Theft of Essence: Healing/Absorb: Difference between revisions
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m (AboveTheChemist moved page Theft of Essence: Heal to Theft of Essence: Healing/Absorb: moving page to match enhancement name (test)) |
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{{InventionEnhHead|Theft of Essence}} | {{InventionEnhHead|Theft of Essence}} | ||
{{MeritCost|50}} | |||
== Effects == | == Effects == | ||
{{IOEffectPreamble| | {{IOEffectPreamble|healing/absorb}} | ||
{{IOEffectTables|num=1|from=10|to=30| | {{IOEffectTables|num=1|from=10|to=30|Healing/Absorb}} | ||
== Recipe == | == Recipe == | ||
{{DropRecipeHead|Theft of Essence|R}} | {{DropRecipeHead|Theft of Essence|R}} | ||
{{DropRecipeTables|from=10|to=30 | {{DropRecipeTables|from=10|to=30 | ||
| | |{{ISalvage|Boresight|1|10-25}}<br />{{ISalvage|Luck Charm|1|10-25}}<br />{{ISalvage|Chemical Formula|1|10-25}}<br />{{ISalvage|Plasma Capacitor|1|10-25}} | ||
| | |{{ISalvage|Improvised Cybernetic|1|26-30}}<br />{{ISalvage|Rune|1|26-30}}<br />{{ISalvage|Scientific Law|1|26-30}}<br />{{ISalvage|Conspiratorial Evidence|1|26-30}} | ||
| | |}} |
Latest revision as of 22:11, 26 September 2020
Theft of Essence: Healing/Absorb is an enhancement in the Theft of Essence set.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement improves the healing/absorb of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +11.7% | +13.3% | +15.0% | +16.7% | +17.9% | +19.2% | +20.5% | +21.8% | +23.1% | +24.3% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% | +34.8% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Boresight 1 Luck Charm 1 Chemical Formula 1 Plasma Capacitor |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Improvised Cybernetic 1 Rune 1 Scientific Law 1 Conspiratorial Evidence |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |