Officer Flint (Praetorian): Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox Contact | {{Infobox Contact | ||
|name=Officer Flint | |name=Officer Flint | ||
|image= | |image=Officer Flint_(Praetorian).jpg | ||
|img_capt=Officer Flint | |img_capt=Officer Flint | ||
|zone=[[Precinct Five]] | |zone=[[Precinct Five]] | ||
|x=-3792|y=-14.5|z=1493.9 | |x=-3792|y=-14.5|z=1493.9 | ||
|introed=None | |introed=None | ||
|intros= | |intros= | ||
|levels= | |levels= | ||
|enemies= | |enemies= | ||
|badges= | |badges= | ||
}} | }} | ||
{{Contact Overview|Name=Officer Flint|City=P|Zone=Precinct Five|x=-3792|y=-14.5|z=1493.9|Pronoun=his|HoodYN=Y|Hood= | {{Contact Overview|Name=Officer Flint|City=P|Zone=Precinct Five | ||
|x=-3792|y=-14.5|z=1493.9| | |||
Pronoun=his|HoodYN=Y|Hood= |OriginYN=N|Origin= |}} He is found immediately in front of characters when they arrive in Precinct Five for the first time. | |||
__TOC__ | __TOC__ | ||
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=== Contact Introduces === | === Contact Introduces === | ||
=== Information === | === Information === | ||
=== Initial Contact === | === Initial Contact === | ||
{{Mission Briefing|Contact=Officer Flint (Praetorian)|Text= | |||
Welcome to the Powers Division, recruit. | Welcome to the Powers Division, recruit. | ||
Today you will have your first live fire mission. You've been assigned to Reese, one of the Top Dogs in the Powers Division. | Today you will have your first live fire mission. You've been assigned to [[Reese]], one of the [[Top Dogs]] in the [[Powers Division]]. | ||
Before you meet with him, I'd like to send you through basic training. | Before you meet with him, I'd like to send you through basic training. | ||
Click on any of the lines of text below to continue this conversation. | {{darkorange|Click on any of the lines of text below to continue this conversation. }} | ||
{{darkorange|If you choose BEGINNER, you will be taught the game play basics before meeting Reese. Only choose VETERAN if you are already familiar with combat, navigation, conning, and power usage in City of Heroes.}} | |||
* {{green|(BEGINNER) Alright, sounds good. I'm ready for basic training.}} ''(A)'' | |||
:I'm going to send you to some of my associates. | |||
:They will teach you combat basics, and how to use your powers. Be sure to make good use of their expertise and they will teach you the skills you need to tackle whatever mission Reese might throw you into. | |||
:Are you ready? | |||
:{{darkorange|As you go through the tutorial, you will see dialog options labeled {{green|(Optional)}}. These options will allow you to learn more about the subject being taught, or more about the lore of Praetoria.}} | |||
:*{{green|Yes, where to?}} | |||
:*{{green|(Optional) There's something else I meant to ask you.}} | |||
{{ | ::{{DialogueLoop}} ''(A)'' | ||
'' | * {{green|(VETERAN) I'm a veteran, I don't need to go through bootcamp again.}} | ||
* {{green|(Optional) Wait, something isn't right here.}} | |||
What? What is it that is bothering you, {{Character}}? | : What? What is it that is bothering you, {{Character}}? | ||
:*{{green|(Optional) Where am I?}} ''(B)'' | |||
You must not be from around here. This is Praetoria, Emperor Cole's utopia. | ::You must not be from around here. This is [[Praetoria]], {{darkorange|[[Tyrant|Emperor Cole]]'s}} utopia. | ||
The Powers Division is a special division of the | ::The Powers Division is a special division of the [[Praetorian Police Department]]: the PPD. Most of the PPD do the day-to-day maintenance of the peace, but the Powers Division is called in for missions that require your special skills. Just because you have super powers doesn't mean you're better than anybody. It means you have a civic duty to serve. | ||
Me? I chose this job because I believe in Emperor Cole's vision. | ::Me? I chose this job because I believe in {{darkorange|Emperor Cole's}} vision. | ||
::*{{green|What is this mission you mentioned?}} | |||
:::{{DialogueLoop}} ''(A)'' | |||
::*{{green|(Optional) What? I didn't join the Powers Division!}} | |||
:::{{DialogueLoop}} ''(C)'' | |||
::*{{green|(Optional) Yeah, right.}} ''(D)'' | |||
Look, kid. You obviously don't like me, and I don't like your attitude. But if you want to get out of the Powers Division already, you'll have to go take it up with Reese. | :::Look, kid. You obviously don't like me, and I don't like your attitude. But if you want to get out of the Powers Division already, you'll have to go take it up with Reese. | ||
:::*{{green|Alright, I'll do that.}} | |||
Before you meet with Reese, I'd like to send you through basic training. This will teach you the skills you need to tackle whatever mission Reese might throw you into. | :::Before you meet with Reese, I'd like to send you through basic training. This will teach you the skills you need to tackle whatever mission Reese might throw you into. | ||
Unless you're good to go, of course. Can never tell how much you Powers Division people already know. | :::Unless you're good to go, of course. Can never tell how much you Powers Division people already know. | ||
:*{{green|(Optional) What? I didn't join the Powers Division!}} ''(C)'' | |||
::Hahaha. And yet here you are. | |||
::If you have super powers, want to carry a gun or other weapon, or are an expert in unarmed combat, you join the Powers Division. | |||
::It's the law. We have a 100% recruitment rate. | |||
::*{{green|Fine. What is my mission?}} | |||
:::{{DialogueLoop}} ''(A)'' | |||
::*{{green|(Optional) I can't own a weapon or be a martial arts expert without being in Powers Division?}} ''(E)'' | |||
:::Why would you want a weapon? {{darkorange|Emperor Cole}} has abolished war and outlawed all forms of unauthorized weaponry. The only reason to have unauthorized weaponry would be to commit crime. | |||
:::*{{green|Fine. What is my mission?}} | |||
::::{{DialogueLoop}} ''(A)'' | |||
:::*{{green|(Optional) What about self-defense?}} | |||
::::The PPD and Powers Division defend the people from all outside threats. You don't need self-defense. | |||
::::Unauthorized thugs with weapons are a threat to public safety. | |||
::::But as a member of Powers Division you have full authorization to use lethal force against anyone using unauthorized weaponry. | |||
::::*{{green|I'm ready to enforce public safety.}} | |||
:::::{{DialogueLoop}} ''(A)'' | |||
::::*{{green|(Optional) What about freedom? You people are insane!}} | |||
:::::{{DialogueLoop}} ''(D)'' | |||
::*{{green|(Optional) Wait, I've never heard of these laws!}} | |||
:::{{DialogueLoop}} ''(B)'' | |||
::*{{green|(Optional) Yeah, we'll see about that.}} | |||
:::{{DialogueLoop}} ''(D)'' | |||
:*{{green|(Optional) Powers Division? I don't have super powers.}} (Natural origin only) | |||
::Hahaha. Your natural abilities far surpass those of normal beings. | |||
::If you have super powers, want to carry a gun or other weapon, or are an expert in unarmed combat, you join the Powers Division. | |||
::It's the law. We have a 100% recruit rate. | |||
::*{{green|Fine. What is my mission?}} | |||
:::{{DialogueLoop}} ''(A)'' | |||
::*{{green|(Optional) I can't own a weapon or be a martial arts expert without being in Powers Division?}} | |||
:::{{DialogueLoop}} ''(E)'' | |||
::*{{green|(Optional) Wait, I've never heard of these laws!}} | |||
:::{{DialogueLoop}} ''(B)'' | |||
::*{{green|(Optional) Yeah, we'll see about that.}} | |||
:::{{DialogueLoop}} ''(D)'' | |||
}} | |||
=== No More Missions === | === No More Missions === | ||
{{Missing No More}} | |||
== Store == | == Store == | ||
{{Missing Store}} | |||
== Missions == | |||
=== {{UL|Beginner Training}} === | |||
==== {{UL|Talk to Interrogator Hoffman}} ==== | |||
First speak to Interrogator Hoffman. He'll give you a chance to use some of your powers. | |||
He's in the parking lot behind me, talk to him and he'll tell you about how to use your powers and gauge your opponents. | |||
{{darkorange|Your compass shows your current task, as seen here.}} | |||
[[File:Tut P Interrogator.png]] | |||
{{darkorange|Use {{green|Q and E}} to turn until the marker is centered on your compass and follow the marker. }} | |||
'''Unnecessary Solicitation''' | |||
Good luck, {{Character}}. | |||
{{Mission Objective|Primary=Talk to Interrogator Hoffman|Secondary=Precinct Five|Additional=}} | |||
{{Mission Briefing|Contact=Interrogator Hoffman|Text= | |||
Hello {{Character}}, glad to have you on our side. I will be in charge of getting you combat ready. | |||
Show me what you've got. Test out your powers on one of these broken clockwork '''target dummies'''. | |||
{{darkorange|Click on a clockwork or hit the {{green|Tab key}} to select it, then hit F to get in range.}} | |||
{{darkorange|You can click on the powers in your tray to activate them.}} | |||
[[File:Tut P Tray small.png]] | |||
*{{green|Sounds like fun.}} | |||
*{{green|(Optional) What's wrong with these clockwork?}} | |||
:The Resistance sometimes hacks our clockwork and turns them against us. I have a few clockwork here that were reclaimed from the Resistance. Unfortunately, in my attempt to retrieve data from them, they seized up into this malfunctioning mode that wiped their memory. | |||
:They're useless now. | |||
:*{{green|I have a great use for them. Target practice.}}}} | |||
==== {{UL|Destroy a broken clockwork}} ==== | |||
'''Unnecessary Solicitation''' | |||
Hello {{character}}, glad to have you on our side. | |||
I'm sure you have better things to do than chat with me, so I won't waste your time. | |||
{{Mission Objective|Primary=Destroy a broken clockwork|Secondary=Defeat 1 Resistance Clockwork|Additional=Return to Interrogator Hoffman|Completion=You have defeated a clockwork}} | |||
'''Debriefing''' | |||
{{Mission Briefing|Contact=Interrogator Hoffman|Text= | |||
Nice one. I'd say you're ready. Get yourself over to {{yellow|Dr. Steffard}}, he'll tell you more about how to use your powers. | |||
He's not far, just up the street to my right here. | |||
*{{green|Okay, thanks.}} | |||
*{{green|(Optional Help) I can't attack fast enough.}} | |||
:You can't just attack non-stop. That's because all powers have a recharge time. | |||
:When you use a power, it goes dark until it recharges. If you attempt to use it before it finishes recharging, you will queue it up for use as your next attack. | |||
:The simple powers you have right now have relatively short recharge times. Powers you earn later in your career are more powerful, but take longer to recharge. | |||
:[[File:Tut P PowerRecharging.png]] | |||
:*{{green|Ok, I get it. I think I'm ready for some action.}} | |||
*{{green|(Optional Help) These guys are real pushovers.}} | |||
:True, but you will meet tougher enemies. There are three basic ranks: | |||
:'''Minions''', like these, are the weakest and are easiest to defeat. | |||
:'''{{yellow|Lieutenants}}''' are stronger, and have more attacks. | |||
:'''{{darkorange|Bosses}}''' are the strongest and are particularly resistant to status effects. You may need backup when fighting a boss. | |||
:When you target an enemy or ally, you can note the difficulty of that target by the color of the name. | |||
:'''{{gray|Gray}}''' names mean the enemy is quite weak and worth no rewards. | |||
:'''{{green|Green}}''' and '''{{blue|Blue}}''' names mean they are weak and give minor rewards. | |||
:'''White''' means they are the same level as yourself and give normal rewards. | |||
:'''{{yellow|Yellow}}''', '''{{darkorange|Orange}}''', and '''{{red|Red}}''' names are enemies that are tougher than you. | |||
:'''{{purple|Purple}}''' names mean enemies that are vastly superior to you. If you train hard and hone your powers, you may eventually be able to take on purples. | |||
:*{{green|Ok, I get it. I think I'm ready for some action.}} | |||
::Right. Get yourself over to {{yellow|Dr. Steffard}}, he'll tell you more about how to use your powers. | |||
::He's not far, just up the street to my right here. | |||
::*{{green|Okay, thanks.}}}} | |||
==== {{UL|Talk to Dr. Steffard}} ==== | |||
'''Unnecessary Solicitation''' | |||
Hello {{character}}, glad to have you on our side. | |||
I'm sure you have better things to do than chat with me, so I won't waste your time. | |||
{{Mission Objective|Primary=Talk to Dr. Steffard|Secondary=Precinct Five}} | |||
{{Mission Briefing|Contact=Dr. Steffard|Text= | |||
Hello. I'm Dr. Steffard. You must be the new recruit. | |||
Ah, here you are. {{Character}}, a lovely {{Archetype}}. I saw you demolish that robot with great panache! Impressive. | |||
My research on super powered individuals is indeed extensive, my resume vast. I have extrapolated theoretical super powered beings that were then found to exist in the wild! | |||
My theories on {{Origin}} supers of course predicted you could exist; so I know everything about how your powers work. I... | |||
*{{green|I'm in a bit of a hurry. Could you sign these papers?}} ''(A)'' | |||
:Sorry, here I am talking away at you; you should probably be heading over to {{darkorange|Reese}} to get your mission. Make sure you take these papers. They have your medical clearance that you are combat ready. | |||
:{{darkorange|You just got a Clue! To read your clues, click on 'Clues' at the bottom of your compass.}} | |||
*{{green|(Optional Help) The Interrogator said you could tell me more about my powers.}} ''(B)'' | |||
{{hidden|Blaster Background|bg1=lightblue|Your {{Origin}} powers are just budding right now. | |||
For instance, as a {{red|Blaster}}, you can still use the first two powers of your primary set and the first power of your secondary set while you are held, stunned, or slept. Additionally, whenever you hit with a power, you gain a stacking damage bonus to subsequent attacks for short time. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Brute Background|bg1=pink|Your {{Origin}} powers are just budding right now. | |||
For instance, as a {{blue|Brute}}, your {{darkorange|FURY}} increases your attack power. Your fury bar increases the more you attack and get attacked. | |||
[[File:Tut P Ragebar.png]] | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Controller Background|bg1=lightblue|Your {{origin}} powers are just budding right now. | |||
For instance, as a {{purple|Controller}}, your control powers let you keep your foes from operating at their maximum efficiency. However, some of your stronger foes will be resistant to your control powers and you may have to use a power multiple times before it affects that foe. | |||
Also, whenever you have a foe held, immobilized, slept, or stunned, you deal additional damage to that foe. You also have heals and buffs you can use on your allies and sometimes on yourself, and debuffs you can use on enemies. Making maximum use of all your powers will enable your team to excel together beyond what you could accomplish alone. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Corruptor Backgroung|bg1=pink|Your {{origin}} powers are just budding right now. | |||
For instance, as a {{red|Corruptor}}, you have the Scourge ability. When a foe has 50% health or less, you gain a chance of dealing double damage with every attack. | |||
You also have heals and buffs you can use on your allies and sometimes on yourself, and debuffs you can use on enemies. Making maximum use of all your powers will enable your team to excel together beyond what you could accomplish alone. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Defender Background|bg1=lightblue|Your {{origin}} powers are just budding right now. | |||
For instance, as a {{blue|Defender}}, while you are working with a team, you can use your powers at a decreased {{blue|endurance}} cost if your allies are badly damaged. Conversely, the smaller the team you are on, the greater the damage you are able to do. | |||
You also have heals and buffs you can use on your allies and sometimes on yourself, and debuffs you can use on enemies. Making maximum use of all your powers will enable your team to excel together beyond what you could accomplish alone. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Dominator Background|bg1=pink|Your {{origin}} powers are just budding right now. | |||
For instance, as a {{purple|Dominator}}, some of your stronger foes will be resistant to your control powers and you may have to use a power multiple times before it affects that foe. But when your Domination bar is over 90%, you can activate your {{purple|Domination}} power, doubling the magnitude of your control powers and making it easier to lock down enemies for even longer, as well as refilling your {{blue|endurance}} and breaking you free from control effects that are on you. | |||
[[File:Tut P DominationBar.png]] | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Mastermind Background|bg1=pink|Your {{origin}} powers are just budding right now. | |||
For instance, as a {{green|Mastermind}}, you can not only summon other creatures to do your bidding, but you also have special powers to help control your henchmen. Additionally, if you have line of sight to your underlings and they are within 60 feet, they gain a bonus to accuracy and damage. | |||
You can set any of your minions to Bodyguard by right-clicking them, selecting the Defensive stance and then using the Follow, Goto, or Stay order. This causes your pets to absorb some of the damage you take. Also, using the Heel power will prevent your pets from attacking foes you do not wish to engage. | |||
You also have heals and buffs you can use on your pets and allies and sometimes on yourself, and debuffs you can use on enemies. Making maximum use of all your powers will enable your team to excel together beyond what you could accomplish alone. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Scrapper Background|bg1=lightblue|Your {{Origin}} powers are just budding right now. For instance, you have a 5% chance to deal double damage against any target when using your {{darkorange|Scrapper}} attacks. This chance increases to 10% against Lieutenants, Bosses and stronger foes. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Stalker Background|bg1=pink|Your {{origin}} powers are just budding right now. For instance, if you haven't already turned on your {{gray|Hide}} power, I would do so now. Whenever you are in a threatening situation, Hide should be on. Hide lets you make {{red|critical hits}} on targets that are unaware of you and lets you {{gray|avoid detection}} before you are ready to strike. | |||
Be careful: taking damage or making attacks will allow others to detect you and temporarily cancel your hide. You can tell you are hidden by looking under your status bar for the word {{green|Hidden}}. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
{{hidden|Tanker Background|bg1=lightblue|Your {{origin}} powers are just budding right now. | |||
For instance, as a {{gray|Tanker}}, you're the front line of defense on teams. Your inherent Gauntlet power will draw enemies to attack you with each attack you deliver. | |||
Additionally, you have the ability to {{red|bruise}} foes hit by your very first secondary power. {{red|Bruising}} causes a foe to have a lower resistance to damage for 10 seconds. However, multiple applications of this debuff will not stack on a single foe. | |||
{{darkorange|You can right click powers in your power tray or buffs below your status bar to learn more.}}}} | |||
:*{{green|Thanks for the refresher, doc. I'll be on my way now.}} | |||
::{{DialogueLoop}} ''(A)'' | |||
:*{{green|(Optional Help) But these powers are a mess! I need organization!}} | |||
::{{DialogueLoop}} ''(C)'' | |||
*{{green|(Optional Help) These powers are a mess! I need organization!}} ''(C)'' | |||
:You can click the powers tab above the tray to drag new powers to the tray. You can reorganize the powers in your tray by dragging the icons around. | |||
:[[File:Tut P PowersTrayOpen.png]] | |||
:*{{green|That's much better. Can you sign my papers now?}} | |||
::{{DialogueLoop}} ''(A)'' | |||
:*{{green|(Optional Help) The Interrogator said you could tell me more about my powers.}} | |||
::{{DialogueLoop}} ''(B)'' | |||
:*{{green|Ah, that helps. So how do I not die while 'defending peace'?}} | |||
::{{DialogueLoop}} ''(D)'' | |||
*{{green|(Optional Help) How do I not die while 'defending peace'?}} ''(D)'' | |||
:Ah, do not worry. When you joined the Powers Division, you were tagged by the {{darkorange|Medicom}}. | |||
:The Medicom monitors your current medical status at all times, and if you are defeated, it can instantly transport you to the nearest medical facility where you will enjoy a speedy recovery. | |||
:Of course, if you have a nearby associate who can revive you, you can wait for that instead by just {{red|not clicking Go to Hospital}}. | |||
:[[File:Tut P GotoHospital.png]] | |||
:*{{green|What a relief. I really should be going.}} | |||
::{{DialogueLoop}} ''(A)'' | |||
:*{{green|(Optional) Glad to hear it. How reliable are these Medicoms?}} | |||
::Quite reliable. Why, once you have had a Medicom frequency applied to you, it cannot be undone. So no matter what, even if you left the Powers Division, you would still be covered. | |||
::... Of course if you traveled to another dimension or something, it probably wouldn't work. Unless they somehow had an identical Medicom system. But that's highly unlikely, unless that dimension was a near-mirror of this one. | |||
::Some people surmise that these devices are so advanced that they must be alien technology! This is nonsense, as the technology was developed by Dr. Keyes himself, a brilliant... | |||
::... | |||
::Sorry, here I am talking away at you; you should probably be heading over to {{darkorange|Reese}} to start your mission. Make sure you take these papers. They have your medical clearance that you are combat ready. | |||
::{{darkorange|You just got a Clue! To read your clues, click on 'Clues' at the bottom of your compass.}} | |||
:*{{green|(Optional Help) The Interrogator said you could tell me more about my powers.}} | |||
::{{DialogueLoop}} ''(B)'' | |||
:*{{green|(Optional Help) These powers are a mess! I need organization!}} | |||
::{{DialogueLoop}} ''(C)''}} | |||
{{Mission Clue|Name=Medical Paperwork|Text=This paperwork certifies that Dr. Steffard gives his professional medical opinion that you are ready for combat. There is also a scribbled stick figure diagram on the side that looks somewhat like you defeating a clockwork.}} | |||
==== {{UL|Talk to Reese}} ==== | |||
'''Unnecessary Solicitation''' | |||
Hello {{character}}, I'm tickled pink that you'd come talk to me without having any particular reason to do so. | |||
Perhaps you've come to hear some of my dissertations on inter-origin power deconstruction? No? Perhaps my grand unifying theory on hero costumes? Not that either? It has a really good bit about the deficiencies of capes. No? Well I guess I won't waste anymore of your time. | |||
{{Mission Objective|Primary=Talk to Reese|Secondary=Precinct Five|}} | |||
=== {{UL|Welcome to Praetoria}} === | |||
You'll need to talk to Reese. He's a pretty busy guy, but if you want to get anywhere in [[Praetoria]], you'll have to talk to him. | |||
Wait a sec, there's something on my comm... | |||
It's {{darkorange|The Destroyers!}} | |||
They're assaulting the precinct! Get over there, {{Character}}. | |||
*{{green|Where can I find Reese?}} | |||
Reese will be on the near side of the precinct, fighting off the [[Destroyers]]. Just go up the street behind me and turn left; you can't miss him. | |||
==== {{UL|Talk to Reese}} ==== | |||
'''Unnecessary Solicitation''' | |||
Good luck, {{Character}}. | |||
{{Mission Objective|Entrance=|Primary=Talk to Reese|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Contact=Reese|Text=Hey new recruit, don't just stand there lollygagging. Can't you see we have a situation here? | |||
Here are some {{gray|enhancements}}, they'll increase your damage output a bit. | |||
Get them slotted and we can get started. | |||
*{{Green|I'm ready now.}} | |||
:{{DialogueLoop}} | |||
*{{green|(Optional Help) How do I slot and use enhancements?}} | |||
:{{darkorange|Use these enhancements to improve your powers.}} | |||
:{{darkorange|Click {{green|Enhancements}} on the Powers Tray to see the enhancements you have. On that tab, click {{green|Manage}} to go to the enhancement management screen. | |||
:{{darkorange|You can put each enhancement on a different power, or stack them both on a single slot to get a slightly stronger one.}} | |||
:[[File:Tut P TwoEnhancements.png]] | |||
:*{{green|I'm ready now.}} ''(A)'' | |||
:I got the memo about you, {{Character}}. You're being assigned to my division for a while. | |||
:Do you know who I am? I am a [[Top Dog]] in [[Marauder|Praetor White's]] [[Powers Division]]. That means I'm [[Ingame References#Welcome to Praetoria|famous, well known, and respected]]. | |||
:However, I have a task that can only be handled by an unrecognizable greenie. That's you. | |||
:*{{green|What do you need me to do?}} | |||
:*{{Green|(Optional) What's going on here?}} ''(B)'' | |||
::The Destroyers are assaulting the precinct, what's it look like? Feel free to take down a few on the way to your mission, but as you can see, I pretty much have it under control. | |||
::*{{green|Sounds like a plan.}} | |||
::*{{Green|(Optional) Who are the Destroyers?}} | |||
:::The Destroyers believe in only one thing: the strong make the rules. They've been getting more violent every day, but they are disorganized anarchists. So once I wipe them out, they're gone. I'll probably be done with them by the time you get back out. | |||
:::[[The Resistance]] are another thing entirely; they are subverting members of our orderly society with their lies and propaganda. I need an insider to weed them out. That's where you come in. | |||
:::*{{green|Me? What can I do?}} | |||
:::*{{Green|(Optional) I don't want to be part of this, I have my own things to do.}} | |||
::::{{DialogueLoop}} ''(D)'' | |||
::*{{green|(Optional) I'm turning in my resignation.}} | |||
:::{{DialogueLoop}} ''(C)'' | |||
:*{{Green|(Optional) I'm turning in my resignation.}} ''(C)'' | |||
::Throwing in the towel your first day on the job? That's funny. You don't tell me when you resign, {{Red| I tell you}} when you resign. Look here, you slimy weasel, you work with me or you disappear. We don't let powered individuals roam free on the streets unless they are serving Emperor Cole. | |||
::*{{Green|Whatever. What's my mission?}} | |||
::*{{green|(Optional) What's going on here?}} | |||
:::{{DialogueLoop}} ''(B)'' | |||
::*{{green|(Optional) I work for me, got it?}} ''(D)'' | |||
:::That's nothing new, that's why I picked you for this mission. | |||
:::You've got spirit. I've got a lot on my shoulders here and I need someone who I don't need to babysit. If you can prove yourself on this mission, I will make it worth your while. | |||
:::*{{Green|Fine}} | |||
'''{{Orange|Welcome to Powers Division}}''' | |||
I need you to infiltrate the Resistance. | |||
There are Destroyers all over the streets, it's a mess. Don't be fooled, however. They're just pawns of the real threat to peace in Praetoria: {{blue|the Resistance.}} | |||
The Resistance is always looking for new recruits. I've made it known that you aren't happy being inducted into Powers Division. This should be enough to get your foot in the door. The rest is on you. | |||
*{{Green|Where should I go to find the recruiter?}} | |||
:There's a Resistance recruiter that is ready to meet you. Go to the door under the nearby underpass; that door will take you into the underground. | |||
:Once you make contact with the Resistance member, I will send in additional troops to arrest him and his buddies. | |||
:Be careful, the Resistance will tell you anything to get you to join them. Don't fall into the trap of believing their lies. }} | |||
*{{green|(Optional) There's something else I meant to ask you.}} | |||
:{{DialogueLoop}} ''(A)''}} | |||
''You received [[Talisman of the Initiate|Talisman of the Initiate (Damage)]].''<br /> | |||
''You received [[Talisman of the Initiate|Talisman of the Initiate (Damage)]].'' | |||
'''Unsolicited Contact''' | |||
You need to enter the underground, I will send in backup once you make contact. | |||
{{darkorange|Follow the marker on your compass to the underground entrance. If the marker gets deselected, you can reselect it by clicking on the mission tab, then selecting the mission from Reese.}} | |||
{{Mission Objective|Entrance=You've made your way into the den where the Resistance are. Up ahead, you can hear the sound of a Clockwork repairing itself.|Primary=Speak with the Resistance Representative|Secondary=|Additional=|Completion=}} | |||
{{NPC Text|title=Resistance Clockwork Dialogue|text= | |||
'''Resistance Clockwork:''' !RES; !saf; atK.!R#%% // repeL outSi#%%^<br /> | |||
'''Resistance Clockwork:''' #bzzzzt#<br /> | |||
'''Resistance Clockwork:''' tGT=ReS.CTk // coNTaCT fouN^<br /> | |||
'''Resistance Clockwork:''' Please sp-sp-speak to me, {{character}}}} | |||
{{Mission Briefing|Contact=Resistance Clockwork|Text={{gray|LoA.dIn.G[pRE.rec.MSG] // reLAyinG Me$$^&!}} | |||
Greetings, {{Character}}. I am a-a-a-a Clockwork programmed t-t-to aid the Resistance. | |||
The ma-ma-ma-ma-ma-person you are to meet is currently on the r-r-r-run from the PPD. I have been se-se-se-sent to sp-sp-sp... | |||
<div><span style="color:gray">buF[msg]; nop; mSg=buf // buffERinG meSS^%1</span></div> | |||
Please use the supply crate to retrieve a-a-a-a-a... some inspirations. | |||
*{{green|Alright.}} | |||
*{{Green|(Optional) I don't understand half of what you are saying.}} | |||
:{{DialogueLoop}} ''(A)'' | |||
*{{green|(Optional Help) Wait, how do I use the supply crate?}} ''(B)'' | |||
:{{darkorange|Some missions have an objective to find one or more {{yellow|'glowies'}} within the map. Glowies glow and give off a humming sound. You activate the glowie by left-clicking it.}} | |||
:{{darkorange|Activate the crate glowie to retrieve your inspirations.}} | |||
:*{{green|Ah. Gotcha.}} ''(interact with the supply crate)'' | |||
:*{{green|(Optional) I don't understand half of what you are saying.}} ''(A)'' | |||
::<div><span style="color:gray">PrS(Que.rY[TgT.cuR]) == ErRRor // miSMat[- er570</span></div> | |||
::Errror. P-please re-re-re-re-re | |||
::<div><span style="color:gray">buF[msg]; nop; mSg=buf // buffERinG meSS^%1</span></div> | |||
::REstaTE youR stateMeNT as A QuesTION, plEASE. | |||
::*{{green|Umm... Nevermind.}} ''(interact with the supply crate)'' | |||
::*{{green|(Optional) Why do you speak strangely?}} | |||
:::Acknowledged. | |||
:::This clockwork has been programmed with several pre-recorded messages to better interface with end users. Unfortunately due to some of the {{blue|upgrades}} this clockwork has re-received, the playback mechanism has been damaged, so some skip-skipping is inevitable. | |||
:::*{{green|Wait, no. I meant the OTHER language. The recorded messages I understand. Mostly.}} | |||
:::<div><span style="color:gray">PrS(Que.rY[TgT.cuR]) == ErRRor // miSMat[- er570</span></div> | |||
:::Errror. P-please re-re-re-re-re | |||
:::<div><span style="color:gray">buF[msg]; nop; mSg=buf // buffERinG meSS^%1</span></div> | |||
:::REstaTE youR stateMeNT as A QuesTION, plEASE. | |||
:::*{{green|Yeah. You know what? Just forget it.}} ''(interact with the supply crate)'' | |||
:::*{{green|(Optional Help) Wait, how do I use the supply crate?}} | |||
::::{{DialogueLoop}} ''(B)'' | |||
{{NPC Text|title=Resistance Clockwork Dialogue|text= | |||
'''Resistance Clockwork:''' Excellent, you have retrieved the inspirations. P-please speak with me.}} | |||
Here, please ta-take this earpiece. The man you are su-supposed to meet with will speak with you through it. | |||
I have been instructed to give you additional data if required. | |||
{{Mission Clue|Name=Earpiece|Text=The Resistance Clockwork gave you a small earpierce. There are some loose wires on certain parts of the device, but it looks like it should work.}} | |||
*{{green|I'm ready to get moving. What's next?}} | |||
:{{DialogueLoop}} ''(C)'' | |||
*{{Green|(Optional) I'd like a better idea of what's going on here.}} | |||
:{{DialogueLoop}} ''(D)'' | |||
*{{green|(Optional Help) Tell me how Inspirations work.}} | |||
:{{darkorange|Click on the Inspirations text on your powers tray to open your inspirations window. You can right-click inspirations to learn about them, and left-click to activate them.}} | |||
