Lockdown: Accuracy/Endurance/Recharge/Hold: Difference between revisions
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{{InventionEnhHead|Lockdown}} | {{InventionEnhHead|Lockdown}} | ||
{{MeritCost| | {{MeritCost|50}} | ||
== Effects == | == Effects == | ||
{{IOEffectPreamble| | {{IOEffectPreamble|accuracy|endurance reduction|recharge time|hold duration}} | ||
{{IOEffectTables|num=4|from=30|to=50| | {{IOEffectTables|num=4|from=30|to=50|Accuracy|Endurance Reduction|Recharge|Hold Duration}} | ||
== Recipe == | == Recipe == | ||
{{DropRecipeHead|Lockdown| | {{DropRecipeHead|Lockdown|RR}} | ||
{{DropRecipeTables|from=30|to=50 | {{DropRecipeTables|from=30|to=50 | ||
| | | | ||
|{{ISalvage|Stabilized Mutant Genome|1|30 | |{{ISalvage|Stabilized Mutant Genome|1|30-40}}<br />{{ISalvage|Demonic Blood Sample|1|30-40}}<br />{{ISalvage|Steel|1|30-40}}<br />{{ISalvage|Enchanted Impervium|1|30-40}} | ||
|{{ISalvage|Mathematic Proof|1|41 | |{{ISalvage|Mathematic Proof|1|41-50}}<br />{{ISalvage|Demonic Threat Report|1|41-50}}<br />{{ISalvage|Gold|1|41-50}}<br />{{ISalvage|Magical Conspiracy|1|41-50}}}} |
Latest revision as of 00:21, 2 October 2020
Lockdown: Accuracy/Endurance/Recharge/Hold is an enhancement in the Lockdown set.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement improves the accuracy, endurance reduction, recharge time, and hold duration of your power by the following amounts:
Level | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +15.2% | +15.4% | +15.6% | +15.7% | +15.9% | +16.1% | +16.2% | +16.4% | +16.5% | +16.7% |
Endurance Reduction | +15.2% | +15.4% | +15.6% | +15.7% | +15.9% | +16.1% | +16.2% | +16.4% | +16.5% | +16.7% |
Recharge | +15.2% | +15.4% | +15.6% | +15.7% | +15.9% | +16.1% | +16.2% | +16.4% | +16.5% | +16.7% |
Hold Duration | +15.2% | +15.4% | +15.6% | +15.7% | +15.9% | +16.1% | +16.2% | +16.4% | +16.5% | +16.7% |
Level | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +16.9% | +17.1% | +17.2% | +17.4% | +17.5% | +17.7% | +17.9% | +18.0% | +18.2% | +18.4% | +18.5% |
Endurance Reduction | +16.9% | +17.1% | +17.2% | +17.4% | +17.5% | +17.7% | +17.9% | +18.0% | +18.2% | +18.4% | +18.5% |
Recharge | +16.9% | +17.1% | +17.2% | +17.4% | +17.5% | +17.7% | +17.9% | +18.0% | +18.2% | +18.4% | +18.5% |
Hold Duration | +16.9% | +17.1% | +17.2% | +17.4% | +17.5% | +17.7% | +17.9% | +18.0% | +18.2% | +18.4% | +18.5% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by Random Rare Recipe Roll, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
30 | 43,700 | 1 Stabilized Mutant Genome 1 Demonic Blood Sample 1 Steel 1 Enchanted Impervium |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
41 | 121,260 | 1 Mathematic Proof 1 Demonic Threat Report 1 Gold 1 Magical Conspiracy |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |