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| {{wip}}
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| == Overview == | | == Overview == |
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| |introed='''== Level 8 =='''<br />[[Alec Parson]] | | |introed='''== Level 8 =='''<br />[[Alec Parson]] |
| |intros='''== Level 8 =='''<br />[[Chance McKnight]] | | |intros='''== Level 8 =='''<br />[[Chance McKnight]] |
| |enemies=None | | |enemies={{Enemy Resistance}}{{Enemy Syndicate}} |
| |badges= | | |badges= |
| }} | | }} |
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| === Contact Introduces === | | === Contact Introduces === |
| I've got someone I think you should meet. | | ''I've got someone I think you should meet.'' |
| {{NewContact Chance McKnight}} | | {{NewContact Chance McKnight}} |
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| === Prior to Introduction === | | === Prior to Introduction === |
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| My reports on you are unsettingly incomplete, {{Character}}. If you'd like, we could sit down and have a casual chat. If I was you, I'd choose chat with [[Interrogator Kang]] instead. | | My reports on you are unsettingly incomplete, {{Character}}. If you'd like, we could sit down and have a casual chat. If I was you, I'd choose chat with [[Interrogator Kang]] instead. |
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| === Greeting === | | === Greeting === |
| * We've got work to do.
| | We've got work to do. |
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| === Too Busy === | | === Too Busy === |
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| === Too Low Level === | | === Too Low Level === |
| {{Missing Too Low}}
| | ''None'' |
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| === No More Missions === | | === No More Missions === |
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| === The Trash Collectors === | | === The Trash Collectors === |
| {{MeritAward|2}} | | {{ArcAward|m=9}} |
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| ==== Souvenir ==== | | ==== Souvenir ==== |
| | | {{Souvenir|Memories of Another World}} |
| '''High Caliber Pistol'''
| | {{Souvenir|High Caliber Pistol}} |
| | | {{Mission:The Trash Collectors - Part One: Carpe Diem}} |
| You kept the high caliber pistol given to you by Investigator Whitworth during your time working with him. Turning the pistol over in your hand you think back to when you were sent in to execute a traitor in the [[Praetorian Police Department|PPD]] who was selling information to [[the Resistance]]. Whitworth headed up a team of investigators working within the Ministry of Information and tasked with undercovering such traitors and you were called in to lend [[Powers Division]] assistance. Together, your group was affectionately known within the Ministry as:
| | {{Mission:The Trash Collectors - Part Two: Dangerous Liaisons}} |
| | | {{Mission:The Trash Collectors - Finale: Taking Out The Trash}} |
| '''The Trash Collectors '''
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| You were assigned to work with Investigator Whitworth on an important case. Whitworth wasn't sure he could entrust you with all the details at first, so when you first met Sergeant Iminez during a police stand-off with Resistance terrorists in Holon Industries, you didn't know that he was being investigated for acts of treason. It wasn't until after you had neutralized the terrorists that Whitworth let you know that [[John Houston]] - the [[TPN]] investigative reporter - was sent along to ensure that Iminez and his men didn't move against you inside. That's when he let you know that Sergeant Iminez and a number of PPD officers in [[Imperial City]] were under investigation.
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| Taking down the Resistance group inside Holon Technologies gave Whitworth and the Ministry interrogators the information they needed to start getting solid evidence against Iminez, and not a moment too soon. The Resistance was already absconding with highly classified data from the Lodestone Technology group. [[Chimera|Praetor Sinclair]] himself informed Whitworth that this data could not be allowed to fall into Resistance hands, and so you were called in to stop them. But the Lodestone raid was only the first part of a race to stop the data from being stolen. Rather than physically remove the information from the building, they were transmitting it to another location. Rushing to the Kearney-Lansing building you stopped the Resistance and their allied [[Syndicate]] hackers from escaping.
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| With such a close call due to Sergeant Iminez's treacherous activity, Whitworth resolved that the sergeant was too dangerous and had to be dealt with immediately. Rather than arrest him, however, he had a plan to use him to drive a wedge between the growing alliance between the Resistance and the Syndicate. Donning the guise of a Syndicate thug, you were sent in to a secret meeting between Iminez and his less than happy Resistance and Syndicate associates, with orders to eliminate the traitor. The tension was high, and when you struck, it broke. A firefight erupted as the Resistance thought they were being betrayed, and the Syndicate sought to eliminate their incompetent business partners.
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| Returning to Whitworth he commended you for a job well done, noting that in order to keep the streets of [[Praetoria|Praetoria City]] clean, someone has to pick up the trash.
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| ==== {{UL|Part One: Carpe Diem}} ====
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| Let's get down to business, shall we? There is a situation unfolding in Industry Avenue at Holon Technologies. The [[Praetorian Police Department|PPD]] are on scene, but, we have a very strong reason to believe that they may not be reliable in the apprehension of the Resistance elements holed up inside the facility. I'm sending you to Holon Technologies to take control of the situation and make the arrests.
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| {{green|Arrest Resistance forces in Holon Technologies}}
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| Oh, another thing. [[TPN]], the Total Praetoria Network is within their rights to accompany you with one of their investigative reporters.
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| Don't let it distract you from your job, but, make sure that he catches everything that happens inside.
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| I can't give you the details right now, {{Character}}, but I assure you, as long as that camera is rolling, this operation will go smoothly.
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| {{Mission Clue|Name=John Houston|Text=The most annoying television personality of the last decade. John Houston has a 'know everything' attitude that makes even the most uneducated person want to puke. He talks as fast as [[Neuron|Praetor Berry]] but lacks the common sense to shut his mouth if he has nothing of substance to say. He is always trying to 'sell you' on whatever idea floated through his mind at that moment, and won't let you get a word in edgewise to voice an opinion. | |
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| This is the man organizing the TPN exclusive story, and he is going to accompany you into a real life hostage situation. You wonder if ratings would spike if you let him catch a bullet...}}
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| '''Unnecessary Solicitation'''
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| The terrorist forces are still inside Holon Technologies and the PPD have yet to move. Not surprising, really, but I'll tell you about that later. Get down there and end the stalemate.
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| {{Mission Objective|Entrance=As you approached the building you were met by the enthusiastic and fast talking John Houston, TPN's most self absorbed investigative reporter. Together you pushed past some sour faced PPD officers and entered the building.|Primary=Arrest Resistance in Holon Technologies|Secondary=Talk to Sergeant Iminez | |
| ** Get the Scientist Out Safely
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| |Additional=|Completion=You rescued the scientist and ensured that the Resistance inside Holon Technologies were taken in by Whitworth's colleagues in MICIR.}}
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| '''Enemies'''
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| {{Enemy Resistance}}
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| '''Notable NPCs'''
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| * John Houston (TPN, TPN Investigative Reporter, non-combat ally)
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| :''John Houston is TPN's most recognized investigative reporter. He is also regarded as the most annoying television personality in the last decade.''
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| * Sergeant Iminez {{Named|Faction=Praetorian Police Department|Type=Sergeant}} (NPC)
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| * Scientist (Hostage, must escort to exit)
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| :''This scientist has been taken hostage by the Resistance. He really needs your help.'' | |
| * Tire Iron {{Named|Faction=The Resistance|Type=Officer}} (Boss) (Guarding the Scientist)
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| {{Mission Briefing|Type=Debriefing|Contact=Sergeant Iminez|Text=
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| I don't know what the Ministry is trying to pull here, {{Character}}, but my orders are to let you have run of the place.
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| {{green|What can you tell me about the situation inside?}}
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| The Resistance have one of the researchers held hostage. If you need help, you call and my boys will be more than happy to lend a hand.
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| * {{green|Thanks, I appreciate the back up.}}
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| :Oh, we're ''more'' than happy to help if you get into trouble.
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| * {{green|I got it handled, officer.}}
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| * {{green|Why don't you get me some coffee, Iminez?}}
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| * {{green|I could really go for some tea.}}
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| * {{green|Tell your boys to watch it, I'd hate to get blood on Mr. Houston's shirt.}}
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| }}
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| {{NPC Text|title=John Houston dialogue|text=
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| '''Entrance:'''<br />
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| :''{{Character}}, great to meet you, this is John Houston with TPN.''<br />
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| :''We're gonna make magic today, kid, magic!''<br />
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| '''After first lot of combat:'''<br />
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| :''When I got this assignment I have to admit, I was a little worried that something might happen to me. Now... I'm pretty confident that {{Character}} has got the situation handled.''<br />
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| ----
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| '''After talking to Sergeant Iminez:'''
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| :''As you can see, {{Character}} takes command of any situation he is thrust into. When he speaks, people listen.''<br />
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| ----
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| '''Some time later, after some more fighting:'''
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| :''Watch the way {{Character}} moves, the way he uses the superior numbers of his enemies against them.''<br>
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| :''This is the key, folks. A lot of people can talk and theorize about how a fight flows, but it's all theory, it's all just words until the actual moment of combat happens.''<br>
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| :''This is what [[Powers Division]] is all about. These people are trained warriors.''
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| ----
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| '''After defeating captors:'''<br />
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| :''Phenomenal!''<br />
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| :''Outstanding! Did you see that!?''<br />
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| :''{{Character}} completely shattered the terrorists holding this scientist hostage, and the man is not even scratched!''<br />
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| }}
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| {{NPC Text|title=Scientist Dialogue|text= | |
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| '''Before combat:'''
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| :'''Resistance Recruit:'''
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| ::''Shut it, or I'll open your think box!''<br />
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| :'''Scientist:'''
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| ::''D...''<br />
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| ::''D...''<br />
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| ::''D...''<br />
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| ::''Don't...''<br />
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| ::''Sh...''<br />
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| ::''Sh...''<br />
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| ::''Shoo...''<br />
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| ::''Shoot!''<br />
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| '''Combat start:'''
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| :'''Tire Iron:''' ''Someone blew it!''<br />
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| :'''Scientist:'''
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| ::''H...''<br />
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| ::''H...''<br />
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| ::''H...''<br />
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| ::''Help...''<br />
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| ::''M...''<br />
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| '''Once saved:'''
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| :'''Scientist:'''
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| ::''Th...''<br>
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| ::''Th...''<br>
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| ::''Thanks...''
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| '''At the mission exit:'''
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| :'''Scientist:'''
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| ::''I'm saved!''
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| }}
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| '''Mission Exit:''' You exit Holon Technologies with the hostage saved, John Houston gushing about how amazing you are, and Sergeant Iminez and the PPD looking sour faced and tongue tied. MICIR interrogators arrive on scene to bring the terrorists in for questioning.
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| '''Debriefing'''
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| You handled that situation very well, {{Character}}.
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| Now, I owe you an apology. Sergeant Iminez is under investigation for conspiracy, but we lack any hard evidence against him or his men. All we have are coincidences, nothing solid. We believe that Iminez and his men are responsible for letting the Resistance get a foothold into [[Imperial City]]. In addition, the [[Syndicate]] have been slippery ever since Iminez was put into the Anti-Syndicate Task Force. This is why we called you in.
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| We leaked some intel to Iminez and it looks like the Resistance took the bait. Holon was a trap. We closed the door on them, and then called you in to make sure you took them down, rather than having them make a miraculous escape despite being surrounded by Iminez's men. This is also the reason we called in that yahoo from TPN, John Houston. With him reporting a live feed back to TPN we knew that Iminez wouldn't make any moves against you, it would out him immediately. In this way we ensured that the Resistance terrorists are now in our custody.
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| You did fantastic work, and I want you to know that we're on a two way street of communication from now on.
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| We appreciate people like you who offer their help quite willingly, {{Character}}. Feel free to get in touch with me anytime.
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| ==== {{UL|Part Two: Dangerous Liaisons}} ====
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| ===== {{UL|Stop Resistance in Lodestone Technologies}} =====
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| We got some good intel out of those Resistance members you apprehended in Holon Technologies. According to their cell leader, Tire Iron, a second team of terrorists are raiding Lodestone Technologies.
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| I'm going to be frank with you, {{Character}}. I don't know what is in this lab, but I've been given instructions by [[Chimera|Praetor Sinclair]] himself that this lab contains sensitive material and that it must not be allowed to fall into anyone's hands. I'm sending you in to stop the Resistance and ensure that nothing leaves Lodestone.
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| {{green|Stop Resistance in Lodestone Technologies}}
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| We are not sure whether the Resistance is aware of what is in Lodestone's mainframe, but I've been told that if they find the data then it will not take them long to realize how important it is.
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| I need to be very clear on this. Do not let them escape with this information. No matter the cost, this data must either be recovered... or destroyed!
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| I'll stay in contact with you via the Seer Network. If anything changes, we'll let you know.
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| '''Unnecessary Solicitation'''
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| Praetor Sinclair was very clear, {{Character}}. The Resistance in Lodestone Technologies must be stopped.
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| {{Mission Objective|Entrance=The Resistance didn't leave a door guard. Their mistake.|Primary=Stop Resistance in Lodestone Technologies|Secondary=Stop Decker | |
| ** Destroy the mainframe|Additional=|Completion=Whitworth reported that the Syndicate bounced the data to another system via burst transmission. Though fast, it was easily traced back to the Kearney-Lansing building. Get there immediately.}}
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| '''Enemies'''
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| {{Enemy Resistance}}
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| {{Enemy Syndicate}}
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| '''Notable NPCs'''
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| * Decker {{Named|Faction=Syndicate|Type=Telekineticist}} (Lieutenant)
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| {{NPC Text|type=villain|title=Resistance Fighters Dialogue|text=
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| '''Before combat:'''
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| :'''Resistance 1:''' ''This ticky-tock is getting lengthy... ''<br>
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| :'''Resistance 2:''' ''You sweat the namby-pambs, scamper
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| '''Combat start:'''
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| :'''Resistance 1:''' ''Blueberry!''<br>
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| :'''Resistance 2:''' ''Blueberry! ''<br>
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| }}
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| {{NPC Text|type=villain|title=Decker Dialogue|text=
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| '''Before combat:''' ''Just three more seconds... ''<br>
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| '''Combat start:''' ''We're done here, begin withdraw. ''<br>
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| }}
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| {{Cutscene|Text=[[File:Contact Small Investigator Whitworth.jpg|right|100px]]
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| (Near the mission entrance)
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| {{red|''{{Character}}. Open your mind to us.''<br>
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| ''You have an incoming message of Investigator Withworth.''}}
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| ''{{Character}}, we just got a signal from Lodestone Technologies security system. It's detected that the archives have already been breached.''<br>
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| ''We've also identified who their hacker is, he's Syndicate, goes by the name of Decker. Take him down!''
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| (After defeating Decker)
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| {{red|''Incoming message from Investigator Withworth.''}}<br>
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| ''We just detected a tight beam data burst transmission coming from the mainframe.''<br>
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| ''Stopping Decker won't halt the transmission. He's having the mainframe transmit the data directly to another location.''<br>
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| ''{{Character}}, you're going to have to destroy the mainframe before the transfer completes!''
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| (After destroying the mainframe)
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| {{red|''Incoming message from Investigator Withworth.''}}<br>
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| ''{{Character}}, we didn't stop them in time. But we have tracked the signal back to its destination.''<br>
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| ''Get out of there. They're in the Kearny-Lansing building. I need you to intercept them.''}}
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| {{Mission Clue|Name=You're Too Late|Text=Despite annihilating the mainframe in order to physically sever the remote hack, you were unable to stop them from downloading sensitive files.}}
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| ===== {{UL|Stop Hackers in the Kearney-Lansing building}} =====
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| {{Mission Clue|Name=Trace|Text=Withworth traced the source of the remote hack back to the Kearny-Lansing building. Time to pay these hackers a visit.}}
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| {{Mission Objective|Entrance=It looks like you arrived just in time to stop your quarry from leaving.|Primary=Stop Hackers in the Kearney-Lansing building|Secondary=Find the Syndicate Hacker
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| ** Stop the data courier|Additional=|Completion=You stopped Blueshift and his Resistance compatriots from escaping with the stolen Lodestone Technologies data. However, Blueshift mentally transferred something to you that is very, very confusing.}}
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| '''Enemies'''
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| {{Enemy Resistance}}
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| {{Enemy Syndicate}}
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| '''Notable NPCs'''
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| * Blueshift {{Named|Faction=Syndicate|Type=Suit}} (Boss)
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| :''Blueshift is a notorious Syndicate data courier who disappeared from the grid two years ago. The PPD reported him killed during a botched raid on a Syndicate hideout, but apparently they got somebody else instead.'' | |
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| {{NPC Text|type=villain|title=Resistance Fighters Dialogue|text=
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| '''Before combat:'''
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| :'''Resistance 1:''' ''Just a few more digits and Shifty will be ghosty... ''<br>
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| :'''Resistance 2:''' ''Yeah, and if we're four-leafed, so will we''<br>
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| '''Combat start:''' '' ''<br>
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| :'''Resistance 1:''' ''Look out, Power Puffs!''<br>
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| :'''Resistance 2:''' ''This is Doorstop, we've got Badgers on us, sacmper the courier another way!''