:{{darkorange|You have a Righteous Rage and a Resurgence. Righteous Rage will increase your damage output for 60 seconds, while the Resurgence will heal you a great deal. Inspirations are single-use only. There are several kinds of inspirations.}} | |||
:[[File:Tut P TrayWInsp.png]] | |||
:*{{green|I'm ready to get moving. What's next?}} | |||
::{{DialogueLoop}} ''(C)'' | |||
:*{{green|(Optional) I'd like a better idea of what's going on here.}} ''(D)'' | |||
::<div><span style="color:gray">LoA.dIn.G[rDa.taB.aSe] // enCylopedIA M0!]#</span></div> | |||
::A-a-affirmed. First p-p-programmed s-s-speech a-a-alert launching. | |||
::The Resistance are a g-g-group of f-f-freedom fighters led by [[Calvin Scott (Praetorian)|Calvin Scott]]. T-t-their goal is to b-bring down the t-t-yrant, Marcus Cole. H-he has taken away t-too many of o-our l-liberties in the n-name of peace. T-t-the f-f-final straw for the Resistance was the r-r-removal of the freedom of thought. A-a-all t-thoughts of the people of P-praetoria are now m-monitored by th-th-the [[Seers]]. | |||
::However, once you join the Resistance, we will be able to protect your thoughts. Eventually, with Cole's de-destruction, the p-people of P-p-praetoria will be free once more. | |||
==== {{ | ::Pl-pl-please tell me what else I can prop-properly inform you on. | ||
::*{{Green|(Optional) Tell me about Emperor Cole}} | |||
:::Em-em-emperor Marcus Cole is the Emperor of the Earth. The hi-hi-history books have recorded that he has saved the world countless times over. It is said he has withstood a nuclear attack and has fended off [[Hamidon (Praetorian)|Hamidon]] with his bare hands. The pe-pe-people of Praetoria believe that he is a god come to show us the way to perfection. | |||
:::He claims re-re-responsibility for saving Praetoria from the br-brink of total destruction and creating the ut-ut-utopia that it is today. | |||
:::*{{Green|(Optional) How does Cole keep the peace here?}} ''(E)'' | |||
:::The [[Praetorian Police Department]] or the P.P.D. are Cole's po-po-police force that are given full authority to keep peace in Praetoria. The people are do-do-docile for the most part, so there is not much of a need for them on a da-da-daily basis. | |||
:::There are several divisions of the P.P.D., such as the Powers Division, a gro-gr-group of beings with super powers. You were id-id-identified as a member of the Powers Division - ev-ev-every being in Praetoria who has heightened abilities mu-mu-must be registered with the Powers Division. {{blue|Praetor White}} is in charge of the Powers Division. | |||
::*{{Green|(Optional) What does your database say about Praetoria?}} | |||
:::Praetoria is the ca-ca-capital city of Earth. It acts as the seat of power for the rest of the world. | |||
:::It is broken up into a se-se-several districts. We're currently below No-no-[[nova Praetoria]], the heart of Praetoria. This is wh-where Emperor Cole's tower is located. You can see the to-to-tower from anywhere in the city. [[Imperial City]] is the thriving business area you may have seen across the river before you came down here. Finally, there is [[Neutropolis]] which is where all the scientific research and de-de-development are done. | |||
::*{{Green|(Optional) Tell me about the other Clockwork.}} | |||
:::The Cl-cl-clockwork are Praetoria's work force. We were in-in-invented and designed by [[Anti-Matter]]. We do the work that others do not want to-to-to do. We are also used by the P.P.D. to help retrieve anyone they believe is going to be a problem. We ask no questions and do exactly as we're told. | |||
:::Some Clockwork, like myself, have been repr-pr-programmed by the Resistance to serve their purposes. | |||
::*{{Green|(Optional) Tell me about the P.P.D.}} | |||
:::{{DialogueLoop}} ''(E)'' | |||
::*{{Green|(Optional) Tell me more about the Resistance.}} | |||
:::<div><span style="color:gray">Qry=reS; gEt.tru[haX.dat[rEs]] // feTcH trU!#</span></div> | |||
:::<div><span style="color:gray">DAt=chk; oVR.Wrt[dAT[rEs]] // datA OVerrrr!]#</span></div> | |||
:::The Re-re-re-resistance are a small group of people who believe that Cole's rule is not what it appears to be. Most Resistance members in Praetoria would be immediately recognized by the monitors topside, so must stay underground to avoid capture. | |||
:::The Resistance fights for tho-those who have been run over by Cole's governmental machine, trying to help those who can't help themselves while att-att-attempting to change the government by any means necessary. | |||
:::*{{green|I'm ready to go}} ''(C)'' | |||
:::I ha-ha-have been told to direct you to the do-do-door up ahead. You ca-ca-can destroy it to mo-mo-move forward. I will stay here in the me-me-me-meantime until events on the su-surface have calmed. | |||
:::{{red|You now have a choice}} {{darkorange| - you can choose to leave the Clockwork down here, or convince it that the PPD have cleared away from the surface. If the Clockwork goes to the surface, the PPD will scan it for all information regarding the Resistance, then destroy it. }} | |||
:::{{darkorange|These minor choices will appear throughout your travels in Praetoria. They will not change your alignment, but will affect the dialog and story.}} | |||
:::*{{green|(Leave)}} | |||
:::*{{green|(Optional) (Convince the Clockwork to go topside)}} | |||
{{NPC Text|title=Resistance Clockwork Dialogue|text= | |||
'''Resistance Clockwork:''' Th-th-thank you.<br /> | |||
'''Resistance Clockwork:''' eXE[cTk.ovR.iDE] // eXeCUTE overRiD#E&}} | |||
::::Understood {{character}}, I will re-re-return to the surface. Thank you for your assistance. | |||
::::*{{green|Not a problem.}} | |||
{{Mission Clue|Name=Clockwork Retrieved|Text=A few moments after the Clockwork leaves the warehouse, you receive information on your PDA from Reese, saying that they have captured the Clockwork you sent up and are in the process of retrieving information from it. | |||
Reese reports back shortly afterwards that they were able to discover the location of a Resistance base from that Clockwork. A squad of PPD are now on their way to the hideout.}}}} | |||
{{Mission Objective|Entrance=|Primary=Break down the door to the Underground|Secondary=|Additional=|Completion=}} | |||
{{Mission Objective|Entrance=|Primary=Push through the tunnels to find Wrencher|Secondary=|Additional=|Completion=}} | |||
{{divbox|slategray| |Yo, {{Character}}, it's Wrencher, the guy you're meeting with.<br /> | |||
We got a problem, PPD chased us right into a den of [[ghouls]]! Our boys could use your help!}} | |||
{{NPC Text|title=Ghoul Battle Dialogue|text= | |||
'''During Battle:''' | |||
:'''Rothstein:''' GHOULS! Push them BACK! | |||
:'''Jammer:''' Ghouls! Who had the bright idea to go down THIS route?! | |||
:'''Resistance Recruit:''' GHOULS! | |||
:'''Rothstein:''' You all, form a perimeter around those civilians, | |||
:'''Rothstein:''' we can't get their deaths placed on us! | |||
:'''Stranded Citizen:''' I-I don't want to die, please don't kill me! | |||
:'''Driftwood:''' Form a perimeter around these people! | |||
:'''Driftwood:''' Don't let those Ghouls get to them! | |||
:'''Rothstein:''' Dynamite, form up on Jammer, keep your line of sight tight! | |||
:'''Stranded Citizen:''' First Destroyers...then Terrorists...now Ghouls...! | |||
:'''Stranded Citizen:''' What's happening to Praetoria?! | |||
:'''Stranded Citizen:''' W-why...why are you helping us? | |||
:'''Rothstein:''' YEAH! Come ON! We're doing this! | |||
:'''Resistance Recruit:''' Stay calm, we're not gonna let them hurt you! | |||
:'''Rothstein:''' Show those chompers who the real SLAMMERS are! | |||
:'''Rothstein:''' COME ON! Keep formation, you think we can take down Cole if we can't beat some stupid group of chompers?! | |||
'''Battle Won:''' | |||
:'''Stranded Citizen:''' Why...I thought you all wanted us dead? | |||
:'''Driftwood:''' All clear! You people are safe now, stick by us and we'll get you out of here. | |||
:'''Rothstein:''' Good work people, we got this area cleared! | |||
:'''Rothstein:''' We just gotta hold off now 'till we get the other end cleared of PPD. | |||
:'''Rothstein:''' Yo, Ghoul, come over here, we should have ourselves a little chat. | |||
:'''Stranded Citizen:''' Maybe...we were wrong about all of you... | |||
:'''Resistance Recruit:''' Yeah! Man we slammed them slammers! | |||
:'''Driftwood:''' Man, you can't go slamming a slammer, that's what makes a slammer, they can't be slammed. | |||
:'''Resistance Recruit:''' ...oh.}} | |||
{{Mission Briefing|Contact=Rothstein|Text= | |||
Whew, man, just our luck huh? | |||
PPD chase us right into an old ghoul den! Sure hope that Wrencher is doing OK... | |||
Anyway, the name's {{yellow|Rothstein}}. You're that new {{GenderDialogue|male=guy|female=gal}} that we're getting from Powers Division, right? Good to have you on board to help us. | |||
{{darkorange|Despite talking face to face with a high-ranking member of the Resistance, you won't be able to bring him back to the Loyalists, given the sheer amount of support he has around him.}} | |||
:*{{green|Thanks!}} ''(Leave)'' | |||
:*{{green|(Optional) Tell me more about the Resistance.}} ''(A)'' | |||
::I'll talk to you in {{yellow|plain talk}} for now, don't wanna get you all confused. | |||
::Us, the Resistance? We're the last, best hope for humanity here in Praetoria. Cole's got all these people brain-washed into thinking that what he decides is best for everyone. But really, it's all just what's best for ''him''. | |||
::Did you know folks can't own their own ''guns'' in Praetoria without having to sign up to join the PPD or Powers Division? It's nuts! Cole claims it's because, 'you don't need guns for your own protection when we're protecting you'. | |||
::Us in the Resistance, we're all about {{yellow|power to the people}} and givin' it to them no matter what. | |||
::You wanna know about them ghouls too, or you goin' forward? | |||
::*{{green|Good to know. I need to get moving, though. See you around.}} ''(Leave)'' | |||
::*{{green|(Optional) Yes! Tell me about the Ghouls.}} | |||
:::Yeah, we ain't really sure what they are. Some of the older guys in the Resistance say that they just sort appeared one day in the tunnels. Ever since then, we gotta be careful of where we go. You get ambushed by a horde of those things, you ain't coming back. | |||
:::Those ghouls will ''eat you alive'' if they get the chance - they're nothing but a bunch of monsters. Some folks say that ''we'' made them, but seriously, what're we gonna use to make those monsters? I ''wish'' we could make ourselves an army of monsters to throw at Cole, believe me! | |||
:::So you wanna know more about us, or you gotta be headin' forward? | |||
:::*{{green|Right...well, I need to get going now.}} ''(Leave)'' | |||
