Theft of Essence: Healing/Absorb: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
mNo edit summary
m (AboveTheChemist moved page Theft of Essence: Heal to Theft of Essence: Healing/Absorb: moving page to match enhancement name (test))
 
(No difference)

Latest revision as of 22:11, 26 September 2020

Theft of Essence: Healing/Absorb is an enhancement in the Theft of Essence set.

The Reward Merit cost of this recipe is 50 Merits.

Effects

This enhancement improves the healing/absorb of your power by the following amounts:

Level 10111213141516171819
Healing/Absorb +11.7% +13.3% +15.0% +16.7% +17.9% +19.2% +20.5% +21.8% +23.1% +24.3%
Level 2021222324252627282930
Healing/Absorb +25.6% +26.9% +28.2% +29.5% +30.7% +32.0% +33.3% +33.7% +34.1% +34.4% +34.8%

Recipe

Rare Drop
Recipe Theft of Essence.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
10 3,600 Salvage Boresight.png 1 Boresight
Salvage Ring.png 1 Luck Charm
Salvage Treatise.png 1 Chemical Formula
Salvage PlasmaCapacitor.png 1 Plasma Capacitor
11 4,380
12 5,160
13 5,940
14 6,720
15 7,500
16 12,900
17 18,300
18 23,700
19 29,100
20 34,500
21 35,080
22 35,660
23 36,240
24 36,820
25 37,400
Level Crafting Requirements
Inf Invention Salvage
26 38,660 Salvage SyntheticOrgans.png 1 Improvised Cybernetic
Salvage MagicalWard.png 1 Rune
Salvage Notes.png 1 Scientific Law
Salvage MilitaryIntelligence.png 1 Conspiratorial Evidence
27 39,920
28 41,180
29 42,440
30 87,400