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| }}
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| {{NPC Text|type=villain|title=Blueshift Dialogue|text=
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| '''Before combat:'''
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| :''We don't have time for this.''<br>
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| :''We must leave...''<br>
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| :''Now!''
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| '''Combat start:'''
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| :''If you only knew what you're protecting''<br>
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| :''You wouldn't be so keen on blindly following orders.''
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| '''Defeated:'''
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| :''You'll see, {{Character}}. I'll show you.''
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| }}
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| {{Mission Clue|Name=Data Courier|Text=It sounds like the hackers have uploaded the stolen data to a data courier, a person who has had cybernetics installed allowing them to carry sensitive data securely and secretly to their intended recipients.}}
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| {{Mission Clue|Name=Computer Hacker|Text=You were sent to arrest the hacker responsible for stealing the Lodestone Tachnologies data, but it would appear that the hacker is actually a rudimentary AI residing inside this computer system. As far as you can recall there is no lawwritten to specifically imprison an AI. [[Praetorian Clockwork|Clockwork]], Cyborgs and Androids, yes. Self-aware software, no. It sounds like new legislation may be in order.}}
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| {{Mission Clue|Name=Stolen Data|Text=You took down the data courier, an unscrupulous individual named Blueshift, but the data will have to be electronically removed from his cranial data storage device. Fortunately that's a job for the MICIR technicians and the Ministry's interrogators}}
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| '''Debriefing'''
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| That was a close one, {{Character}}. It would appear that Sergeant Iminez is a much more dangerous liability than we initially suspected. He will have to be dealt with.
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| On the plus side you apprehended two of our Syndicate most wanted. Ministry Interrogators will be overjoyed to hear that we have two new visitors for them.
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| However, it looks like Lodestone Technologies will have to wait for our Ministry technicians to get their data out of Blueshift's cranial storage casing. He'll undergo interrogation and then memory removal and storage before he's mind wiped and integrated back into the Ministry. It has been some time since he worked for us, it will be good to have him back.
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| Do you realize that if we had more people like you in [[Praetoria]], {{Character}}, we wouldn't have as much crime with all these gangs and outlaws.
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| ==== Finale: Taking Out The Trash ====
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| Sergeant Iminez has been feeding the Resistance information, that much is clear. Additionally, it's clear that the Resistance is working with the Syndicate here in Imperial City. This cannot stand. Iminez needs to go down, and the Syndicate and Resistance cannot be allowed to align. Luckily, I have a plan.
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| We put a tail on Sergeant Iminez and followed him to this warehouse in Industry Avenue. From the look of it, he's got a meeting with his buddies in the Resistance and Syndicate, no doubt to explain why his intel resulted in all of their personnel getting arrested. I want you to go to that meeting, only, you're going to fit right in there.
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| {{green|Attend meeting in Industry Avenue warehouse}}
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| You aren't going to show up and arrest Iminez. No, I'm going to turn his worthless existence into the catalyst that sets the Syndicate and Resistance at one another's throats.
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| You're going to that meeting, only in the guise of a Syndicate thug. When you find Sergeant Iminez, kill him.
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| When the Resistance sees a Syndicate go-ganger take down their inside man in the PPD they're going to go ballistic. Likewise, if the Syndicate see one of their own start shooting, they're going to jump in. Once the bullets start flying, get out of there.
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| {{blue|Members of the Resistance working undercover for Calvin Scott should inform him of what is happening.}}
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| '''Unnecessary Solicitation'''
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| I'm not sure how long Iminez is going to be at that Resistance and Syndicate meeting, so you'd better hurry, we might not get another shot at this.
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| {{PowerBox|Icon=Temp_Ranged_Moderate.png|Name=Heavy Pistol|Effect=<br />Temporary Power|Desc= Small caliber side arm. It may be fired 15 times.}}
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| {{Mission Objective|Entrance=You quickly don your disguise and enter the warehouse. You hope this works.|Primary=Eliminate Sergeant Iminez in warehouse|Secondary=Eliminate Sergeant Iminez
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| ** Find mission exit
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| |Additional=|Completion=You've eliminated Sergeant Iminez and turned his Resistance and Syndicate allies against one another.}}
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| '''Enemies'''
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| {{Enemy Resistance}}
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| (Syndicate are neutral to the player, but will attack Resistance once Sergeant Iminez has been defeated)
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| {{Mission Briefing|Contact=Sergeant Iminez|Text=Hey, wait a second... Aren't you...?
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| {{green|Psst. You miss me?}}
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| Wha...?
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| {{green|(Attack)}}}}
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| '''Debriefing'''
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| My field agents report that the Syndicate and Resistance fighting has died down, with both groups falling back having suffered heavy casualties. Relations between the Syndicate and Resistance have always been tenuous for a long time. However, I have read several reports that indicate those relationships are strengthening of late. And what's more, not everyone in the Syndicate appears to be happy about that.
