Electrical Affinity: Difference between revisions
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== Powers == | == Powers == | ||
=== [[File:ShockTherapy_AmpUp.png]] Amp Up === | |||
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally +Special, +Recharge}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|None}} | |||
{{PowerBlock_End}} | |||
== Historical == | == Historical == |
Revision as of 18:16, 10 December 2020
This article is a stub. You can help the Wiki by expanding it.
Overview
Electrical Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.
"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to."
Power Table
Controller/Corruptor/Defender
The Electrical Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Shock | 1 | 1 | Ranged, Foe -DMG, -End, -Recovery, -Regen |
Rejuvenating Circuit | 1 | 2 | Ranged (Chain), Ally Heal, Self +Static |
Galvanic Sentinel | 2 | 4 | Summon Galvanic Sentinel: Ranged Debuff Special |
Energizing Circuit | 6 | 10 | Ranged (Chain), Ally +End, +Recharge, Self +Static |
Faraday Cage | 8 | 16 | Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) |
Empowering Circuit | 12 | 20 | Ranged (Chain), Ally +DMG, +Tohit, Self +Static |
Defibrillate | 18 | 28 | Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery |
Insulating Circuit | 26 | 35 | Ranged (Chain), Ally +Absorb, Self +Static |
Amp Up | 32 | 38 | Ranged, Ally +Special, +Recharge |
Mastermind
The Electrical Affinity power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Shock | 1 | Ranged, Foe -DMG, -End, -Recovery, -Regen |
Rejuvenating Circuit | 2 | Ranged (Chain), Ally Heal, Self +Static |
Discharge | 4 | Ranged (Targeted AoE), Foe -DMG, -End, -Recovery, -Regen |
Energizing Circuit | 10 | Ranged (Chain), Ally +End, +Recharge, Self +Static |
Faraday Cage | 16 | Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) |
Empowering Circuit | 20 | Ranged (Chain), Ally +DMG, +Tohit, Self +Static |
Defibrillate | 28 | Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery |
Insulating Circuit | 35 | Ranged (Chain), Ally +Absorb, Self +Static |
Amp Up | 38 | Ranged, Ally +Special, +Recharge |
Powers
Amp Up
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.
Historical
- This set was added to the game for Controllers, Corruptors, Defenders and Masterminds in Issue 26.