:::*{{green|(Optional) Tell me more about the Resistance.}} | |||
::::{{DialogueLoop}} ''(A)'' | |||
:*{{green|(Optional) What were these things? -Ghouls-?}} | |||
::I'll talk to you in {{yellow|plain talk}} for now, don't wanna get you all confused. | |||
::Yeah, we ain't really sure what they are. Some of the older guys in the Resistance say that they just sort appeared one day in the tunnels. Ever since then, we gotta be careful of where we go. You get ambushed by a horde of those things, you ain't coming back. | |||
::Those ghouls will ''eat you alive'' if they get the chance - they're nothing but a bunch of monsters. Some folks say that ''we'' made them, but seriously, what're we gonna use to make those monsters? I ''wish'' we could make ourselves an army of monsters to throw at Cole, believe me! | |||
::You know somethin', nobody here really stops to smell the roses, y'know? I got a little somethin' for ya, {{Character}}. | |||
::*{{green|No thanks, I'm good.}} | |||
::*{{green|(Optional) What is it?}} | |||
:::Here, little token of appreciation, from me to you. Take it easy. | |||
:::{{darkorange|You just received a badge! Badges are awarded for various accomplishments. Some are easier to get than others. To see what badges you have, click on the word {{green|Badge}} located on your {{green|navigation bar}}.}} | |||
{{BadgeBox|Avid Reader}}}} | |||
{{divbox|slategray| | | |||
See down there? That's day to day in the tunnels, trying our best not to get chomped.<br /> | |||
We get out of here fast enough, we can scamp and let them PPD badgers and Ghouls chomp - wha?! Hold on, {{Character}}, we're under attack! It's the PPD!}} | |||
{{divbox|slategray|If you expressed doubts to Reese| | |||
Word on the street is that you ain't too pleased with being part of the Powers Division.<br /> | |||
We could use more folks like you, people willin' to talk back to them guys in power. We meet up, we can - wha?! Hold on {{character}}, it's the PPD!}} | |||
{{NPC Text|title=PPD Trooper Dialogue|text= | |||
'''Upon Approach:''' | |||
:'''PPD Trooper:''' This'll be my chance...survive this, I'll show them that the Powers Division can't replace us... | |||
---- | |||
'''Upon Approach - If You Expressed Doubts to Reese:''' | |||
:'''PPD Trooper:''' Can't believe this...stuck down here...while those cocky Powers Division get to do whatever they want...}} | |||
{{divbox|slategray| |Ugh! Hey give that radio ba-!''}} | |||
{{NPC Text|title=PPD Trooper Dialogue|text= | |||
'''Before Combat:''' | |||
:'''PPD Trooper:''' Powers Division? Just don't get in the way. | |||
:'''PPD Trooper:''' They're cleaning up the rest up ahead. | |||
'''Combat Start:''' | |||
:'''PPD Trooper:''' You crossed the wrong officer, {{character}}! | |||
---- | |||
'''Before Combat - If You Expressed Doubts to Reese:''' | |||
:'''PPD Trooper:''' Just you and me, {{Character}}. Make a move, I dare you. | |||
'''Combat Start:''' | |||
:'''PPD Trooper:''' You crossed the wrong officer, {{character}}!}} | |||
{{Cutscene|Text= | |||
[[File:Wrencher1.jpg|thumb|250px|right|{{center|Loyalists and Wrencher}}]] | |||
'''Loyalist Member:''' You're not going anywhere, terrorist.<br /> | |||
'''Loyalist Member:''' Your attacks on the people of Praetoria end today!<br /> | |||
'''Loyalist Leader:''' {{Character}}! So, Praetor White couldn't just let the PPD handle this, huh?<br /> | |||
'''Loyalist Leader:''' As you can see, we're finishing things up here with the Resistance.<br /> | |||
'''Loyalist Leader:''' But I guess you're here to 'show us how it's done', aren't you?<br /> | |||
'''Loyalist Leader:''' Are you going to follow through on your orders...<br /> | |||
'''Loyalist Leader:''' ...and take down this Resistance scum?}} | |||
{{divbox|navy|Resistance Choice| | |||
{{divbox|black| |{{center|'''{{lightblue|Join the Resistance}}'''<br />{{white|Fight the P.P.D. officers and help the member of the resistance escape.}}<br />{{lightblue|Joining the Resistance}}<br />{{white|Resistance members oppose the regime of Emperor Cole, seeking to reveal the true cost of utopia to a populace kept blissfully unaware.}}<br />{{gray|(As the story of Praetoria unfolds your character will have opportunities to change their mind and switch sides.)}}}}}} | |||
{{BadgeBox|Resistance Member}} | |||
{{Mission Objective|Primary=Defeat the two Loyalists}} | |||
{{NPC Text|title=Wrencher and the PPD Dialogue|text= | |||
'''Combat Start:''' | |||
:'''Wrencher:''' Help me out of this by taking out these guys, {{character}}! | |||
:'''Loyalist Leader:''' You're just another enemy of the state then, {{character}}. | |||
'''Upon Defeat:''' | |||
:'''Wrencher:''' Whew, almost got myself slammed there! | |||
:'''Wrencher:''' Gotta say, it's good havin' you on our side. | |||
:'''Wrencher:''' We gotta figure out a game plan before you head topside, come talk to me.}} | |||
{{Mission Objective|Entrance=|Primary=Speak with Wrencher|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Contact=Wrencher|Text=Good to see you're on our side, {{Character}}, you're a real slammer huh? There's someone who wants to speak with you. I think you might've heard of him - {{yellow|Calvin Scott}}. He's here now, near the entrance back to topside. You should go speak with him - he'll tell you what's gotta be done. | |||
Good luck. | |||
*{{green|I'll go speak with Calvin Scott.}}}} | |||
{{Mission Clue|Name=The Resistance|Text=Despite being sent into the tunnels to arrest a member of the Resistance, you chose to side with them, freeing the man who guided you through the ghoul-infested tunnels.}} | |||
{{Mission Objective|Entrance=|Primary=Speak with Calvin Scott|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Contact=Calvin Scott (Praetorian)|Text={{Character}}, good to see you. I'm the leader of the Resistance here in Praetoria. I'm pleased to see you're on our side - to be honest, I was a little nervous that you were going to turn on us. | |||
*{{green|Let's get to work.}} | |||
:{{DialogueLoop}} ''(A)'' | |||
*{{green|(Optional) Why are you here talking to me? What are you doing here?}} | |||
:I usually try to be present when we get someone already registered with the {{yellow|Powers Division}} to come on board. Most of our members who have super-powers are usually renegade - they can't be seen topside. | |||
:''You'', however, are different. The Praetorian government sees you as a loyal follower. I want to use that to our advantage - since you've shown you want to help the Resistance. | |||
:*{{green|I'm ready to get working.}} | |||
::{{DialogueLoop}} ''(A)'' | |||
:*{{green|(Optional) How are we going to use that?}} | |||
::I'm not too sure how gung-ho you were with the Powers Divison before, but now we need you to be all for it. | |||
::If you're going to do work for the Resistance, we're going to need Cole and his goons to believe you're on their side. | |||
::To that end, {{yellow|I need you to speak with Praetor White and work your way deeper into the Powers Division.}} | |||
::*{{green|I'm ready to get working.}} | |||
:::{{DialogueLoop}} ''(A)'' | |||
::*{{green|(Optional) So, I'm still going to do the work of the Loyalists?}} | |||
:::Not exactly. | |||
:::Once you've proven to Praetor White that you're a 'fine, upstanding member of the Powers Division', you can seek out members of the Resistance throughout Praetoria - maybe even normal folk who are sympathetic to our cause. | |||
:::''Then'' you'll be able to fight the good fight. Just remember though, ''you need to keep up the facade that you're with the Powers Division''. It's difficult, but we need a man within the organization. | |||
:::There is... another way you could help us, if you're interested in hearing me out. | |||
:::*{{green|I'll figure it out as I go - I'm going topside.}} | |||
::::{{DialogueLoop}} ''(A)'' | |||
:::*{{green|(Optional) What's the other way?}} | |||
::::We have plenty of people fighting the good fight, but only a few... insiders within the Loyalists. | |||
::::We could use someone who works exclusively with the Loyalists. It'll be a dangerous job - and you'll have to be sure not to get caught. You'll probably have to do some... questionable things against us in order to gain the full trust of the Loyalists as well. | |||
::::However, when you get to major operations, you can contact me. We'll figure out what you can do to turn the operation towards our favor. | |||
::::{{darkorange|You have the option, as a member of the Resistance, to do missions on the sides of the Loyalists. They will play through normally, however at certain points you will be able to contact Calvin Scott to add options to the mission in order to swing events in favor of the Resistance.}} | |||
::::*{{green|I'll think on it. For now I'm going topside.}} ''(A)'' | |||
::::Good luck then, {{Character}}. You'll want to contact Praetor White as soon as you get topside. Be careful around Praetor White, his cool exterior is just cover for his true nature: a marauder. He's brutal, cruel, and selfish. Show any weakness around him and he'll break you in half. You might not like it, but for now you'll have to put up with his attitude. | |||
::::And remember, we need you as our inside man in Powers Division. Do what you need to do to gain their trust, but don't believe ''anything'' those Loyalist scum tell you. | |||
::::*{{green|I'll make sure to be careful.}}}} | |||
{{BadgeBox|Agent of Praetoria}} | |||
{{Mission Objective|Entrance=|Primary=Get back into Nova Praetoria|Secondary=|Additional=|Completion=}} | |||
{{Mission Objective|Entrance=|Primary=Speak with Praetor White|Secondary=|Additional=|Completion=}} | |||
}} | |||
{{divbox|gold|Loyalist Choice| | |||
{{divbox|black| |{{center|'''{{yellow|Remain a Loyalist}}'''<br />{{white|Aid the PPD in arresting the member of the Resistance.}}<br />{{yellow|Being a Loyalist}}<br />{{white|Loyalists support the vision of a peaceful and orderly civilization led by Marcus Cole. They seek to keep Praetoria a peaceful place by any means necessary.}}<br />{{gray|(As the story of Praetoria unfolds your character will have opportunities to change their mind and switch sides.)}}}}}} | |||
{{BadgeBox|Loyalist}} | |||
{{Mission Objective|Entrance=|Primary=Defeat Wrencher|Secondary=|Additional=|Completion=}} | |||
{{NPC Text|title=Wrencher and the PPD Dialogue|text= | |||
'''Combat Start:''' | |||
:'''Loyalist Leader:''' Let's show this Powers Division that the PPD can still take down scum like Wrencher! | |||
:'''Wrencher:''' I trusted you {{character}}, I won't make the same mistake twice! | |||
'''Upon Defeat:''' | |||
:'''Loyalist Leader:''' Well done. | |||
:'''Loyalist Leader:''' You have proven your loyalty to the Emperor. | |||
:'''Loyalist Leader:''' Come here, I need to talk to you.}} | |||