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| You eliminated a dangerous traitor, {{Character}}, and saved face for his family. Iminez will be buried with honors, having died valiantly defending Praetoria from terrorists and criminals.
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| I know it's not the way things should be, {{Character}}, but this is the unfortunately reality we live in. We have to do a lot of dirty work here in the Ministry of Intelligence, but our chief job is to protect Praetoria no matter the cost. Thankfully, today, the cost was the life of a traitor. But tomorrow it could be a good honest cop, a daughter who manifests dangerous psychic powers, or a family just in the wrong place at the wrong time.
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| In order to keep the streets of Praetoria City clean, someone has to pick up the trash.
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Overview
Investigator Whitworth is a Praetorian contact in Imperial City at coordinates (-128, 127, 183)[Copy] . His level range is 8-15.
Introductions
Contact Introduced By
Contact Introduces
I've got someone I think you should meet.
You think you've seen how ugly this can get, Character? Well, you haven't seen anything until you've gone undercover.
I don't know how those guys in the Ministry can handle it, but I guess that's what lets them walk that fine line, just on the edge of the law.
I've gotten word that one of our inside men has requested Powers Division aid. Your name came up, so I'm sending you over to him. He's working inside the Syndicate, so try not to get spotted or months of work could get turn to vapor in an instant.
This contact I've introduced you to can probably move you along down the path you've chosen.
Information
Investigator for MICIR, the Ministry of Intelligence Criminal Investigation and Research.
Whitworth is a member of the internal affairs branch of the Ministry of Intelligence. His job is to look in on the PPD and Ministries for signs of corruption, treason, and just plain bad apples. He does his job very well and is on a first name basis with Praetor Sinclair.
Prior to Introduction
My reports on you are unsettingly incomplete, Character. If you'd like, we could sit down and have a casual chat. If I was you, I'd choose chat with Interrogator Kang instead.
Initial Contact
Because you voluntarily chose to speak with me, rather than me having to hunt you down, we've gotten off to a good first step.
Greeting
We've got work to do.
Too Busy
Missing Too Busy Dialogue
Too Low Level
None
No More Missions
Praetoria is far more secure because of you, Character. I know I can count on your help if our safety is once more threatened.
Store
Story Arc
The Trash Collectors
Souvenir
Memories of Another World
The Syndicate data courier, Blueshift, is more than a man with a cranial data storage implant, he's also a psychic. When you apprehended him during the theft of critical data from Lodestone Technologies, he apparently transferred some of the information into your mind. You aren't exactly sure how he did it, but the reason why is clear. He's trying to shake your faith in the emperor by showing you:
Memories of Another World
You obviously don't have all the information, and it's not as if you can access it like a data document, or even recall it like breakfast this morning. It's more like you are recalling a dream, only, it's somebody else's.
Sometimes, when you walk past an office building, you don't see Praetoria City reflected in the windows, you see somewhere else. It only lasts for a moment, like a daydream, and then it's gone.
Other times, you'll catch a news broadcast on TPN, and the world map will be different, delineated by archaic borders of countries both familiar and unfamiliar to you, as if Cole hadn't united the world into one people.
The implications are clear; somewhere or somewhen, another Earth has been discovered. This revelation is astounding, both in the boundless possibilities such a discovery presents, and in wondering why Emperor Cole would hide this discovery from the people. Perhaps he is worried that their faith would be shaken.
Part One: Carpe Diem
Briefing
Let's get down to business, shall we?
There is a situation unfolding in Industry Avenue at Holon Technologies. The PPD are on scene, but, we have a very strong reason to believe that they may not be reliable in the apprehension of the Resistance elements holed up inside the facility.
I'm sending you to Holon Technologies to take control of the situation and make the arrests.
- Arrest Resistance forces in Holon Technologies
Oh, another thing. TPN, the Total Praetoria Network is within their rights to accompany you with one of their investigative reporters.
Don't let it distract you from your job, but, make sure that he catches everything that happens inside.
I can't give you the details right now, Character, but I assure you, as long as that camera is rolling, this operation will go smoothly.
Unnecessary Solicitation
The terrorist forces are still inside Holon Technologies and the PPD have yet to move. Not surprising, really, but I'll tell you about that later. Get down there and end the stalemate.
Mission Objective(s)
As you approached the building you were met by the enthusiastic and fast talking John Houston, TPN's most self absorbed investigative reporter. Together you pushed past some sour faced PPD officers and entered the building.
- Arrest Resistance in Holon Technologies
- Talk to Sergeant Iminez
- Get the Scientist Out Safely
You rescued the scientist and ensured that the Resistance inside Holon Technologies were taken in by Whitworth's colleagues in MICIR.
Enemies
Notable NPCs
- John Houston (TPN, TPN Investigative Reporter, non-combat ally)
- John Houston is TPN's most recognized investigative reporter. He is also regarded as the most annoying television personality in the last decade.
- This scientist has been taken hostage by the Resistance. He really needs your help.
John Houston Dialogue
At Entrance:
- John Houston: Character, great to meet you, this is John Houston with TPN.
- John Houston: We're gonna make magic today, kid / babe, magic!
He's taller in person.
John Houston
The most annoying television personality of the last decade. John Houston has a 'know everything' attitude that makes even the most uneducated person want to puke. He talks as fast as Praetor Berry but lacks the common sense to shut his mouth if he has nothing of substance to say. He is always trying to 'sell you' on whatever idea floated through his mind at that moment, and won't let you get a word in edgewise to voice an opinion.
