Teleportation: Difference between revisions
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{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Target|Level=4|Effect=Ranged, Teleport Foe and Ally|Border=1}} | {{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Target|Level=4|Effect=Ranged, Teleport Foe and Ally|Border=1}} | ||
{{Powers_LevelRow|Icon=Combat_Teleport.png|Power=Combat Teleport|Level=4|Effect=Ranged (Location), Self Teleport, ToHit|Border=1}} | |||
{{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=4|Effect=Ranged (Location), Self Teleport|Border=1}} | {{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=4|Effect=Ranged (Location), Self Teleport|Border=1}} | ||
{{Powers_LevelRow|Icon=Pool_Fold_Space.png|Power=Fold Space|Level=14|Effect=Melee (PBAoE), Teleport Foe|Border=1}} | |||
{{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=14|Effect=Ranged (Location), Team Teleport|Border=0}} | {{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=14|Effect=Ranged (Location), Team Teleport|Border=0}} | ||
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Revision as of 13:23, 5 April 2021
Overview
Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.
Players are able to pick Combat Teleport, Teleport Target, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Fold Space are level 14 power choices, and require two other Teleportation Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Teleport Target | 4 | Ranged, Teleport Foe and Ally |
Combat Teleport | 4 | Ranged (Location), Self Teleport, ToHit |
Teleport | 4 | Ranged (Location), Self Teleport |
Fold Space | 14 | Melee (PBAoE), Teleport Foe |
Team Teleport | 14 | Ranged (Location), Team Teleport |
Powers
The following are powers in the Teleportation powerset.
Combat Teleport
You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changed. Recharge: Fast.
Recharge | 6 seconds |
Minimum Level | 4 (All Archetypes except Kheldians) |
Effects | Short Range Teleport |
8% ToHit Bonus | |
Ranged Location | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
The range of this power is 100 feet.
Fold Space
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space. Recharge: Very Long
Recharge | 2 minutes |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Target AOE |
Teleport Enemies (16 max) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Team Teleport
You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.
Recharge | None |
Minimum Level | 14 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Team Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Teleport
You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.
Recharge | None |
Minimum Level | 4 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Self Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Set Categories | Teleport |
Universal Travel |
Teleport Target
You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted.
Recharge | 20 seconds |
Minimum Level | 4 (All Archetypes except Kheldians) |
Effects | Ranged (Location) |
Teleport Foe | |
Enhancements | Enhance Accuracy |
Reduce Interrupt Time | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Historical
- Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
- Issue 27 combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power Long Range Teleporter and replaced with Fold Space.
External Links
Teleportation Pool at City of Data v2.0