Council/Robots: Difference between revisions
imported>Aggelakis mNo edit summary |
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Zenith Hoverbots Fly. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smah, Foe Knockback| Hoverbots can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Zenith Hoverbots don´t have any Melee attacks at all''}} | ||
===== Zenith Mech Man ===== | ===== Zenith Mech Man ===== | ||
[[ | [[File:Zenith Mech Man01.jpg|100px|thumb|Zenith Mech Man]] | ||
[[Vandal]], the genius behind the [[Council]]'s technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers. | [[Vandal]], the genius behind the [[Council]]'s technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, Energy/Smashing Damage, Foe Knockback|Zenith Mechs Blast sends a focused beam of energy that can knock foes back.}} | ||
{{Power|[[ | {{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack.}} | ||
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===== Mk I Zenith Warcry ===== | ===== Mk I Zenith Warcry ===== | ||
[[ | [[File:Mk I Zenith Warcry.jpg|thumb|100px]][[File:Mk I Zenith Warcry 2.jpg|thumb|100px]] | ||
The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon. | The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launch| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
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===== Mk II Zenith Warcry ===== | ===== Mk II Zenith Warcry ===== | ||
[[ | [[File:MkIIZenithWarcry1.jpg|100px|thumb| |<div style="text-align: center;border:none">Zenith Warcry Mk II</div>]] | ||
The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the [[Council]]'s human troops, making them the perfect battlefield commanders. | The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the [[Council]]'s human troops, making them the perfect battlefield commanders. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
[[Category: Council Enemies]] | [[Category:Council Enemies]] |
Revision as of 01:42, 10 June 2009
Overview
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.
Enemy Types
Minions
Zenith Hoverbot
The Zenith Hoverbot is one of Vandal's more ingeniuos inventions. Rumor has it that he was nspired by the Rikti attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
Powers
Flight Self fly
Zenith Hoverbots Fly.
Robot Missile Launcher Ranged, Area of Effect, Lethal/Smah, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Zenith Hoverbots don´t have any Melee attacks at all
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Powers
Blast Ranged, Energy/Smashing Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Lieutenants
Mk I Zenith Warcry
The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
Powers
Missile Launch Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Bosses
Mk II Zenith Warcry
The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the Council's human troops, making them the perfect battlefield commanders.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.