor.}}
: No! In the Emperor's hands these artifacts will kill hundreds! Thousands!
:*{{green|Well, if I don't know what they do I guess I should destroy them...}}
: No!
: Ok... Ok. Don't destroy them, I'll tell you.
: The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
: But, great evil can be done with them as well...
: Please, you must not let them fall into the hands of the Shepherds...
:*{{green|The Shepherds? Why not?}}
: Not all of the Shepherds are as harmless as they seem. Some proclaim they are agents of doom... But some actually are.
: Do what you will with those artifacts, but if they end up in the hands of the Shepherds then death will come to us all.
:*{{green|I wouldn't worry about that... (Kill her)}}
:Vanessa... Forgive my weakness...
:{{darkorange|The Mistress collapses dead at your feet.}}
:*{{green|Death has already found you.}}
}}}}


'''Debriefing'''
'''Debriefing'''


''None''<noinclude>[[Category:Angela Hu Missions]]</noinclude>
''None''<noinclude>[[Category:Angela Hu Missions]]</noinclude>

Revision as of 02:02, 8 August 2012

Seize Carnival Artifacts

Briefing

D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. Grab the evidence and get out before D.U.S.T. mucks everything up.

  • Seize evidence before D.U.S.T. destroys it.

The hideout is here and D.U.S.T. is already en route. Interrogate the Carnival mistress leader and grab the evidence and then get out of there.

Unnecessary Solicitation

Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.

Mission Objective(s)

The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.

  • Seize evidence before D.U.S.T. ruins everything - 5:00
    • 4 chests full of artifacts to recover
    • Confront the Carnival Mistress
    • Interrogate the Carnival Mistress
    • Escape

You've seized the artifacts before D.U.S.T. could!

Enemies

Carnival of Light
D.U.S.T.

Notable NPCs

  • Carnival Mistress

Debriefing

None

Start a War in the Carnival

Briefing

The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of War is resorting to violence to put their 'brighter' cousins on their guard.

  • Frame the Carnival of War

The first step is to get some evidence to turn the Carnival of War into scapegoats. Once you've acquired a suitable amount of apparel, magic sticks, or whatever knick-knacks they carry, you can clear out this Carnival of Light hideout and plant the evidence. I'm not sure what they're up to in there, but I've gotten plenty of reports from reputable sources that the Carnival of Light uses it pretty heavily.

Unnecessary Solicitation

With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.

Mission Objective(s)

  • Defeat 10 Carnival of War.

You've rounded up enough evidence necessary to make it appear that the Carnival of War attacked the Carnival of Light.

Enemies

Carnival of War

Wipe out the Carnival of Light hideout

Unnecessary Solicitation

Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.

Mission Objective(s)

The lack of a door guard doesn't surprise you; the Carnival relies on discretion rather than displays of force to keep people out of their hair.

  • Wipe out the Carnival of Light hideout
    • Leave no survivors!

You've eliminated a Carnival of Light training facility and blamed it on the Carnival of War.


Enemies

Carnival of Light
Resistance
  • Resistance Rune Soldier
  • Resistance Heavy Hands
  • Resplendant Mistress


Debriefing

None