{{Mission Objective|Entrance=|Primary=Speak with the Loyalist Leader}} | |||
{{Mission Briefing|Contact=Loyalist Leader|Text= | |||
You made the right choice, {{Character}}. Calvin Scott and his little band of subversives want only to tear down the utopia Emperor Cole has built for us. | |||
Just remember, we don't ''need'' you here. The PPD has what it takes to bring down the Resistance - without the help from super-powered types like you. | |||
{{yellow|Provost Marchand}} is coming down to speak with you - looks like he's taken an interest in you. | |||
*{{green|Alright.}} | |||
*{{green|(Optional) What's your problem? I just helped you with that Resistance soldier!}} | |||
:The ''problem'', {{Character}}, is that I don't like it when someone assumes they can do my job better than me. We all know that Cole is recalling supers from all over the world because he thinks the PPD are slacking off in bringing down the Resistance. | |||
:We're out to show you ''and'' Emperor Cole that the PPD have what it takes to stop this Resistance threat - even if we don't have your heightened abilities. | |||
:I'm here to keep my job, even if some other members of the PPD are slacking off. Got it? | |||
:*{{green|Easy there. I'd best do speak with the Provost before you say something you'll regret.}} | |||
:*{{green|Back off, buddy. I see you've lost several men today, don't let it get to you.}} | |||
:*{{green|We are fighting the good fight together, officer. Remember that.}}}} | |||
{{Mission Clue|Name=The Loyalists|Text=You fulfilled the mission that Reese sent you on, putting down the member of the Resistance you were sent in to find.}} | |||
{{Mission Objective|Entrance=|Primary=Speak with Provost Marchand|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Contact=Provost Marchand|Text=Hello, {{Character}}. I am {{yellow|Provost Marshal Gerard T. Marchand}}. I run all military operations for Emperor Cole - this means I also help run the PPD. | |||
I'm impressed at your actions here today with the Resistance. Look around you, {{Character}}. All of these PPD died trying to get this one Resistance member. It's inefficient. I've done my best with the PPD, but it isn't enough. | |||
We need people like ''you'' to help defend Praetoria against the Resistance, and other threats. | |||
And believe me, there are ''many'' that would seek to destroy our beautiful city. | |||
*{{green|Right, look, let's just get moving. What's the next step?}} | |||
:{{DialogueLoop}} ''(A)'' | |||
*{{green|(Optional) What are these other threats?}} | |||
:Currently in Nova Praetoria we're dealing with the {{yellow|Destroyers}}, a group of psychopaths who, as you may guess, wish to spread destruction amongst our beautiful city. | |||
:They are our top priority on the surface of Praetoria, next to the Resistance. We, of course, always have the threat of {{yellow|Hamidon}} lurking outside of Nova, but our sonic barriers are keeping the beast at bay. | |||
:*{{green|Okay, what's next?}} | |||
::{{DialogueLoop}} ''(A)'' | |||
:*{{green|(Optional) Wait, what's a Hamidon?}} | |||
::You don't know? | |||
::Hamidon is a monster of pure malice. It nearly destroyed the ''entire'' world during the {{yellow|Hamidon Wars}} in the 70s. | |||
::Emperor Cole is the only reason why we still exist today. He rallied the people of this land to fight the monsters of Hamidon and eventually faced off against the beast by himself. | |||
::Though Cole did not destroy Hamidon, he was able to push the monster back, allowing us the chance to rebuild civilization. | |||
::We're safe from Hamidon, for now, though it is a threat that still looms over us. | |||
::*{{green|Interesting. So what's next?}} ''(A)'' | |||
::Exit through the door behind me and speak with {{yellow|Praetor White}}. | |||
::While I am in charge of Praetoria's military, he is the head of Powers Division. You'll be able to start you career in protecting Praetoria - or perhaps your rise to power - with him. | |||
::He is somewhat rough around the edges, but I fully trust him with the safety of our great city. | |||
::*{{green|Sounds good.}}}} | |||
{{BadgeBox|Agent of Praetoria}} | |||
{{Mission Objective|Entrance=|Primary=Get back into Nova Praetoria|Secondary=|Additional=|Completion=}} | |||
{{Mission Objective|Entrance=|Primary=Speak with Praetor White|Secondary=|Additional=|Completion=}} | |||
}} |
Latest revision as of 15:09, 24 March 2021
Overview
Officer Flint | |
---|---|
Officer Flint | |
Zone | Precinct Five |
Coordinates | (-3792, -14.5, 1493.9) |
Introduced By | None |
Officer Flint is a Praetorian contact in Precinct Five at coordinates (-3792, -14.5, 1493.9) . He is found immediately in front of characters when they arrive in Precinct Five for the first time.
Introductions
Contact Introduced By
None.
Contact Introduces
Information
Initial Contact
Welcome to the Powers Division, recruit.
Today you will have your first live fire mission. You've been assigned to Reese, one of the Top Dogs in the Powers Division.
Before you meet with him, I'd like to send you through basic training.
Click on any of the lines of text below to continue this conversation.
If you choose BEGINNER, you will be taught the game play basics before meeting Reese. Only choose VETERAN if you are already familiar with combat, navigation, conning, and power usage in City of Heroes.
- (BEGINNER) Alright, sounds good. I'm ready for basic training. (A)
- I'm going to send you to some of my associates.
- They will teach you combat basics, and how to use your powers. Be sure to make good use of their expertise and they will teach you the skills you need to tackle whatever mission Reese might throw you into.
- Are you ready?
- As you go through the tutorial, you will see dialog options labeled (Optional). These options will allow you to learn more about the subject being taught, or more about the lore of Praetoria.
- Yes, where to?
- (Optional) There's something else I meant to ask you.
- This selection loops to another branch of this conversation which is already documented. (A)
- (VETERAN) I'm a veteran, I don't need to go through bootcamp again.
- (Optional) Wait, something isn't right here.
- What? What is it that is bothering you, Character?
- (Optional) Where am I? (B)
- You must not be from around here. This is Praetoria, Emperor Cole's utopia.
- The Powers Division is a special division of the Praetorian Police Department: the PPD. Most of the PPD do the day-to-day maintenance of the peace, but the Powers Division is called in for missions that require your special skills. Just because you have super powers doesn't mean you're better than anybody. It means you have a civic duty to serve.
- Me? I chose this job because I believe in Emperor Cole's vision.
- What is this mission you mentioned?
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) What? I didn't join the Powers Division!
- This selection loops to another branch of this conversation which is already documented. (C)
- (Optional) Yeah, right. (D)
- Look, kid. You obviously don't like me, and I don't like your attitude. But if you want to get out of the Powers Division already, you'll have to go take it up with Reese.
- Alright, I'll do that.
- Before you meet with Reese, I'd like to send you through basic training. This will teach you the skills you need to tackle whatever mission Reese might throw you into.
- Unless you're good to go, of course. Can never tell how much you Powers Division people already know.
- (Optional) What? I didn't join the Powers Division! (C)
- Hahaha. And yet here you are.
- If you have super powers, want to carry a gun or other weapon, or are an expert in unarmed combat, you join the Powers Division.
- It's the law. We have a 100% recruitment rate.
- Fine. What is my mission?
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) I can't own a weapon or be a martial arts expert without being in Powers Division? (E)
- Why would you want a weapon? Emperor Cole has abolished war and outlawed all forms of unauthorized weaponry. The only reason to have unauthorized weaponry would be to commit crime.
- Fine. What is my mission?
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) What about self-defense?
- The PPD and Powers Division defend the people from all outside threats. You don't need self-defense.
- Unauthorized thugs with weapons are a threat to public safety.
- But as a member of Powers Division you have full authorization to use lethal force against anyone using unauthorized weaponry.
- I'm ready to enforce public safety.
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) What about freedom? You people are insane!
- This selection loops to another branch of this conversation which is already documented. (D)
- (Optional) Wait, I've never heard of these laws!
- This selection loops to another branch of this conversation which is already documented. (B)
- (Optional) Yeah, we'll see about that.
- This selection loops to another branch of this conversation which is already documented. (D)
- (Optional) Powers Division? I don't have super powers. (Natural origin only)
- Hahaha. Your natural abilities far surpass those of normal beings.
- If you have super powers, want to carry a gun or other weapon, or are an expert in unarmed combat, you join the Powers Division.
- It's the law. We have a 100% recruit rate.
- Fine. What is my mission?
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) I can't own a weapon or be a martial arts expert without being in Powers Division?
- This selection loops to another branch of this conversation which is already documented. (E)
- (Optional) Wait, I've never heard of these laws!
- This selection loops to another branch of this conversation which is already documented. (B)
- (Optional) Yeah, we'll see about that.
- This selection loops to another branch of this conversation which is already documented. (D)
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
Missions
Beginner Training
Talk to Interrogator Hoffman
First speak to Interrogator Hoffman. He'll give you a chance to use some of your powers.
He's in the parking lot behind me, talk to him and he'll tell you about how to use your powers and gauge your opponents.
Your compass shows your current task, as seen here.
Use Q and E to turn until the marker is centered on your compass and follow the marker.
Unnecessary Solicitation
Good luck, Character.
Mission Objective(s)
- Talk to Interrogator Hoffman
- Precinct Five
Hello Character, glad to have you on our side. I will be in charge of getting you combat ready.
Show me what you've got. Test out your powers on one of these broken clockwork target dummies.
Click on a clockwork or hit the Tab key to select it, then hit F to get in range.
You can click on the powers in your tray to activate them.
- Sounds like fun.
- (Optional) What's wrong with these clockwork?