This is the man organizing the TPN exclusive story, and he is going to accompany you into a real life hostage situation. You wonder if ratings would spike if you let him catch a bullet...
Briefing
I don't know what the Ministry is trying to pull here, Character, but my orders are to let you have run of the place.
John Houston Dialogue
John Houston: As you can see, Character takes command of any situation he / she is thrust into. When he / she speaks, people listen.
- What can you tell me about the situation inside?
The Resistance have one of the researchers held hostage. If you need help, you call and my boys will be more than happy to lend a hand.
- Thanks, I appreciate the back up.
- Oh, we're more than happy to help if you get into trouble.
- I got it handled, officer.
- Like I said, you've got run of the place. Don't come crying to me if you run into more than you can handle.
- Why don't you get me some coffee, Iminez?
- You think you're real hot stuff, huh, Character? I've been working Imperial City for 15 years, pukes like you don't impress me.
- I like my coffee black, thanks.
- Iminez just glares at you, you've made your point.
- Remember, black, none of that fancy shmancy stuff on it. (Leave)
- That's two creams, no sugar.
- Iminez gives you a rude hand gesture and turns his attention to an important message over his head set.
- (Hold up two fingers and mouth the words 'two creams' to him and smile.) (Leave)
- Make sure they put half the bottle of sugar in it. Alright, I'm counting on you.
- Iminez smiles at you. Sure thing, boss.
- I believe in you. (Leave)
- Make sure it's decaf. I don't sit in an office all day, so I don't need the pick me up.
- Iminez shakes his head at you.
- Get a move on, chief, you're looking a little tired. (Leave)
Sergeant Iminez
Your first impression of the Sergeant is that he doesn't like you very much.
- I could really go for some tea.
- What? Do you think this is a tea party? What am I, your butler?
- Herbal blend with a touch of honey, it does wonders for the mood. Thanks.
- Sure thing, your majesty. Iminez mutters curses under his breath.
- See what I'm talking about? (Leave)
- Oolong, and don't steep it for too long. I hate it when it gets bitter.
- Steep? I don't even know what you're talking about. Get your own darn tea.
- See what I mean about bitter? (Leave)
- Chamomile. And get me a scone while you're at it.
- Actually... A scone doesn't sound half bad right now.
- Get one for Houston while you're at it. (Leave)
- Tea, earl grey, hot. Make it so.
- ...
- ...
- really?
- Yes, that just happened. (Leave)
Sergeant Iminez
Your first impression of the Sergeant is that he doesn't like you very much.
- Tell your boys to watch it, I'd hate to get blood on Mr. Houston's shirt.
- Sergeant Iminez's face twitches with rage.
- All units, Character is on scene with a TPN reported in tow. Give him / her a wide berth. I want zero problems. Over.
Sergeant Iminez
Your first impression of the Sergeant is that he doesn't like you very much.
John Houston Dialogue
After Defeating 3 Mobs:
- John Houston: When I got this assignment I have to admit, I was a little worried that something might happen to me. Now... I'm pretty confident that Character has got the situation handled.
After Defeating 15 Mobs:
- John Houston: Watch the way Character moves, the way he / she uses the superior numbers of his / her enemies against them.
- John Houston: This is key, folks. A lot of people can talk and theorize about how a fight flows, but it's all theory, it's all just words until the actual moment of combat happens.
- John Houston: This is what Powers Division is all about. These people are trained warriors.
Scientist Dialogue
Before Combat:
- Scientist: D...
- Scientist: D...
- Scientist: D...
- Scientist: Don't...
- Scientist: Sh...
- Scientist: Sh...
- Scientist: Shoo...
- Scientist: Shoot!
- Resistance Fighter: Shut it, or I'll open your think box!
Combat Start:
- Tire Iron: Someone blew it!
- Scientist: H...
- Scientist: H...
- Scientist: H...
- Scientist: Help...
- Scientist: M...
Upon Rescue:
- Scientist: Th...
- Scientist: Th...
- Scientist: Thanks...
- John Houston: Outstanding! Did you see that!?
- John Houston: Character completely shattered the terrorists holding this scientist hostage, and the man is not even scratched!
- John Houston: Phenomenal!
If Lost:
- Scientist: H...
- Scientist: He...
- Scientist: Hello?
When Found:
- Scientist: D...
- Scientist: D...
- Scientist: Don't... L
- Scientist: L...
- Scientist: Leave.. Mm...
- Scientist: Me... ag...
- Scientist: again.
At Exit:
- Scientist: I'm saved!
You exit Holon Technologies with the hostage saved, John Houston gushing about how amazing you are, and Sergeant Iminez and the PPD looking sour faced and tongue tied. MICIR interrogators arrive on scene to bring the terrorists in for questioning.
Debriefing
You handled that situation very well, Character. Now, I owe you an apology.
Sergeant Iminez is under investigation for conspiracy, but we lack any hard evidence against him or his men. All we have are coincidences, nothing solid. We believe that Iminez and his men are responsible for letting the Resistance get a foothold into Imperial City. In addition, the Syndicate have been slippery ever since Iminez was put into the Anti-Syndicate Task Force. This is why we called you in.
We leaked some intel to Iminez and it looks like the Resistance took the bait. Holon was a trap. We closed the door on them, and then called you in to make sure you took them down, rather than having them make a miraculous escape despite being surrounded by Iminez's men. This is also the reason we called in that yahoo from TPN, John Houston. With him reporting a live feed back to TPN we knew that Iminez wouldn't make any moves against you, it would out him immediately. In this way we ensured that the Resistance terrorists are now in our custody.
