Electricity Manipulation: Difference between revisions

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{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Lightning Field|Level=4|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Dynamo|Level=4|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of Thunder|Level=20|Effect=PBAoE, Foe Disorient, Knockback, Self +Regeneration, +Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}

Revision as of 03:21, 2 February 2021

Overview

Electricity Manipulation is a standard power set that is a secondary set for Blasters.

"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."

Power Table

The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery
Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery
Dynamo 4 Toggle: PBAoE, Minor DoT(Energy), Foe -End
Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback
Build Up 16 Self +DMG, +To-Hit
Force of Thunder 20 PBAoE, Foe Disorient, Knockback, Self +Regeneration, +Recovery
Thunder Strike 28 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback
Power Sink 35 PBAoE, Foe -End, -Recovery, Self +End
Shocking Grasp 38 Melee, High DoT(Energy), Foe Hold, -End, -Recovery

Powers

ElectricityManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricityManipulation ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Endurance Modification

ElectricityManipulation HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe Sleep, -Endurance, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification
Knockback

ElectricityManipulation LightningClap.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Knockback

ElectricityManipulation LightningField.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ElectricityManipulation ShockingGrasp.png Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Hold, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Holds
Endurance Modification

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Knockback

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links