- The Resistance sometimes hacks our clockwork and turns them against us. I have a few clockwork here that were reclaimed from the Resistance. Unfortunately, in my attempt to retrieve data from them, they seized up into this malfunctioning mode that wiped their memory.
- They're useless now.
- I have a great use for them. Target practice.
Destroy a broken clockwork
Unnecessary Solicitation Hello Character, glad to have you on our side.
I'm sure you have better things to do than chat with me, so I won't waste your time.
Mission Objective(s)
- Destroy a broken clockwork
- Defeat 1 Resistance Clockwork
Return to Interrogator Hoffman You have defeated a clockwork
Debriefing
Nice one. I'd say you're ready. Get yourself over to Dr. Steffard, he'll tell you more about how to use your powers.
He's not far, just up the street to my right here.
- Okay, thanks.
- (Optional Help) I can't attack fast enough.
- You can't just attack non-stop. That's because all powers have a recharge time.
- When you use a power, it goes dark until it recharges. If you attempt to use it before it finishes recharging, you will queue it up for use as your next attack.
- The simple powers you have right now have relatively short recharge times. Powers you earn later in your career are more powerful, but take longer to recharge.
- Ok, I get it. I think I'm ready for some action.
- (Optional Help) These guys are real pushovers.
- True, but you will meet tougher enemies. There are three basic ranks:
- Minions, like these, are the weakest and are easiest to defeat.
- Lieutenants are stronger, and have more attacks.
- Bosses are the strongest and are particularly resistant to status effects. You may need backup when fighting a boss.
- When you target an enemy or ally, you can note the difficulty of that target by the color of the name.
- Gray names mean the enemy is quite weak and worth no rewards.
- Green and Blue names mean they are weak and give minor rewards.
- White means they are the same level as yourself and give normal rewards.
- Yellow, Orange, and Red names are enemies that are tougher than you.
- Purple names mean enemies that are vastly superior to you. If you train hard and hone your powers, you may eventually be able to take on purples.
- Ok, I get it. I think I'm ready for some action.
- Right. Get yourself over to Dr. Steffard, he'll tell you more about how to use your powers.
- He's not far, just up the street to my right here.
- Okay, thanks.
Talk to Dr. Steffard
Unnecessary Solicitation
Hello Character, glad to have you on our side.
I'm sure you have better things to do than chat with me, so I won't waste your time.
Mission Objective(s)
- Talk to Dr. Steffard
- Precinct Five
Hello. I'm Dr. Steffard. You must be the new recruit.
Ah, here you are. Character, a lovely Archetype. I saw you demolish that robot with great panache! Impressive.
My research on super powered individuals is indeed extensive, my resume vast. I have extrapolated theoretical super powered beings that were then found to exist in the wild!
My theories on Origin supers of course predicted you could exist; so I know everything about how your powers work. I...
- I'm in a bit of a hurry. Could you sign these papers? (A)
- Sorry, here I am talking away at you; you should probably be heading over to Reese to get your mission. Make sure you take these papers. They have your medical clearance that you are combat ready.
- You just got a Clue! To read your clues, click on 'Clues' at the bottom of your compass.
- (Optional Help) The Interrogator said you could tell me more about my powers. (B)
Blaster BackgroundBrute BackgroundController BackgroundCorruptor BackgroungDefender BackgroundDominator BackgroundMastermind BackgroundScrapper BackgroundStalker BackgroundTanker Background
- Thanks for the refresher, doc. I'll be on my way now.
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional Help) But these powers are a mess! I need organization!
- This selection loops to another branch of this conversation which is already documented. (C)
- (Optional Help) These powers are a mess! I need organization! (C)
- You can click the powers tab above the tray to drag new powers to the tray. You can reorganize the powers in your tray by dragging the icons around.
- That's much better. Can you sign my papers now?
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional Help) The Interrogator said you could tell me more about my powers.
- This selection loops to another branch of this conversation which is already documented. (B)
- Ah, that helps. So how do I not die while 'defending peace'?
- This selection loops to another branch of this conversation which is already documented. (D)
- (Optional Help) How do I not die while 'defending peace'? (D)
- Ah, do not worry. When you joined the Powers Division, you were tagged by the Medicom.
- The Medicom monitors your current medical status at all times, and if you are defeated, it can instantly transport you to the nearest medical facility where you will enjoy a speedy recovery.
- Of course, if you have a nearby associate who can revive you, you can wait for that instead by just not clicking Go to Hospital.
- What a relief. I really should be going.
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) Glad to hear it. How reliable are these Medicoms?
- Quite reliable. Why, once you have had a Medicom frequency applied to you, it cannot be undone. So no matter what, even if you left the Powers Division, you would still be covered.
- ... Of course if you traveled to another dimension or something, it probably wouldn't work. Unless they somehow had an identical Medicom system. But that's highly unlikely, unless that dimension was a near-mirror of this one.
- Some people surmise that these devices are so advanced that they must be alien technology! This is nonsense, as the technology was developed by Dr. Keyes himself, a brilliant...
- ...
- Sorry, here I am talking away at you; you should probably be heading over to Reese to start your mission. Make sure you take these papers. They have your medical clearance that you are combat ready.
- You just got a Clue! To read your clues, click on 'Clues' at the bottom of your compass.
- (Optional Help) The Interrogator said you could tell me more about my powers.
- This selection loops to another branch of this conversation which is already documented. (B)
- (Optional Help) These powers are a mess! I need organization!
- This selection loops to another branch of this conversation which is already documented. (C)
This paperwork certifies that Dr. Steffard gives his professional medical opinion that you are ready for combat. There is also a scribbled stick figure diagram on the side that looks somewhat like you defeating a clockwork.
Talk to Reese
Unnecessary Solicitation Hello Character, I'm tickled pink that you'd come talk to me without having any particular reason to do so.
Perhaps you've come to hear some of my dissertations on inter-origin power deconstruction? No? Perhaps my grand unifying theory on hero costumes? Not that either? It has a really good bit about the deficiencies of capes. No? Well I guess I won't waste anymore of your time.
Mission Objective(s)
- Talk to Reese
- Precinct Five
Welcome to Praetoria
You'll need to talk to Reese. He's a pretty busy guy, but if you want to get anywhere in Praetoria, you'll have to talk to him.
Wait a sec, there's something on my comm...
It's The Destroyers!
They're assaulting the precinct! Get over there, Character.
- Where can I find Reese?
Reese will be on the near side of the precinct, fighting off the Destroyers. Just go up the street behind me and turn left; you can't miss him.
Talk to Reese
Unnecessary Solicitation
Good luck, Character.
Mission Objective(s)
- Talk to Reese
Hey new recruit, don't just stand there lollygagging. Can't you see we have a situation here?
Here are some enhancements, they'll increase your damage output a bit.
Get them slotted and we can get started.
- I'm ready now.
- This selection loops to another branch of this conversation which is already documented.
- (Optional Help) How do I slot and use enhancements?
- Use these enhancements to improve your powers.
- Click Enhancements on the Powers Tray to see the enhancements you have. On that tab, click Manage to go to the enhancement management screen.
- You can put each enhancement on a different power, or stack them both on a single slot to get a slightly stronger one.
- I'm ready now. (A)
- I got the memo about you, Character. You're being assigned to my division for a while.
- Do you know who I am? I am a Top Dog in Praetor White's Powers Division. That means I'm famous, well known, and respected.
- However, I have a task that can only be handled by an unrecognizable greenie. That's you.
- What do you need me to do?
- (Optional) What's going on here? (B)
- The Destroyers are assaulting the precinct, what's it look like? Feel free to take down a few on the way to your mission, but as you can see, I pretty much have it under control.
- Sounds like a plan.
- (Optional) Who are the Destroyers?
- The Destroyers believe in only one thing: the strong make the rules. They've been getting more violent every day, but they are disorganized anarchists. So once I wipe them out, they're gone. I'll probably be done with them by the time you get back out.
- The Resistance are another thing entirely; they are subverting members of our orderly society with their lies and propaganda. I need an insider to weed them out. That's where you come in.
- Me? What can I do?
- (Optional) I don't want to be part of this, I have my own things to do.
- This selection loops to another branch of this conversation which is already documented. (D)
- (Optional) I'm turning in my resignation.
- This selection loops to another branch of this conversation which is already documented. (C)
- (Optional) I'm turning in my resignation. (C)
- Throwing in the towel your first day on the job? That's funny. You don't tell me when you resign, I tell you when you resign. Look here, you slimy weasel, you work with me or you disappear. We don't let powered individuals roam free on the streets unless they are serving Emperor Cole.
- Whatever. What's my mission?
- (Optional) What's going on here?
- This selection loops to another branch of this conversation which is already documented. (B)
- (Optional) I work for me, got it? (D)
- That's nothing new, that's why I picked you for this mission.
- You've got spirit. I've got a lot on my shoulders here and I need someone who I don't need to babysit. If you can prove yourself on this mission, I will make it worth your while.
- Fine
Welcome to Powers Division
I need you to infiltrate the Resistance.
There are Destroyers all over the streets, it's a mess. Don't be fooled, however. They're just pawns of the real threat to peace in Praetoria: the Resistance.
The Resistance is always looking for new recruits. I've made it known that you aren't happy being inducted into Powers Division. This should be enough to get your foot in the door. The rest is on you.
- Where should I go to find the recruiter?
- There's a Resistance recruiter that is ready to meet you. Go to the door under the nearby underpass; that door will take you into the underground.
- Once you make contact with the Resistance member, I will send in additional troops to arrest him and his buddies.
- Be careful, the Resistance will tell you anything to get you to join them. Don't fall into the trap of believing their lies.
- (Optional) There's something else I meant to ask you.
- This selection loops to another branch of this conversation which is already documented. (A)
You received Talisman of the Initiate (Damage).
You received Talisman of the Initiate (Damage).
Unsolicited Contact
You need to enter the underground, I will send in backup once you make contact.
Follow the marker on your compass to the underground entrance. If the marker gets deselected, you can reselect it by clicking on the mission tab, then selecting the mission from Reese.
Mission Objective(s)
You've made your way into the den where the Resistance are. Up ahead, you can hear the sound of a Clockwork repairing itself.
- Speak with the Resistance Representative
LoA.dIn.G[pRE.rec.MSG] // reLAyinG Me$$^&!
Greetings, Character. I am a-a-a-a Clockwork programmed t-t-to aid the Resistance.
The ma-ma-ma-ma-ma-person you are to meet is currently on the r-r-r-run from the PPD. I have been se-se-se-sent to sp-sp-sp...
buF[msg]; nop; mSg=buf // buffERinG meSS^%1Please use the supply crate to retrieve a-a-a-a-a... some inspirations.