You did fantastic work, and I want you to know that we're on a two way street of communication from now on.
We appreciate people like you who offer their help quite willingly, Character. Feel free to get in touch with me anytime.
Part Two: Dangerous Liaisons
Briefing
We got some good intel out of those Resistance members you apprehended in Holon Technologies. According to their cell leader, Tire Iron, a second team of terrorists are raiding Lodestone Technologies.
I'm going to be frank with you, Character. I don't know what is in this lab, but I've been given instructions by Praetor Sinclair himself that this lab contains sensitive material and that it must not be allowed to fall into anyone's hands. I'm sending you in to stop the Resistance and ensure that nothing leaves Lodestone.
- Stop Resistance in Lodestone Technologies
We are not sure whether the Resistance is aware of what is in Lodestone's mainframe, but I've been told that if they find the data then it will not take them long to realize how important it is.
I need to be very clear on this. Do not let them escape with this information. No matter the cost, this data must either be recovered... or destroyed!
I'll stay in contact with you via the Seer Network. If anything changes, we'll let you know.
Stop Resistance in Lodestone Technologies
Unnecessary Solicitation
Praetor Sinclair was very clear, Character. The Resistance in Lodestone Technologies must be stopped.
Mission Objective(s)
The Resistance didn't leave a door guard. Their mistake.
- Stop Resistance in Lodestone Technologies
- Stop Decker
- Destroy the mainframe
Whitworth reported that the Syndicate bounced the data to another system via burst transmission. Though fast, it was easily traced back to the Kearney-Lansing building. Get there immediately.
Enemies
Notable NPCs
Resistance Patrol Dialogue
Before Combat:
- Resistance Fighter: This ticky-tock is gettin' lengthy...
- Resistance Fighter: You sweat the namby-pambs, scamper.
Combat Start:
- Resistance Fighter: Blueberry!
Decker Dialogue
Before Combat:
- Decker: Just three more seconds...
Combat Start:
- Decker: We're done here, begin withdraw.
The connection has been severed!
You're Too Late
Despite annihilating the mainframe in order to physically sever the remote hack, you were unable to stop them from downloading sensitive files.
Stop Hackers in the Kearney-Lansing building
Trace
Whitworth traced the source of the remote hack back to the Kearny-Lansing building. Time to pay these hackers a visit.
Unnecessary Solicitation
Get over to the Kearney-Lansing building, there's no telling how much longer the hackers will stick around.
Mission Objective(s)
It looks like you arrived just in time to stop your quarry from leaving.
- Stop Hackers in the Kearney-Lansing building
- Find the Syndicate Hacker
- Stop the Data Courier
You stopped Blueshift and his Resistance compatriots from escaping with the stolen Lodestone Technologies data. However, Blueshift mentally transferred something to you that is very, very confusing.
Enemies
Notable NPCs
- Blueshift is a notorious Syndicate data courier who disappeared from the grid two years ago. The PPD reported him killed during a botched raid on a Syndicate hideout, but apparently they got somebody else instead.
Resistance Dialogue
Before Combat:
- Resistance Fighter: Just a few more digits and Shifty will be ghosty...
- Resistance Fighter: Yeah, and if we're four-leafed, so will we.
Combat Start:
- Resistance Fighter: Look out, Power Puffs!
- Resistance Fighter: This is Doorstop, we've got Badgers on us, scamper the courier another way!
Data Courier
It sounds like the hackers have uploaded the stolen data to a data courier; a person who has had cybernetics installed allowing them to carry sensitive data securely and secretly to their intended recipients.
Blueshift Dialogue
Before Combat:
- Blueshift: We must leave...
- Blueshift: Now!
- Blueshift: We don't have time for this.
First Blood:
- Blueshift: If you only knew what you were protecting.
50% Health:
- Blueshift: You wouldn't be so keen on blindly following orders.
Upon Defeat:
- Blueshift: You'll see, Character. I'll show you.
Stolen Data
You took down the data courier, an unscrupulous individual named Blueshift, but the data will have to be electronically removed from his cranial data storage device. Fortunately that's a job for the MICIR technicians and the Ministry's interrogators.
The hacker is... a computer?
Computer Hacker
You were sent to arrest the hacker responsible for stealing the Lodestone Tachnologies data, but it would appear that the hacker is actually a rudimentary AI residing inside this computer system. As far as you can recall there is no law written to specifically imprison such an AI. Clockwork, Cyborgs, Androids, yes. Self-aware software, no. It sounds like new legislation may be in order.
Debriefing
That was a close one, Character. It would appear that Sergeant Iminez is a much more dangerous liability than we initially suspected. He will have to be dealt with.
On the plus side you apprehended two of our Syndicate most wanted. Ministry Interrogators will be overjoyed to hear that we have two new visitors for them.
However, it looks like Lodestone Technologies will have to wait for our Ministry technicians to get their data out of Blueshift's cranial storage casing. He'll undergo interrogation and then memory removal and storage before he's mind wiped and integrated back into the Ministry. It has been some time since he worked for us, it will be good to have him back.
Do you realize that if we had more people like you in Praetoria, Character, we wouldn't have as much crime with all these gangs and outlaws.
Finale: Taking Out The Trash
Briefing
Sergeant Iminez has been feeding the Resistance information, that much is clear. Additionally, it's clear that the Resistance is working with the Syndicate here in Imperial City. This cannot stand. Iminez needs to go down, and the Syndicate and Resistance cannot be allowed to align. Luckily, I have a plan.