- Alright.
- (Optional) I don't understand half of what you are saying.
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional Help) Wait, how do I use the supply crate? (B)
- Some missions have an objective to find one or more 'glowies' within the map. Glowies glow and give off a humming sound. You activate the glowie by left-clicking it.
- Activate the crate glowie to retrieve your inspirations.
- Ah. Gotcha. (interact with the supply crate)
- (Optional) I don't understand half of what you are saying. (A)
PrS(Que.rY[TgT.cuR]) == ErRRor // miSMat[- er570
- Errror. P-please re-re-re-re-re
buF[msg]; nop; mSg=buf // buffERinG meSS^%1
- REstaTE youR stateMeNT as A QuesTION, plEASE.
- Umm... Nevermind. (interact with the supply crate)
- (Optional) Why do you speak strangely?
- Acknowledged.
- This clockwork has been programmed with several pre-recorded messages to better interface with end users. Unfortunately due to some of the upgrades this clockwork has re-received, the playback mechanism has been damaged, so some skip-skipping is inevitable.
- Wait, no. I meant the OTHER language. The recorded messages I understand. Mostly.
PrS(Que.rY[TgT.cuR]) == ErRRor // miSMat[- er570
- Errror. P-please re-re-re-re-re
buF[msg]; nop; mSg=buf // buffERinG meSS^%1
- REstaTE youR stateMeNT as A QuesTION, plEASE.
- Yeah. You know what? Just forget it. (interact with the supply crate)
- (Optional Help) Wait, how do I use the supply crate?
- This selection loops to another branch of this conversation which is already documented. (B)
Resistance Clockwork DialogueHere, please ta-take this earpiece. The man you are su-supposed to meet with will speak with you through it.
I have been instructed to give you additional data if required.
EarpieceThe Resistance Clockwork gave you a small earpierce. There are some loose wires on certain parts of the device, but it looks like it should work.
- I'm ready to get moving. What's next?
- This selection loops to another branch of this conversation which is already documented. (C)
- (Optional) I'd like a better idea of what's going on here.
- This selection loops to another branch of this conversation which is already documented. (D)
- (Optional Help) Tell me how Inspirations work.
- Click on the Inspirations text on your powers tray to open your inspirations window. You can right-click inspirations to learn about them, and left-click to activate them.
- You have a Righteous Rage and a Resurgence. Righteous Rage will increase your damage output for 60 seconds, while the Resurgence will heal you a great deal. Inspirations are single-use only. There are several kinds of inspirations.
- I'm ready to get moving. What's next?
- This selection loops to another branch of this conversation which is already documented. (C)
- (Optional) I'd like a better idea of what's going on here. (D)
LoA.dIn.G[rDa.taB.aSe] // enCylopedIA M0!]#
- A-a-affirmed. First p-p-programmed s-s-speech a-a-alert launching.
- The Resistance are a g-g-group of f-f-freedom fighters led by Calvin Scott. T-t-their goal is to b-bring down the t-t-yrant, Marcus Cole. H-he has taken away t-too many of o-our l-liberties in the n-name of peace. T-t-the f-f-final straw for the Resistance was the r-r-removal of the freedom of thought. A-a-all t-thoughts of the people of P-praetoria are now m-monitored by th-th-the Seers.
- However, once you join the Resistance, we will be able to protect your thoughts. Eventually, with Cole's de-destruction, the p-people of P-p-praetoria will be free once more.
- Pl-pl-please tell me what else I can prop-properly inform you on.
- (Optional) Tell me about Emperor Cole
- Em-em-emperor Marcus Cole is the Emperor of the Earth. The hi-hi-history books have recorded that he has saved the world countless times over. It is said he has withstood a nuclear attack and has fended off Hamidon with his bare hands. The pe-pe-people of Praetoria believe that he is a god come to show us the way to perfection.
- He claims re-re-responsibility for saving Praetoria from the br-brink of total destruction and creating the ut-ut-utopia that it is today.
- (Optional) How does Cole keep the peace here? (E)
- The Praetorian Police Department or the P.P.D. are Cole's po-po-police force that are given full authority to keep peace in Praetoria. The people are do-do-docile for the most part, so there is not much of a need for them on a da-da-daily basis.
- There are several divisions of the P.P.D., such as the Powers Division, a gro-gr-group of beings with super powers. You were id-id-identified as a member of the Powers Division - ev-ev-every being in Praetoria who has heightened abilities mu-mu-must be registered with the Powers Division. Praetor White is in charge of the Powers Division.
- (Optional) What does your database say about Praetoria?
- Praetoria is the ca-ca-capital city of Earth. It acts as the seat of power for the rest of the world.
- It is broken up into a se-se-several districts. We're currently below No-no-nova Praetoria, the heart of Praetoria. This is wh-where Emperor Cole's tower is located. You can see the to-to-tower from anywhere in the city. Imperial City is the thriving business area you may have seen across the river before you came down here. Finally, there is Neutropolis which is where all the scientific research and de-de-development are done.
- (Optional) Tell me about the other Clockwork.
- The Cl-cl-clockwork are Praetoria's work force. We were in-in-invented and designed by Anti-Matter. We do the work that others do not want to-to-to do. We are also used by the P.P.D. to help retrieve anyone they believe is going to be a problem. We ask no questions and do exactly as we're told.
- Some Clockwork, like myself, have been repr-pr-programmed by the Resistance to serve their purposes.
- (Optional) Tell me about the P.P.D.
- This selection loops to another branch of this conversation which is already documented. (E)
- (Optional) Tell me more about the Resistance.
Qry=reS; gEt.tru[haX.dat[rEs]] // feTcH trU!#
DAt=chk; oVR.Wrt[dAT[rEs]] // datA OVerrrr!]#
- The Re-re-re-resistance are a small group of people who believe that Cole's rule is not what it appears to be. Most Resistance members in Praetoria would be immediately recognized by the monitors topside, so must stay underground to avoid capture.
- The Resistance fights for tho-those who have been run over by Cole's governmental machine, trying to help those who can't help themselves while att-att-attempting to change the government by any means necessary.
- I'm ready to go (C)
- I ha-ha-have been told to direct you to the do-do-door up ahead. You ca-ca-can destroy it to mo-mo-move forward. I will stay here in the me-me-me-meantime until events on the su-surface have calmed.
- You now have a choice - you can choose to leave the Clockwork down here, or convince it that the PPD have cleared away from the surface. If the Clockwork goes to the surface, the PPD will scan it for all information regarding the Resistance, then destroy it.
- These minor choices will appear throughout your travels in Praetoria. They will not change your alignment, but will affect the dialog and story.
- (Leave)
- (Optional) (Convince the Clockwork to go topside)
Resistance Clockwork Dialogue
- Understood Character, I will re-re-return to the surface. Thank you for your assistance.
- Not a problem.
Clockwork RetrievedA few moments after the Clockwork leaves the warehouse, you receive information on your PDA from Reese, saying that they have captured the Clockwork you sent up and are in the process of retrieving information from it.
Reese reports back shortly afterwards that they were able to discover the location of a Resistance base from that Clockwork. A squad of PPD are now on their way to the hideout.
Mission Objective(s)
- Break down the door to the Underground
Mission Objective(s)
- Push through the tunnels to find Wrencher
Whew, man, just our luck huh?
PPD chase us right into an old ghoul den! Sure hope that Wrencher is doing OK...
Anyway, the name's Rothstein. You're that new guy / gal that we're getting from Powers Division, right? Good to have you on board to help us.
Despite talking face to face with a high-ranking member of the Resistance, you won't be able to bring him back to the Loyalists, given the sheer amount of support he has around him.
- Thanks! (Leave)
- (Optional) Tell me more about the Resistance. (A)
- I'll talk to you in plain talk for now, don't wanna get you all confused.
- Us, the Resistance? We're the last, best hope for humanity here in Praetoria. Cole's got all these people brain-washed into thinking that what he decides is best for everyone. But really, it's all just what's best for him.
- Did you know folks can't own their own guns in Praetoria without having to sign up to join the PPD or Powers Division? It's nuts! Cole claims it's because, 'you don't need guns for your own protection when we're protecting you'.
- Us in the Resistance, we're all about power to the people and givin' it to them no matter what.
- You wanna know about them ghouls too, or you goin' forward?
- Good to know. I need to get moving, though. See you around. (Leave)
- (Optional) Yes! Tell me about the Ghouls.
- Yeah, we ain't really sure what they are. Some of the older guys in the Resistance say that they just sort appeared one day in the tunnels. Ever since then, we gotta be careful of where we go. You get ambushed by a horde of those things, you ain't coming back.
- Those ghouls will eat you alive if they get the chance - they're nothing but a bunch of monsters. Some folks say that we made them, but seriously, what're we gonna use to make those monsters? I wish we could make ourselves an army of monsters to throw at Cole, believe me!
- So you wanna know more about us, or you gotta be headin' forward?
- Right...well, I need to get going now. (Leave)
- (Optional) Tell me more about the Resistance.
- This selection loops to another branch of this conversation which is already documented. (A)
- (Optional) What were these things? -Ghouls-?
- I'll talk to you in plain talk for now, don't wanna get you all confused.
- Yeah, we ain't really sure what they are. Some of the older guys in the Resistance say that they just sort appeared one day in the tunnels. Ever since then, we gotta be careful of where we go. You get ambushed by a horde of those things, you ain't coming back.
- Those ghouls will eat you alive if they get the chance - they're nothing but a bunch of monsters. Some folks say that we made them, but seriously, what're we gonna use to make those monsters? I wish we could make ourselves an army of monsters to throw at Cole, believe me!
- You know somethin', nobody here really stops to smell the roses, y'know? I got a little somethin' for ya, Character.
- No thanks, I'm good.
- (Optional) What is it?
- Here, little token of appreciation, from me to you. Take it easy.
- You just received a badge! Badges are awarded for various accomplishments. Some are easier to get than others. To see what badges you have, click on the word Badge located on your navigation bar.
You take the time to listen to what everyone has to say very carefully, and read everything you run across. As a reward for this remarkable trait, you have more than earned this badge.
Loyalist Member: You're not going anywhere, terrorist.
Loyalist Member: Your attacks on the people of Praetoria end today!
Loyalist Leader: Character! So, Praetor White couldn't just let the PPD handle this, huh?
Loyalist Leader: As you can see, we're finishing things up here with the Resistance.
Loyalist Leader: But I guess you're here to 'show us how it's done', aren't you?
Loyalist Leader: Are you going to follow through on your orders...
Loyalist Leader: ...and take down this Resistance scum?