We put a tail on Sergeant Iminez and followed him to this warehouse in Industry Avenue. From the look of it, he's got a meeting with his buddies in the Resistance and Syndicate, no doubt to explain why his intel resulted in all of their personnel getting arrested. I want you to go to that meeting, only, you're going to fit right in there.
- Attend meeting in Industry Avenue warehouse
You aren't going to show up and arrest Iminez. No, I'm going to turn his worthless existence into the catalyst that sets the Syndicate and Resistance at one another's throats.
You're going to that meeting, only in the guise of a Syndicate thug. When you find Sergeant Iminez, kill him.
When the Resistance sees a Syndicate go-ganger take down their inside man in the PPD they're going to go ballistic. Likewise, if the Syndicate see one of their own start shooting, they're going to jump in. Once the bullets start flying, get out of there.
Members of the Resistance working undercover for Calvin Scott should inform him of what is happening.
Syndicate Disguise
You've been supplied with an outfit so you can blend in with the Syndicate. In addition, you've picked up a .50 caliber pistol. You know, the type you use when a criminal is hiding behind your refrigerator.
Ranged, Moderate Damage (Lethal)
Small caliber side arm. It may be fired 15 times.
Unnecessary Solicitation
I'm not sure how long Iminez is going to be at that Resistance and Syndicate meeting, so you'd better hurry, we might not get another shot at this.
Contacting Calvin Scott
Briefing
Character, I could use some good news.
- Sinclair's given orders to take down Sergeant Iminez.
He got greedy and got sloppy, but that doesn't change the fact that he's got a lot of valuable intelligence in his thinkbox.
What's Sinclair's plan? Simple wetworks or something more insidious?
- (Explain the plan to pit the Syndicate and Resistance against each other.)
I'm currently in negotiations that will make such a conflict inconsequential. Take Iminez out, but don't finish him off. I'll make sure that we win the ensuing engagement and pick Iminez up during the aftermath.
Play Dead
Calvin Scott told you to play along with the plan to assassinate Sergeant Iminez and spark a fight between the Resistance and the Syndicate. He informed you that such a fight would be short lived and worth the consequences in the long run. All you have to do is take Iminez down, but not finish him. Scott will ensure that the Resistance pick him up in the aftermath.
Mission Objective(s)
You quickly don your disguise and enter the warehouse. You hope this works.
- Eliminate Sergeant Iminez in warehouse
- Eliminate Sergeant Iminez
- Find mission exit
You've eliminated Sergeant Iminez and turned his Resistance and Syndicate allies against one another.
Enemies
Neutral
(Syndicate are neutral to the player, but will attack Resistance once Sergeant Iminez has been defeated)
Notable NPCs
- Sergeant Iminez is a traitor working for the Resistance. Killing him while dressed as a Syndicate go-gang member will incite blodsheed between both groups.
- Reportedly the worst driver in all of the Resistance, Thirty-Two got his name by running over a PPD officer in a stolen police cruiser... thirty-two times.
- Edge is a master swordsman and one of Boss Masamoto's most trusted lieutenants. If he's here, then blood is sure to be spilt.
- Bunni claims she saw a rabbit once, a real one, not one of Neuron's clone super bunnies.
Syndicate Disguise
Map
You are disguised as a member of the Syndicate.
Syndicate Dialogue
Upon Approach:
- Brawler Adept: You're late.
Briefing
Hey, wait a second... Aren't you...?
- Wha...?!
- I said two creams in my coffee.
- Wha...?!
- I told you I believed in you.
- Wha...?!
- Wha...?!
- I told you not to steep it for too long.
- Wha...?!
- Wha...?!
- You ever tried Earl Grey cold?
- Wha...?!
- Wha...?!
Sergeant Iminez Dialogue
75% Health:
- Sergeant Iminez: No, it is you!
25% Health:
- Sergeant Iminez: Stop fighting... he's / she's not really Syndicate!
Upon Defeat:
- Sergeant Iminez: You... You'll... Pay!
Edge and Thirty-Two Dialogue
Before Combat:
- Edge: We trusted that PPD dog of yours and now our men are in custody...
- Thirty-Two: Scrag those squiggles, aftershave. Iminez is our slammer.
Combat Start:
- Edge: Kill them! Kill them ALL!
- Thirty-Two: Slam 'em!
- Bunni: Chomp these four-eyes!
Resistance and Syndicate Dialogue
Combat Start:
- Resistance Fighter: We've been betrayed!
- Pistol Adept: Open fire!
- Resistance Fighter: Snoggles!
Debriefing
My field agents report that the Syndicate and Resistance fighting has died down, with both groups falling back having suffered heavy casualties. Relations between the Syndicate and Resistance have always been tenuous for a long time. However, I have read several reports that indicate those relationships are strengthening of late. And what's more, not everyone in the Syndicate appears to be happy about that.
You eliminated a dangerous traitor, Character, and saved face for his family. Iminez will be buried with honors, having died valiantly defending Praetoria from terrorists and criminals.
I know it's not the way things should be, Character, but this is the unfortunately reality we live in. We have to do a lot of dirty work here in the Ministry of Intelligence, but our chief job is to protect Praetoria no matter the cost. Thankfully, today, the cost was the life of a traitor. But tomorrow it could be a good honest cop, a daughter who manifests dangerous psychic powers, or a family just in the wrong place at the wrong time.
In order to keep the streets of Praetoria City clean, someone has to pick up the trash.